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Zephyr Build?


ReaperSticks
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Duration, continuity and constitution but not narrow minded, that will destroy Turbulences effectiveness, besides its not really needed.  Tornado is not something you use often, its a oh S#&$ CC ability not for frequent use.  Zephyr is pretty easy to build, and honestly she is really effective without even the use of any corrupted mods. 

Edited by ClockworkSpectre
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Nope what? That's true. Turbulence requires power range in order to block hitscan abilities.

 

Still doesn't have a guaranteed chance of blocking them, and I personally can't even see the difference between the base range and negative range.

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I just have a maxed narrow mind with a max fleeting expertise to lower the huge boost in duration to a more manageable increase, I do this just cause I feel tailwinding with too great of a duration isn't as enjoyable, plus this allows me to use zephyr's abilities more often due to the lower energy cost. After that it's all up to you, shield and vitality mods are useful due to her high stats.

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