AlphaHorseman Posted September 28, 2014 Share Posted September 28, 2014 The elemental frames aren't immune/resistant to their respective elements? The elemental frames abilities can't create elemental combos when used in tandem with one another? Warframes don't innately have their abilities on the frames? Therein eliminating their need to be in mod slots. Shouldn't they have these outright and without needing mods since they're the primary difference of each frame other than looks? Link to comment Share on other sites More sharing options...
Haldos Posted September 28, 2014 Share Posted September 28, 2014 Title edited for clarity. Link to comment Share on other sites More sharing options...
AlphaHorseman Posted September 28, 2014 Author Share Posted September 28, 2014 Title edited for clarity. Thanks Haldos! Link to comment Share on other sites More sharing options...
darthdart Posted September 28, 2014 Share Posted September 28, 2014 Why I do love Saryn and this would be pretty sweet. This would destroy Pvp. Hey wait you have something here. We must make it HAPPEN! Link to comment Share on other sites More sharing options...
unknow99 Posted September 28, 2014 Share Posted September 28, 2014 (edited) Yup : Ember,Frost,Volt,Saryn & some other frames should get passive abilities. (like you know, resist to their element a little.) And don't say it can't be done, Zephyr already has one... Edited September 28, 2014 by unknow99 Link to comment Share on other sites More sharing options...
georgewesker97 Posted September 28, 2014 Share Posted September 28, 2014 I think this would be a great addition and it would make sense. Link to comment Share on other sites More sharing options...
unknow99 Posted September 28, 2014 Share Posted September 28, 2014 Why I do love Saryn and this would be pretty sweet. This would destroy Pvp. Hey wait you have something here. We must make it HAPPEN! They could disable them on PvP, that must be possible I...Think. Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted September 28, 2014 Share Posted September 28, 2014 Using a flame thrower does not make you fire-proof. Link to comment Share on other sites More sharing options...
shut Posted September 28, 2014 Share Posted September 28, 2014 Using a flame thrower does not make you fire-proof. He said "frames", not "weapons". Link to comment Share on other sites More sharing options...
Guest Tehnoobshow Posted September 28, 2014 Share Posted September 28, 2014 He said "frames", not "weapons". A frame is a weapon in a way. Every single Tenno can use every single frame, so it doesn't make sense that one should have more protection against elements than another just because of its abilities. Link to comment Share on other sites More sharing options...
(PSN)MoRockaPDX Posted September 28, 2014 Share Posted September 28, 2014 (edited) If the powers become part of the Warframe and not the mod system then how would you balance the powers? As the frame is new they need to be increased as can be, and for some builds powers might need to be downgraded or foregone with. I suppose removing them would mean all the mod energy they use would become free and no longer effect frame power balance. So, four free maxed powers and four free slots and all the mod energy they would use to now be applied to other mods. This would totally change the power dynamic of the game. Maybe, this where to happen it could be tied to the mastery rank. Say every five ranks you can pull one power into a new space that doesn't use the mod slots. As the game expands and Massey rank reaches level 20 you could get all 4 powers removed from the mod slots while keeping them active. It might be a justification for the huge advantage it grants. Edited September 28, 2014 by (PS4)MoRockaPDX Link to comment Share on other sites More sharing options...
AlphaHorseman Posted September 28, 2014 Author Share Posted September 28, 2014 If the powers become part of the Warframe and not the mod system then how would you balance the powers? As the frame is new they need to be increased as can be, and for some builds powers might need to be downgraded or foregone with. I suppose removing them would mean all the mod energy they use would become free and no longer effect frame power balance. So, four free maxed powers and four free slots and all the mod energy they would use to now be applied to other mods. This would totally change the power dynamic of the game. Maybe, this where to happen it could be tied to the mastery rank. Say every five ranks you can pull one power into a new space that doesn't use the mod slots. As the game expands and Massey rank reaches level 20 you could get all 4 powers removed from the mod slots while keeping them active. It might be a justification for the huge advantage it grants. Good point, the power strength could hing on the level of the frame itself. As the frame becomes higher leveled, so to does the powers become more powerful. I can't remember if the power strength is maxed out at 4 ranks or 3, but as a frame gets progressively stronger, every few levels it would increase the mod level on each power by 1 until you get to rank 30. At rank 30 you would have all powers maxed out as if you'd use fusion cores to max them out. Link to comment Share on other sites More sharing options...
Spacetimer Posted September 28, 2014 Share Posted September 28, 2014 This would actually make sense as the passive buff on Frost and Ember prime, which we're still waiting on. I'd rather have Mag Prime get a small buff to shield capacity, but magnetic resistance could also work. Link to comment Share on other sites More sharing options...
