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Iron Skin And Host Migration Issue


-AR.Gourry
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Not sure if this should be put in another bug section because of the nature of the bug so i am putting it in general.

 

This bug has been going on a while and maybe no one has really mentioned it before or just not enough not sure.

 

Anyway The issue is With Rhino's Iron skin and possibly Valkyr's hysteria(not tried) but i know when you fall into a pit or off the map like a cliff you will lose iron skin, it makes sense, but every time there is a host migration you lose iron skin and i highly doubt that was intended.(if it was would love to know why).

 

I mean sometimes I and other have cast iron skin and suddenly host gets a Dc'ed or if in a def leaves while others stay, we get the host migration and if have enough energy cast iron skin again and if not we could easily go into bleed-out mode where the iron skin could have helped but lack of energy to cast after the migration.

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Yep if you fall into pits when Valkyr hysteria is activated you will lose it =) but I dont know about this if you lose it during host migration =)

 

+ I dont want to be mean on you, but how about learn to play without non-stop iron skin skill activated? =D

oh i play nekros and other frames for void runs and such just use Rhino prime and iron skin for basic stuff just cause if i run with non-can member i tend to have to go into a mob to revive and last thing i need to happen is going down due to usual infested swarming me or if really unlucky a toxic ancient breathing on me and no iron skin to stop the poison. i was noticing more cause of the gate crash event i went Rhino prime for a bit before switching to zephyr for finding containers and better movement even when i did 0 damage to everything

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Yep if you fall into pits when Valkyr hysteria is activated you will lose it =) but I dont know about this if you lose it during host migration =)

 

+ I dont want to be mean on you, but how about learn to play without non-stop iron skin skill activated? =D

Because knockdown sucks?

Why would anyone play Rhino without knockdown & damage mitigation? Why ignore a perfectly useful and functional power? We're not talking about Psychic Bolts here...

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