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A Solution To Crappy Rng, And A Suggestion To Digital Extremes


The_Rising_Dusk
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I posted this somewhere in general discussion, but I feel like it will get more attention here, in the right place. It is my proposal as to what DE should do to make grinding for primes more manageable and what they could do to encourage plat sales without funnelling everyone into buying Prime Access. 

 

WARNING: WALL OF TEXT INCOMING.

 

In the highly popular F2P MOBA games, League of Legends and DOTA 2, there is an inbuilt 'weighted RNG' mechanic for the critical hit stat. The more autoattacks you go without one critting, the higher the chance of one critting becomes until you land a critical hit, then it resets. 'Weighted RNG' in those games prevents those awful experiences of not critting for 80 autoattacks in a row (negative for autoattacker) and critting 15 times in a row (negative for opponents) which could decide teamfights, and ultimately, matches due to poor RNG. 

 

This is what Warframe needs. A way to slowly increase the chance of rarer prime components being dropped the longer one plays without them being dropped. This could also be implemented for the rare assassin minibosses as well to reduce the frustration from not having them spawn for 100 games in a row. 

 

Weighted RNG does not detract from the 'RNG factor' of farming for prime components if it is done right. It simply provides light at the end of the tunnel for people who grind for weeks on end but still do not get their desired prime components. It reduces player frustration and provides more consistency to the farming system. 

 

People will argue that DE will lose profit from Prime Access if this is implemented into the game. But I'm not paying for Prime Access and never will if the game frustrates me to such an extent that purchasing a $150 package (enough for multiple AAA console games) is the only way I can access my new shinies. But look at how a game such as League of Legends handles the F2P model. The only things you cannot get without the ingame currency are cosmetics and champion skins. DE should make some cosmetics worth giving a damn about (targis prime has been the only decent armour set released so far and it's locked away in a ridiculously overpriced $50 package) and I guarantee that the profits would skyrocket. Personally, I have spent over $150 on League of Legends just purchasing cosmetics for my characters because they are worth giving a damn about. I have no doubt that I would do the same with Warframe if there were decent cosmetics other than the syandanas. 

 

So that is my argument to DE. Implement weighted RNG to reduce player frustration and add more consistency to the farming system. Add decent cosmetics which are worth buying to make up for the lost profit from fewer people buying Prime Access. Or lower the cost of Prime Access and remove the boosters. Why am I paying $150 for a couple of shiny new items in a single game when I could spend that $150 on a couple of AAA console games that give me hours upon hours of satisfying gameplay while I have spent $150 on a couple of shinies that I get bored of as soon as they're levelled to 30?


 

Discuss. Personally, I feel that this is a better solution than the idea of a token system. It doesn't completely remove the RNG factor, which DE obviously wants to retain, but makes it far easier to get your desired prime parts if you have put in the effort to hunt them down. If DE wants to make more money, they should follow in the footsteps of games like League of Legends and introduce better cosmetics to encourage platinum purchases. Seriously, that recently-released Grineer Harkonar armour set looks DISGUSTING. 
 

tl;dr: Introduce Weighted RNG to increase the chances of rarer prime components dropping the more you farm for them without them dropping. DE should make some decent cosmetics to compensate for fewer people buying Prime Access, and perhaps reduce the price of Prime Access as well. 

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 Seriously, that recently-released Grineer Harkonar armour set looks DISGUSTING. 

 

tl;dr: Introduce Weighted RNG to increase the chances of rarer prime components dropping the more you farm for them without them dropping. DE should make some decent cosmetics to compensate for fewer people buying Prime Access, and perhaps reduce the price of Prime Access as well. 

 

 

That would not work in a game like warframe. what if i have run t3 ext and gotten everything but rhino prime BP, and i join a squad who have loads of rhino P bps, and no sicarus P barrels?`Separating rewards? that would be unfair towards the unlucky players. 

 

Also, since you made this thread i guess you had some problems farming something in the void? well im sitting on over 100 runs of T4 EXT before i got my Bo Prime Handle and im not complaining

 

The Harkonar armour looks fine on mag prime, gives her a more warrior look IMO. Personal prefrence, not really anything that could or should be done.

Edited by Adaptor-Face
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Not against the idea of weighted RNG but its old news.

Cosmetics being bad however doesn't really factor into the discussion because thats highly subjective.

I for one, like how the new Grinny armor looks. Its supposed to look ugly. Its made by the Grineer. They aren't exactly the most aesthetically minded of factions. Most of the cosmetics are fine by me. I would like some more creativity though. 

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I am against the idea, because it basically GUARANTEES a piece of the prime at the end of the day. Which hurts profits and takes the factor of luck out of the game, which is a factor I really like because skill combined with luck is what keeps things interesting.