AlphaHorseman Posted September 28, 2014 Author Share Posted September 28, 2014 A frame is a weapon in a way. Every single Tenno can use every single frame, so it doesn't make sense that one should have more protection against elements than another just because of its abilities. True, but our weapons don't lose combat effectiveness from environmental hazards, the frames do. And Procs can stack, so that also gives weapons a great advantage as well. Link to comment Share on other sites More sharing options...
yetanotherunoriginalname Posted September 28, 2014 Share Posted September 28, 2014 (edited) Greetings mates I think DE stated,somewhere,that they won`t be giving elemental resistances/immunities to warframes as it would make the game unbalanced ( I think they mentioned it would be unfair if Saryn was immune to toxin ancients) I,however,wouldn`t mind if ceratin warframes had some resistance to their element. I always found it strange that Ember couldn`t be more resistant to napalm/flamethrower attacks. Edited September 28, 2014 by yetanotherunoriginalname Link to comment Share on other sites More sharing options...
ValhaHazred Posted September 28, 2014 Share Posted September 28, 2014 25% resist would make sense to me. If possible it might be a good idea to make them immune to the proc but not the damage instead. Frost can't be slowed, Ember can't be set on fire, Mag can't be disrupted (this one might be too much), etc. Link to comment Share on other sites More sharing options...
Oizen Posted September 29, 2014 Share Posted September 29, 2014 (edited) Using a flame thrower does not make you fire-proof. Wearing a suit thats apparently colder than space, thats constantly spewing ice out of the arms doesnt help you with ice resistance? Yeah ok Edited September 29, 2014 by Oizen Link to comment Share on other sites More sharing options...
unknow99 Posted September 29, 2014 Share Posted September 29, 2014 Using a flame thrower does not make you fire-proof. Hmmmm I don't follow you on this one Tehn : A human using a flame-thrower isn't a fire bender... Ember is a videogame char who throws flames with her own energy or qi or chakra or whatever... :p Link to comment Share on other sites More sharing options...
NuLycan Posted September 29, 2014 Share Posted September 29, 2014 Greetings mates I think DE stated,somewhere,that they won`t be giving elemental resistances/immunities to warframes as it would make the game unbalanced ( I think they mentioned it would be unfair if Saryn was immune to toxin ancients) I,however,wouldn`t mind if ceratin warframes had some resistance to their element. I always found it strange that Ember couldn`t be more resistant to napalm/flamethrower attacks. Because the game's not already unbalanced enough. I don't see why it'd be such a big issue. It's not like the elemental frames are the most used frames, and this way people are more likely to use frost and ember. BTW I'm agreeing with you. Little passive bonuses (like zephyr's reduced gravity) would be a nice touch to the elemental warframes. Link to comment Share on other sites More sharing options...
SergeiTheBeast Posted September 29, 2014 Share Posted September 29, 2014 This would destroy Pvp. Link to comment Share on other sites More sharing options...
Archwizard Posted September 29, 2014 Share Posted September 29, 2014 (edited) I think it would be fair to give the elemental frames a baseline immunity to their elemental statuses. So Frost would be immune to slows, to make up for his naturally slow speed. Ember and Volt would be immune to their elemental procs, but still take direct elemental damage from the *rare instances that deal those types of damage*. Saryn... it wouldn't really be a huge step up, since she can already dispel statuses with Molt. Call it innate resistance, rather than elemental immunity. Edited September 29, 2014 by Archwizard Link to comment Share on other sites More sharing options...
LascarCapable Posted September 29, 2014 Share Posted September 29, 2014 Keep in mind how each damage types are common when it's about enemy attacks. Fire damage is way more common than ice damage for exemple.. Actually, I can't remember about any ice damage dealing enemies. Link to comment Share on other sites More sharing options...
Marthrym Posted September 29, 2014 Share Posted September 29, 2014 (edited) If you give "elemental" frames immunity/resistance to their element (which actually would make sense), then the "non-elemental" frames need to get a little something as well. Fairness and all that jazz. Edited September 29, 2014 by Marthrym Link to comment Share on other sites More sharing options...
Pazgabear Posted September 29, 2014 Share Posted September 29, 2014 Hmmmm I don't follow you on this one Tehn : A human using a flame-thrower isn't a fire bender... Ember is a videogame char who throws flames with her own energy or qi or chakra or whatever... :p She's overheating air* Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted September 29, 2014 Share Posted September 29, 2014 following this logic, we humans should be gods. We can use/utilize diverse elementals and combinations and neither makes us invinvincible to it. However I could imagine Ember having a fireproof suit, Volt mechanics to prevent getting shocking himself and so on. The possibilities are endless. Gamebalancing not. This is not a question about logic (video game industry would be very poor if that was the premise of every game), rather if game balancing allows this. Link to comment Share on other sites More sharing options...
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