Twilight053 Posted September 26, 2014 Share Posted September 26, 2014 (edited) Dragon Nikana (85.1 base), known for possessing the highest base damage for the melee class, though unfortunately there is no reliable trick to boost the damage insanely. Dakra Prime (60.0 base), using the Crimson Dervish stance can greatly improve the damage (300% damage multiplier), though this stance will make its user immobile. By base damage, we have: 60.0 * 300% = 180.0 base damage. Dual Ichor (35.0 Toxin base), most notorious for having a relatively consistent hyperfast attack speed when using berserker and fury (+120% speed), which also come with crazy multiplier (At most, reaches 5.4x/540% crit at 40% chance). With the speed and crit factor combined we have the average of: 35.0 * 220% * (540% * 40%) = 166.32 Toxin damage per hit. Scindo Prime (85.0 base), our new candidate for the king of melee, the damage can be improved further with the Manticore skin at the cost of speed (+15% damage), totaling 99.75 base damage, in addition it sports a massive damage multiplier when Cleaving Whirlwind's Broken Bull is used (400% damage multiplier), totaling our base damage at: 85.0 * 115% * 400% = 391.0 base damage. The only cons with this is the low speed. At the very least, these are my interpretations. What do you guys think of our new candidate? Edited September 30, 2014 by Twilight053 Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 The problem is that the Broken Bull is an annoying combo to pull off, while the Dragon Nikana combos are pretty easy (only hold down block and stuff). Link to comment Share on other sites More sharing options...
Brynslustafir Posted September 26, 2014 Share Posted September 26, 2014 Dragon Nikana will still deal more DPS because of the faster attack speed. Link to comment Share on other sites More sharing options...
Tveoh Posted September 26, 2014 Share Posted September 26, 2014 Numbers don't mean jack. I use what I like the look and feel of for the different Frames. and want looks best on those frames. :3 Link to comment Share on other sites More sharing options...
Imaru Posted September 26, 2014 Share Posted September 26, 2014 The problem is that the Broken Bull is an annoying combo to pull off, while the Dragon Nikana combos are pretty easy (only hold down block and stuff). Isn't one of the combos just a forward combo? I could've sworn there was a forward, a hold, and a pause combo. It may have been a backward combo though. Link to comment Share on other sites More sharing options...
Twilight053 Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) Dragon Nikana will still deal more DPS because of the faster attack speed. You do realize Broken Bull boosts the speed considerably and hits twice, right? Edited September 26, 2014 by Twilight053 Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 Isn't one of the combos just a forward combo? I could've sworn there was a forward, a hold, and a pause combo. It may have been a backward combo though. The only one that matters is Broken Bull, which is a pause combo, which (in my opinion) is the most annoying ones to pull off. Especially when compared to the ones where you simply just hold down the block button! Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 Numbers don't mean jack. I use what I like the look and feel of for the different Frames. and want looks best on those frames. :3 I don't think that was the point of this thread mate. Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 The only one that matters is Broken Bull, which is a pause combo, which (in my opinion) is the most annoying ones to pull off. Especially when compared to the ones where you simply just hold down the block button! They simply require careful timing and close attention to how far you are in the attack string. If anything, they are much easier with heavier weapons since they attack more slowly. Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 They simply require careful timing and close attention to how far you are in the attack string. If anything, they are much easier with heavier weapons since they attack more slowly. Still doesn't matter; they are far more annoying than simply holding down the mouse button and that is why I believe the Dragon Nikana still wins. Link to comment Share on other sites More sharing options...
ZeGreymane Posted September 26, 2014 Share Posted September 26, 2014 (edited) For me the new candidate is more the Atterax, perhaps a bit slow but with a berserk and few swing we got a fast huge crit whip. Add to this the awsome double circular attaque of the Sparking Torture (combo of Burning Wasp) (2*200% in a huge radial range). And you got the new king of melee (imho) Builded with only a catalyser and 0 forma : deal with Akkad waves 20 so easialy. Don't forget whip + Sparking torture : killing everything in a 5 m radius. http://goo.gl/VEspo4 [EDIT for more understanding] : Fun to see some 100k+ damage at melee and os ancient lvl 30+ with Banshee sonar. :3 Never underestimate crit build affected by buff skills.... Edited September 30, 2014 by ZeGreymane Link to comment Share on other sites More sharing options...
