Dunedin Posted September 29, 2014 Share Posted September 29, 2014 (edited) - "I've waited for you, tenno." - - "Let us seek deliverance." - This image was made by http://pocolla.deviantart.com/ Concept Eithne is at her core, something that defies the sanctity of the tenno. A sacrilegious perversion of the principles that have shaped the Tenno way and their technology. She is their bane. An artificial warframe not of Orokin design, but of modern Corpus design. An experiment in counter-espionage meant to undermine the strength and sway the tenno and Lotus seems to possess in the shadows and depth of space. This is a notion reflected in body and mind with her, as Eithne represents a deconstruction and examination of the tenno. In doing so, she is also the opposite in many ways to what the tenno are. Elusive like them, but by no means in the same manner as you expect of them. A more deceptive approach that sees the world crumble around them rather than destroying it adamantly by force of will or weapon. Methodical and mechanical, instilling a sense of peace around itself even as everything falls apart. And yet there is also a sense of fatalism. With all that the Corpus instilled within this frame, there also comes the stress, pain, and disregard of life in an effort to attain a power for the corpus to wield. Eithne is a broken soul in a broken body, leading to a rather eerily serene personality and behavior that welcomes the dangers of the world as it crumbles around her. Much of her concept in game play relies on the notion of alternative tactics, quick scenario building, maneuvering, and manipulation. While there is means to utilize her in a manner similar to other tenno, her true depth comes from the plethora of options held within her varying physical “states” and the different abilities and play-styles she subsequently enables for addressing a wide variety of situations. Plot Tenno were strong. Their reach seemingly endless. Burrowing deep to get to even to the most closely guarded secrets. Where their expertise proved fortuitous at times, it was more often than not, fatal. The Corpus have spent a long time attempting to study the tenno. To uncover their secrets both for the hope of profit, as well as for the goal of self-preservation. Where some tenno may be bought with coin, there are just as many apt to lash out, destroy Corpus assets, and steal their precious secrets. Mercenaries and saboteurs could not be trusted. Following the experiments on the Valkyr frame, the Corpus had begun to develop new countermeasures against the tenno and Lotus. Projects such as Zanuka saw their rise from this. Opportunities to study the mysterious warframes and turn them against the tenno that would wield them. Project Eithne was born of this dream as well. A secret research project utilizing the collected bits and pieces of salvaged and defunct Orokin technology to grant insight into the forgotten secrets of their design. Searching for the source of tenno strength led Project Eithne to eventually press upon the notion of counter-espionage. If the tenno were to take the secrets of the Corpus, then the Corpus would take such secrets from them. They set their sights on forging a loyal agent they could use to infiltrate the tenno ranks and Lotus’ networks, steal into the depth of their ancient secrets, and bleed the tenno with the very very powers they have held dear for so long. A volunteer was chosen from among the Corpus’ ranks. An engineer that was familiar with their own hardware and technology as well as having been privy to the knowledge of the tenno gleaned from studying Valkyr and Orokin technology. They would take this individual into the depths of the void and expose them to it’s energy. With their knowledge, the Corpus trusted that the augmentation of their being through contact with the void would enable the Corpus to create a frame of their own. An infiltrator capable of hacking and slipping their way through Lotus' security and striking them when and where they least expect it. The volunteer displayed the capabilities of an advanced AI, communicating across the Corpus network to directly interact with MOA and even the ship systems. The real prize was the similar level of access she seemed to have over Lotus and Orokin technology. Even organic minds fell under her influence, able to access the common cybernetics utilized within Tenno, Grineer, Corpus, and even the twisted fragments within corrupted to subject them to her will. She was a remarkable feat of Corpus engineering, and an invaluable weapon in their dominance. What they could not