(PSN)iiViSiOnZz_AdRi Posted September 27, 2014 Share Posted September 27, 2014 My idea is this: when NYX use "mind control" over a target, the ally can not receive damage while mind control is active, so we can give you the ability to use and convert our enemies into allies. A greeting. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 27, 2014 Share Posted September 27, 2014 I think a temporary immunity to friendly fire (say, 5 seconds or so) would be a better compromise. If they stay immune for the whole duration, it becomes open to griefing (some Nyx troll MCing a target over and over with maxed duration, impeding exterminate or defense missions). Link to comment Share on other sites More sharing options...
Azawarau Posted September 27, 2014 Share Posted September 27, 2014 I think a temporary immunity to friendly fire (say, 5 seconds or so) would be a better compromise. If they stay immune for the whole duration, it becomes open to griefing (some Nyx troll MCing a target over and over with maxed duration, impeding exterminate or defense missions). That could be fixed with them not counting as an enemy anymore Link to comment Share on other sites More sharing options...
(PSN)iiViSiOnZz_AdRi Posted September 27, 2014 Author Share Posted September 27, 2014 In heading of "defense" and "Exterminate" when used nyx mind control enemies automatically cease to be and therefore the mission is completed well, I've tried and I do not see any downside to the idea that I proposed . Link to comment Share on other sites More sharing options...
PsiWarp Posted September 28, 2014 Share Posted September 28, 2014 (edited) Have all the damage from Tenno dealt to the mind controlled enemy ONLY when Mind Control expires, like a mini-Absorb bubble on the enemy. Enemy damage to their former ally still applies, so your new friend isn't an invincible tank for the duration :P Edited September 28, 2014 by PsiWarp Link to comment Share on other sites More sharing options...
Marthrym Posted September 28, 2014 Share Posted September 28, 2014 (edited) Just delay the damage taken from "friendly" attacks to only be registered at the end of Mind Control's duration. Simple. That way, no trolling, and no useless Mind Control.^^ Edited September 28, 2014 by Marthrym Link to comment Share on other sites More sharing options...
Azawarau Posted September 28, 2014 Share Posted September 28, 2014 Just delay the damage taken from "friendly" attacks to only be registered at the end of Mind Control's duration. Simple. That way, no trolling, and no useless Mind Control.^^ Also a good solution Link to comment Share on other sites More sharing options...
00zau Posted September 28, 2014 Share Posted September 28, 2014 Have all the damage from Tenno dealt to the mind controlled enemy ONLY when Mind Control expires, like a mini-Absorb bubble on the enemy. Enemy damage to their former ally still applies, so your new friend isn't an invincible tank for the duration :P What if psychic bolts was replaced by a skill that made an enemy absorb damage (just like the old non-toggle absorb) and release it on end? Lets you protect your MC target, and gives Nyx a usable 2 as well as a damage ability. It would not stop player damage if the enemy was not MC'd (to prevent trolling by using it to protect aggressive CHGs or something. Link to comment Share on other sites More sharing options...
(PSN)iiViSiOnZz_AdRi Posted September 28, 2014 Author Share Posted September 28, 2014 Just delay the damage taken from "friendly" attacks to only be registered at the end of Mind Control's duration. Simple. That way, no trolling, and no useless Mind Control.^^ This seems like a very good solution too, just need to keep us in mind, and I see it almost impossible haha Link to comment Share on other sites More sharing options...
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