FishNeedles Posted September 26, 2014 Share Posted September 26, 2014 So basically if you can pull off that combo every time you attack enemies, it would be the highest. For consistency, I wouldn't recommend it over the nikana or ichors. Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 Still doesn't matter; they are far more annoying than simply holding down the mouse button and that is why I believe the Dragon Nikana still wins. Wait wait wait, since when is "ease of use" a factor? In the hands of a combo master, that shouldn't even touch the equation. Now if this is just down to personal preference (once again, not the point of this thread) then that's a different story. Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 Ease of use is obviously a factor. Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 (edited) Ease of use is obviously a factor. Nope. That's a subjective factor. Subjective factors are not stats. Edited September 26, 2014 by (XB1)kestral9999 Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 Stances where you simply have to hold down the block button shouldn't even count as a combo - you're just hammering away at the E key. That is a huge advantage for that stance/weapon in comparison to one that has to use a combo and it'd be foolish to dismiss it. Link to comment Share on other sites More sharing options...
adarazrad Posted September 26, 2014 Share Posted September 26, 2014 #KRONENSLIDEATTACK my highest was 107k crit, no channeling build tho, so couldev been stronger, kills in 1 hit over lvl 100 trash mob/moas and with radial blind few slides and gunner down. scindo seems to be the new highest damage per hit with stance, but alot of ppl will drop it cause of its speed and such, waiting for heavy melee buff to see scindo prime kick &#! even more Link to comment Share on other sites More sharing options...
fatpig84 Posted September 26, 2014 Share Posted September 26, 2014 (edited) Pause combos are actually easier to pull off than hold combos. Right click block combos is just broken due to DE being lazy. If they fix block combos like the Kronen (2 separate block combos meaning you can't just toggle block), people actually have to work instead of just toggle block and go to town. So yeah, DE fix that. Make people work to earn their combos. Edited September 26, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 Pause combos are actually easier to pull off than hold combos. That's just a silly statement. Nothing is easier to pull off than just holding down a mouse button! Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 That's just a silly statement. Nothing is easier to pull off than just holding down a mouse button! When you take that one part out of context, it makes it a silly statement and also subverts his entirely valid point. Good job. Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 Stances where you simply have to hold down the block button shouldn't even count as a combo - you're just hammering away at the E key. That is a huge advantage for that stance/weapon in comparison to one that has to use a combo and it'd be foolish to dismiss it. And if a patch comes along that requires specific timing for the block button instead of being able to simply hold down the key (which I've heard tell is in the works) your entire "combo" system is wrekd m8. Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 (edited) When you take that one part out of context, it makes it a silly statement and also subverts his entirely valid point. Good job. Overly aggressive and confrontational much? The reason why I didn't include the rest of his post was because I agreed with the rest of it. Chillax man. Take a chill pill. And if a patch comes along that requires specific timing for the block button instead of being able to simply hold down the key (which I've heard tell is in the works) your entire "combo" system is wrekd m8. "If" As in "not going to happen". Edited September 26, 2014 by Brimir Link to comment Share on other sites More sharing options...
(XBOX)kestral9999 Posted September 26, 2014 Share Posted September 26, 2014 (edited) Overly aggressive and confrontational much? The reason why I didn't include the rest of his post was because I agreed with the rest of it. Chillax man. Take a chill pill. "If" As in "not going to happen". As in "hasn't happened yet" "Wrekd m8" and "good job" are the most aggressive things I've said. Don't be overly sensitive. I'm not disrespecting you nor am I insulting you. My point being that if DE is indeed working on this patch or they end up doing so in the future, your combo advantage is null and actually inversed since block combos can arguably be considered more difficult than pause combos if you perform them without holding down the block button. Just try to actually time the block in the combo. Not easy. At least it wasn't to me, until I discovered I could hold the block button. And what I meant earlier is that if you give the Dragon Nikana and Scindo Prime with their respective stances to someone who can pull of a combo 100/100 times and the Scindo Prime outperforms the Dragon Nikana, ease of use is not a factor. Like I said, it's subjective. The fact that the block button can easily be exploited doesn't reduce said subjectivity, just makes it more desirable and more appealing to a general audience. Edited September 26, 2014 by (XB1)kestral9999 Link to comment Share on other sites More sharing options...
Brimir Posted September 26, 2014 Share Posted September 26, 2014 You're most definitely confrontational. As I said, relax. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 26, 2014 Share Posted September 26, 2014 (edited) Calm down children, we aren't comparing epeen, we're talking about weapon stats. Kronen's spin attack should be taken into account.. Sh*t's insane. 'Coptering aka mobility should also be a factor, in which case Ichor and Atterax are the more favorable options currently. Edited September 26, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
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