 

Now before you talk about being unfair etc. I am Semshol, mega-mart man. Profit numbs all humane feelings I might have toward my fellow Tenno.

 

So I'm going to give you my idea on how to solve the problem of RNG being a jerk to you (and he was to me, didn't get my first Nyx Prime piece until yesterday evening).

 

Those who have a huge stock of platinum from hustling. Just BUY the set you want. I paid 200p straight up for a Nyx Prime Set (negotiated via forums btw, better deals there). And around about 50p for the Hikou Prime (minus the Stars of course which I got myself). So I'm 250p in the red and I haven't even reactor'd the Nyx Prime yet nor have I bought its slot, but here's the cool part:

 

I gotta wait 3 days for the Prime. So in those 3 days I join all the farming missions and if I get a piece of the Nyxy I sell it back, if I don't, i match it up with its respective set or just keep the pieces as trading tools or bartering chips. I don't sweat the small stuff. In the end, when you stop focusing so much on getting one piece. You see that you can make HUGE profits. I'm already back up 300p and COUNTING. Hell I just bought Arcane Helms for some of my frames etc. Business has never been better, in fact my sales were so high I had to actually STOP trading.

 

And that brings me to a very important point.

 

People get frustrated because they want something free, or they believe that handwork should equate to gain.

 

It does not.

 

Because the world works in a way that working SMART, is better than working HARD.

 

Why waste time doing all those runs, when instead you can just BUY it first, THEN do the runs later to earn a tight profit. You can't keep your platinum when your Tenno goes to the after-life. So hoarding it won't do you any good. Spend first, re-earn what you need and you will be a lot happier.

 

I like RNG because some lucky Tenno who had everything I needed just earned a bunch of plat from me. I then later earned it back from other Tenno to whom I am providing the pieces that they need for whatever they want to build. It's a cycle of profit and it's a cycle that many Tenno are just NOT opening themselves up to.

 

You can make excuses about trade channel, you can say all sorts of things, but I don't use the trade channel unless I'm buying or bartering. All my other business I conduct via the forums because it gives me a connection to people that I feel is more important that just spamming in a trade window.

 

So if you're feeling frustrated, learn the way of the Corpus. Spend hard, earn hard. Profit numbs ALL feelings. Especially sympathy :D

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I'd have to say im against the idea of having increased chances of rarer items per run.

 

If we take a look at how things are then you might get a better idea as to why.  The current community is plagued with the "instant gratification" types of people that want everything right off the bat spoon fed to them, which is why the traders in trade make so much plat by overchargind people for prime parts.  those of us that arent part of the "gib ne nau" groups are either patient people who arent in any rush to get everything and want to enjoy the game at our own pace, or just a flat out treasure hunter.  For people who just run the missions at their own pace, getting that occasional lucky reward is a nice supprise and im sure gives alot more value to that item to them (not monetary value) while for treasure hunters getting that 1% drop chance item is an incredibly satisfying feat.  increasing the chance for these to drop as you run more will demerit both the value and the satisfaction of these groups, simply to satisfy the types who want to get everything right at the start of the game.  you could talk about balencing it a bit better by improving the actualy drop rate in general but that would have the exact same effect.  people who can be bothered to grind almost mindlessly for these items enjoy doing it as they enjoy that sense of accomplishment they get when things work out that way.

 

the problem lies in that there are many different types of people playing the game in many different ways, one system works for some but not for others, its practically impossible to balence them as well, and the trading was an attempt at this that sort of backfired.  also before you mention the idea of adding items specificly for treasure hunters that wont work either...as the "gib mi nau" types dont care what the items are they just want them, and will ask for better drops on the rare treasues even if they have no real use/value...which would also demerit them as treasures if they have no use.

 

i hope you can see the endless loop here..its usually best to leave drops as they are if only one part of the community complains about it, not to mention quoting MOBAs as an example of good drops in comparison to a MMTPSdoesnt quite work.

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That would not work in a game like warframe. what if i have run t3 ext and gotten everything but rhino prime BP, and i join a squad who have loads of rhino P bps, and no sicarus P barrels?`Separating rewards? that would be unfair towards the unlucky players. 

 

Also, since you made this thread i guess you had some problems farming something in the void? well im sitting on over 100 runs of T4 EXT before i got my Bo Prime Handle and im not complaining

 

The Harkonar armour looks fine on mag prime, gives her a more warrior look IMO. Personal prefrence, not really anything that could or should be done.

 

^^ he/she is right wouldnt work for wf cause 4 ppl 1 drop and not only on void rare stances goes the same you know there ppl out that have problems getting uncommon mods and you would get over flowed ith em or else whise your chance for a mod get even lowered cause 2 person in your ggroup get trhowed down with the rare mod you looking for and so on.

 

would even end in a more bad rng as we have now

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