Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Update 7.8.0


[DE]Rebecca
 Share

Recommended Posts

Update 7.8.0

 

Fixes, UI improvements, credit exploits reduced, credit rewards boosted, a freakishly fast Machinegun and skull-crushing Gauntlets!

 

kYVaPJE.jpg

 

ADDITIONS

- New weapon: The Grineer GRAKATA assault rifle.

- New weapon: ANKYROS Tenno power gauntlets

- New Sentinel attachments including custom masks, wings, and tail pieces.

- Added up/down arrows to objectives on the minimap if objective is above or below the player's current level

 

CHANGES

- Mission completion credit rewards now scale up based on the AI level

- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded

- Dojo targeting challenge now rotates player camera to the first target, and made timer more forgiving

- Sniper ammo now drops from containers during Jackal fight

- Grineer Lancers are now deployed with the Grakata assault rifle

- Cronus blueprint now only a guaranteed drop the first time Tolstoj is completed, % chance to drop continues to decrease on additional runs

- Prevent fusing/selling critical ability/precept mods when no duplicates are present

- Animation tweaks to some weapon positions, and JumpDiveAim poses for Rifle and Dual Pistol grips

- Improved Moa, Osprey and Jackal models

 

FIXES

- Fixed Sentinels not activating Regen if they took damage from multiple sources in the same frame

- Fixed an issue with multiple XP sources having trouble displaying on the screen at the same time

- Fixed an issue where more than 4 players could be in a match at once

- Fixed an issue where enemies would hang back in Defense

- Fixed leaping infested not moving towards targets

- Fixed Stalker sound not being affected by in game audio settings

- Fixed Dagger Axe blueprint being incorrectly linked to Paris

- Fixed Banshee 'Push' power not working against Chargers

- Fixed players being able to run out of ammo in Dojo tests that force a specific weapon

- Fixed an issue where failing the wall run dojo would still count as a success

- Fixed Darksword blueprint, it can now be crafted

- Fixed large number of spots that AI would get stuck

- Fixed some material types to display proper hit effects

- Fixed additional cases of old accounts missing fusion cores

- Fix scroll wheel on large contact/clan list

- Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities

 

Edit:

- Fix elemental Mods not stacking properly on projectile weapons (e.g. Bolt/Arrow)

- Fix slide exploit: velocity boost from slide is on a cool down to prevent macroing.

 

HOT-HOT-FIX:

- Rewards of "0" Credits should be fixed!

Link to comment
Share on other sites

Nicely done DE

 

Edit

 

Credit Rewards are fixed now

 

"- Fix cases where Reach, Focus and Continuity Mods were not affecting many Waframe Abilities"

 

Could we get some more details please? =)

 

--

Edited by Nokturnal
Link to comment
Share on other sites

Btw Steve just curious.

Are there already any plans or solutions for the Paris?

The fact that Elemental Mods arent work on Clients is a big deal since it affects the Gameplay and Mod build. Can we expect any fixes so far?

 

 

You'll be pleased to know this is fixed in today's update. Hang in there, we should be getting it out soon.

 

 

 

May I get a confirmation for this being fixed, since its not in the patch notes?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...