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Update 7.8.0


[DE]Rebecca
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worst patch ever, now we loose all rares mods drops cause noobs team can t finish wave 10...

it will be better to make forfeits only credits, resources and blueprints...

Edited by Akkron
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But if they removed drops from ALL bosses, what's the point of even playing any more? Can someone less emotional verify or invalidate this?

 

I'm still getting Mag blueprints from that Sniper boss guy.  Nevermind that it isn;t the one I need though.  I think I got 10 Helm and 6 Chassis prints yesterday :/

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Hello,
Since this morning, I can not do this action on the "mod" and when I go out on a mission he said "the data has not been saved"
In addition I have had this morning the lottery, a box munitition 0.
Otherwise really great new skin for two-foot robots.

(sorry for my English)

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Update 7.8.0

 

Fixes, UI improvements, credit exploits reduced, credit rewards boosted, a freakishly fast Machinegun and skull-crushing Gauntlets!

 

kYVaPJE.jpg

 

ADDITIONS

- New weapon: The Grineer GRAKATA assault rifle.

- New weapon: ANKYROS Tenno power gauntlets

- New Sentinel attachments including custom masks, wings, and tail pieces.

- Added up/down arrows to objectives on the minimap if objective is above or below the player's current level

 

CHANGES

- Mission completion credit rewards now scale up based on the AI level

- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded

- Dojo targeting challenge now rotates player camera to the first target, and made timer more forgiving

- Sniper ammo now drops from containers during Jackal fight

- Grineer Lancers are now deployed with the Grakata assault rifle

- Cronus blueprint now only a guaranteed drop the first time Tolstoj is completed, % chance to drop continues to decrease on additional runs

- Prevent fusing/selling critical ability/precept mods when no duplicates are present

- Animation tweaks to some weapon positions, and JumpDiveAim poses for Rifle and Dual Pistol grips

- Improved Moa, Osprey and Jackal models

 

FIXES

- Fixed Sentinels not activating Regen if they took damage from multiple sources in the same frame

- Fixed an issue with multiple XP sources having trouble displaying on the screen at the same time

- Fixed an issue where more than 4 players could be in a match at once

- Fixed an issue where enemies would hang back in Defense

- Fixed leaping infested not moving towards targets

- Fixed Stalker sound not being affected by in game audio settings

- Fixed Dagger Axe blueprint being incorrectly linked to Paris

- Fixed Banshee 'Push' power not working against Chargers

- Fixed players being able to run out of ammo in Dojo tests that force a specific weapon

- Fixed an issue where failing the wall run dojo would still count as a success

- Fixed Darksword blueprint, it can now be crafted

- Fixed large number of spots that AI would get stuck

- Fixed some material types to display proper hit effects

- Fixed additional cases of old accounts missing fusion cores

- Fix scroll wheel on large contact/clan list

- Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities

 

Edit:

- Fix elemental Mods not stacking properly on projectile weapons (e.g. Bolt/Arrow)

- Fix slide exploit: velocity boost from slide is on a cool down to prevent macroing.

 

HOT-HOT-FIX:

- Rewards of "0" Credits should be fixed!

you must download it or its automaticlly?

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Update 7.8.0

 

Fixes, UI improvements, credit exploits reduced, credit rewards boosted, a freakishly fast Machinegun and skull-crushing Gauntlets!

 

kYVaPJE.jpg

 

ADDITIONS

- New weapon: The Grineer GRAKATA assault rifle.

- New weapon: ANKYROS Tenno power gauntlets

- New Sentinel attachments including custom masks, wings, and tail pieces.

- Added up/down arrows to objectives on the minimap if objective is above or below the player's current level

 

CHANGES

- Mission completion credit rewards now scale up based on the AI level

- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded

- Dojo targeting challenge now rotates player camera to the first target, and made timer more forgiving

- Sniper ammo now drops from containers during Jackal fight

- Grineer Lancers are now deployed with the Grakata assault rifle

- Cronus blueprint now only a guaranteed drop the first time Tolstoj is completed, % chance to drop continues to decrease on additional runs

- Prevent fusing/selling critical ability/precept mods when no duplicates are present

- Animation tweaks to some weapon positions, and JumpDiveAim poses for Rifle and Dual Pistol grips

- Improved Moa, Osprey and Jackal models

 

FIXES

- Fixed Sentinels not activating Regen if they took damage from multiple sources in the same frame

- Fixed an issue with multiple XP sources having trouble displaying on the screen at the same time

