Lancars Posted September 27, 2014 Share Posted September 27, 2014 Before I begin, it should be noted that I understand RNG is RNG. But the issue herein is more of a systemic problem with employing a completely random Random Number Generator. For the pastfew months off and on I've been farming Raptor for Nova Systems and had no luck. This wouldn't be an issue in things like the Void, where exists a much larger loot table, and thus its understood that its part of how it works. Raptor, however features a substantially smaller loot table, and given the fact that the other 2 major things on it have been dropping no problem, and theyre supposed to have an equal (or close to it) chance to drop, makes it a little ridiculous. There is a fairly simple sollution (in theory anyway), which is to reduce the drop chance of redundantly dropped items. For example: if I were to farm a particular boss with X, Y and Z on its primary loot table, and X and Y drop ten times, without Y dropping ever (for me personally), then the next time I run said dungeon the drop chances of X and Y get dropped by say 5%, and that chance then goes to everything else that has a chance to drop. So if X and Y drop for me 10 times for me, the chances for X and Y go down from (say) 10% to 5% (each). The removed 10% then goes to Z and anything else (probably less rare) which drops from that boss. But if Y and Z drop for my friend, the same happens, except the chance goes to X instead of Z. Link to comment Share on other sites More sharing options...
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