heed was the voice. The echo within the Eithne frame that reverberated with every every machine and mind she touched. This phenomena went unnoticed at first, with the overwhelming chorus of Corpus pride and intent driving her loyalty. But cracks formed and spread, chipping away at her thoughts the longer she was exposed to the will of her foes. A seed of doubt was planted that would eventually consume her. This minor voice gained power when she finally came in contact with a Tenno directly. Their mind felt distant and the secrets they held vast. It was jarring to say the least as the Corpus frame butted heads with an entirely new ideology and rare technology. It sparked a fascination with the Tenno, an obsession that gave rise to concerns within the rest of the Corpus. When she returned from her last scheduled mission the Corpus enacted a second phase to their frame project. To maintain control of the frame and it’s powers and mitigate the influence they had over the agent, the Corpus decided to "modify" the subject. In spite of protest, Eithne was restrained and dissected. Flesh was culled from bone. Organs preserved while skin and muscle left to waste. What was once a person, sentenced to death in the name of duty. What was left of her body was entombed within a “core” system that would sustain and control it, an AI to act in place of the agent and ensure complete loyalty to the agenda of Project Eithne. Yet it was not so simple. The powers of the Eithne frame granted the subject a uniquely dissociative existence with her own body. Even as she felt her being stripped away, she felt herself yet linger within the unit. Flesh and blood replaced by metal and wire. Her mind was lost within itself and the experience. She couldn’t fathom what had been done. All she knew was that she wanted it to end. Searching her way through the shattered remnants of her being, she imparted her final will upon the Eithne and it’s AI. She would seek the tenno, lure them from their shadows, and find absolution. Stats 2.1 Health: 50 (max 200)Power: 150 (max 300) Shield capacity: 150 (max 300)Shield Recharge: 10.0 Armor: 50 Sprint Speed: 1.0 Aura Polarity: Polarities: 1x and 1x Powers 6.0 1) Code Cost - 30 energy per use Cooldown - 4 seconds Sends out a holographic dart that will trigger when it impacts with a target. - If it hits an enemy then their weapons are temporarily disabled. - The enemy will take 100/125/150/200 electrical damage from the hardware overloading. - If it hits a barrier (such as a dome shield or Frost's Snow Globe in PvP) it causes the barrier to collapse, causing 100/125/150/200 impact damage to any enemy caught near it. - If it hits an environmental target it triggers a secondary effect. -- If the object is a door it will toggle the locked state of the door for enemies until they un-hack it (will not interrupt access for allies). --- If used on a door while Digital Domain is active then the door will become rigged to explode upon getting un-hacked, causing 100/125/150/200 blast damage in a 10m radius and knocking targets prone. -- If the object is a turret/trap/scanner it will convert it. -- If the object is a console it will auto-hack it. --- If used on a console while Digital Domain is active then it generates a reverse-alarm, temporarily locking down the environment for enemies until they reverse-hack it. -- If the object is a container/locker it will spawn an additional health/energy sphere. -- If the object is a MOA cabinet it will spawn a friendly MOA. -- If the object is an environmental trigger, such as ship windows, collapsible cover, etc, it will trigger it's environmental effect and cause 100/125/150/200 bonus damage to enemies caught within the effect. --- If used on an environmental trigger while Digital Domain is active then it will knock down and weaken defenses by 10/20/20/30% on any enemy are caught within the environmental effect. - All duration effects last 15/20/25/30 seconds. 2) Upload Cost - 50 energy Cooldown - 10 seconds Deconstructs core and connects to a friendly unit, granting bonus stats to the ally and access to new abilities to help protect or enhance them. - Natural State and bonus disabled. - Adds 24/24/36/48% of Eithne’s max health to host. - Adds 24/24/36/48% of Eithne’s max shields to host. - Adds .2/.5/.5/1 energy regeneration per second to host. - These core values are not enhanced by mods. -1- Code -2- Surge Cost - 30 energy Duration - 15 seconds Cooldown - 20 seconds Overcharges the host’s systems, granting a temporary boost to performance. - Host receives 8/10/12/15% increased power, duration, and efficiency with their abilities. - Host receives 10/15/15/20% increased weapon speed and stamina regeneration. -3- Auxiliary Shield Cost - 30 energy Cooldown - 6 seconds Channels energy into host's shield, adding a bonus layer of protection. - Adds 50/75/100/150 shield to the host. (counts as overshield) -4- Cancel Cost - 50 energy Cooldown - 5 seconds Deactivates active state and returns to Natural State. 