Zero.No.Hikari Posted September 26, 2014 Share Posted September 26, 2014 I know I will get a lot of flack for this BUT what if we were to remove Coptering how it is and finally fix that bug. AND here's the big one, add Dashing and air Dashes to compensate. Having them be a static and albeit slightly restricted dash. Think of the ground dash like the one in metroid games where the longer you run the faster you get but here you'd just double tap the sprint button for the increased running speed that takes up a static un-alterable amount of stamina so that you can really build towards it, giving the heavier frames less stamina consumption while the lighter faster ones have a higher consumption rate. While the air dash will be a bit more moddable but slightly harder to pull off, hmm a good example could be like a short range variant of tailwind but with a smaller energy cost that could be used during melee channeling. Allowing for sword alone type players to use a air dash to get near a flying mob and hopefully have a air combo or have the ground slam drag flying enemies into the ground. while channeling efficiency affecting the air dash range. comments on how to improve them? Link to comment Share on other sites More sharing options...
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