- Fixed an issue where more than 4 players could be in a match at once

- Fixed an issue where enemies would hang back in Defense

- Fixed leaping infested not moving towards targets

- Fixed STALKER sound not being affected by in game audio settings

- Fixed Dagger Axe blueprint being incorrectly linked to Paris

- Fixed Banshee 'Push' power not working against Chargers

- Fixed players being able to run out of ammo in Dojo tests that force a specific weapon

- Fixed an issue where failing the wall run dojo would still count as a success

- Fixed Darksword blueprint, it can now be crafted

- Fixed large number of spots that AI would get stuck

- Fixed some material types to display proper hit effects

- Fixed additional cases of old accounts missing fusion cores

- Fix scroll wheel on large contact/clan list

- Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities

 

Edit:

- Fix elemental Mods not stacking properly on projectile weapons (e.g. Bolt/Arrow)

- Fix slide exploit: velocity boost from slide is on a cool down to prevent macroing.

 

HOT-HOT-FIX:

- Rewards of "0" Credits should be fixed!

I KNEW IT!!! STALKER IS REAL !!!

AND THIS IS WHAT YOU SAID!!

[26:00] Is there a new faction coming? Is the stalker a preview?

The what? We don't know what you're talking about. There will be new factions though.

Edited by destroyer12
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Update 7.8.0

 

Fixes, UI improvements, credit exploits reduced, credit rewards boosted, a freakishly fast Machinegun and skull-crushing Gauntlets!

 

kYVaPJE.jpg

 

ADDITIONS

- New weapon: The Grineer GRAKATA assault rifle.

- New weapon: ANKYROS Tenno power gauntlets

- New Sentinel attachments including custom masks, wings, and tail pieces.

- Added up/down arrows to objectives on the minimap if objective is above or below the player's current level

 

CHANGES

- Mission completion credit rewards now scale up based on the AI level

- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded

- Dojo targeting challenge now rotates player camera to the first target, and made timer more forgiving

- Sniper ammo now drops from containers during Jackal fight

- Grineer Lancers are now deployed with the Grakata assault rifle

- Cronus blueprint now only a guaranteed drop the first time Tolstoj is completed, % chance to drop continues to decrease on additional runs

- Prevent fusing/selling critical ability/precept mods when no duplicates are present

- Animation tweaks to some weapon positions, and JumpDiveAim poses for Rifle and Dual Pistol grips

- Improved Moa, Osprey and Jackal models

 

FIXES

- Fixed Sentinels not activating Regen if they took damage from multiple sources in the same frame

- Fixed an issue with multiple XP sources having trouble displaying on the screen at the same time

- Fixed an issue where more than 4 players could be in a match at once

- Fixed an issue where enemies would hang back in Defense

- Fixed leaping infested not moving towards targets

- Fixed Stalker sound not being affected by in game audio settings

- Fixed Dagger Axe blueprint being incorrectly linked to Paris

- Fixed Banshee 'Push' power not working against Chargers

- Fixed players being able to run out of ammo in Dojo tests that force a specific weapon

- Fixed an issue where failing the wall run dojo would still count as a success

- Fixed Darksword blueprint, it can now be crafted

- Fixed large number of spots that AI would get stuck

- Fixed some material types to display proper hit effects

- Fixed additional cases of old accounts missing fusion cores

- Fix scroll wheel on large contact/clan list

- Fix cases where Reach, Focus, and Continuity Mods were not affecting many Warframe abilities

 

Edit:

- Fix elemental Mods not stacking properly on projectile weapons (e.g. Bolt/Arrow)

- Fix slide exploit: velocity boost from slide is on a cool down to prevent macroing.

 

HOT-HOT-FIX:

- Rewards of "0" Credits should be fixed!

 

Focus and Continuity not work for ember,same damage with different skills,Fire blast 10 seconds with Continuity and 10 without, no clue about reach,still broken, there should be huge description on these mods , for wich skills they work for wich not, how focus can work on skliis like Snow globe and many others...

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There is nothing about weapon range changes in patch motes yet I am unable to shoot as far as I was able before the patch.Well I can shoot ofc but there is no hit. I am sure I was able to hit from some spots before the patch and now I have to be close to be able to hit.

 

My dilettante guess would be the Devs reduced projectile TTL (time to live) to reduce lag. While reduced lag is good, and many weapons realy dont need that much of a range as you arnt likely to hit anyway... but Latron and other long guns do suffer.
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