(PSN)bjTBITS Posted September 28, 2014 Share Posted September 28, 2014 I'm glad that launchers got an ammo nerf, because having 540 rockets/grenades in your pocket never made much sense, but the ammo nerf on them was a little drastic. Lowering them to 20 - 30 AND changing them to Sniper Ammo, which is not only the rarest ammo drop but also only gives 10 ammo as opposed to 20, is a bit overkill. The Castanas (how are they even a launcher-type weapon?) got hit especially hard, considering that compared to other Launchers, they have a smaller AoE and a pretty low base damage - only 100. This means you have to spam them a bit more to be effective, but with only 32 rounds and a 10-round pickup here and there, it's difficult to use them. So could we knock off one of these changes? I think increasing Torid to 60 was a good change, so I won't include it here. Here's what I think'd be best for ammo changes: -Give Ogris, Penta, and Angstrum a 40-50 ammo cap and the Castanas 50-60 ammo, keeping them all Sniper Ammo or -Return Ogris and Penta to Rifle Ammo and Angstrum and Castanas to Pistol Ammo, keeping cap the same I think the true problem here actually lies in the ammo system itself. Why should certain types of ammo be less common? Why should certain types give less ammo? I think a look at the ammo system altogether might be in order. TL;DR: Launchers got hit hard, especially the Castanas, so one of the ammo nerfs on them should be revoked, and the ammo system in general might need a looking at. Link to comment Share on other sites More sharing options...
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