3) Avatar Cost - 50 energy Cooldown - 10 seconds Condenses her holographic aura into a "Hard Light" shell, enabling Eithne to adopt a more traditional combat method. - Natural State and bonus disabled. - Enables use of equipped weapons. -1- Code -2- Indenture Cost - 25 energy Cooldown - 5 seconds Temporarily seizes the target with a holographic barrier and reconfigures their weapon to heal targets. - Immobilizes target for 6/8/8/12 seconds. - Inverts target’s weapons for 6/8/8/12 seconds to heal health for their given damage. -3- Countermeasure Cost - 20 energy Cooldown - 4 seconds Generates a burst of static around the host, disabling electronic systems within a radius around them and disorienting nearby enemies. - Generates a 10/15/15/20 m burst. -- Momentarily interrupts electronic systems such as alarm terminals (stops attempts at disabling alarms). -- Staggers enemies within the radius and disables weapons for 2/4/4/6 seconds. -4- Cancel Cost - 50 energy Cooldown - 5 seconds Deactivates active state and returns to Natural State. 4) Digital Domain Cost - 50 energy Cooldown 10 seconds Enhances Eithne’s natural form augmenting her core function as well as granting additional abilities to influence the area. - Retains Natural State bonus. -1- Code -2- Holo-Construct Cost - 40 energy Cooldown - 6 seconds Gives Eithne an option to select one of multiple holographic constructs that will have a range of effects on the battlefield. - When pressed, comes up with a selection wheel offering several options. When an option is selected it will switch to using the character’s aiming reticule to let them place the ability at a target location akin to when decorating in the dojo or liset. - Esc will cancel placement. - Null-Sphere - Eithne generates a zone that is filled with small holographic particulates. Projectiles and objects within the field are leached of their momentum as they pass through the particulates, greatly slowing their movement. -- Affects 10/10/15/15 m radius. -- All hostile projectile attacks are reduced in speed by 20/30/40/50%. -- Hitscan weapon fire rate is reduced 20/30/40/50% with an accuracy debuff. - Radar-Field - Fabricates a small detector that tracks all enemies within a short range and grants a small bonus to attack. -- Affects 15/20/20/25 m radius. -- Displays all enemies on minimap and highlights them with a 8/12/16/20% damage bonus. - Target Dummy - Generates several holographic targets that distract nearby enemies. -- Creates 1/2/2/3 targets with high threat levels, possessing 75% of Eithne’s max health. -- Lasts 20/25/25/30 seconds or until destroyed. -3- Reproach Cost - 2 energy per second Cooldown - 4 seconds The area around Eithne becomes a field of serenity, eroding nearby enemy’s will to fight. -- Affects 6/8/10/12 m radius around Eithne. -- Enemies within the area treat Eithne as non-hostile/allied unless harmed by her or subjected to another of her powers. -- Enemies within the area will not take aggressive actions towards other tenno while affected by Eithne’s aura, but will still move to trigger alarms or flee and will turn aggressive if attacked or subjected to abilities. -- Enemies that leave the aura will continue to be affected by it for 2/4/4/6 seconds after. -4- Cancel Cost - 60 energy Cooldown - 5 seconds Deactivates active state and returns to Natural State. Natural State Eithne’s body being reduced to a “core” and wired into an AI system has created a highly efficient system for generating and utilizing her abilities as well as left many marked changes on her nature and the means with which she interacts with the world. - Bonus - Energy regeneration at 1/1.5/2/2.5 per second. - This bonus is not enhanced by mods, but stacks with Energy Siphon aura. Action Replacements When Eithne is in Natural State, several normal actions are disabled. In place of these actions, several skills are provided. - Combat Actions - -- Primary Attack - Cable Cost - 10 energy on click, 1 energy per second When the button is pressed, Eithne will lash out with a whip of holographic energy that attaches to the first enemy it hits. Doesn’t work on some special enemies. --- As long as the button is held, the target will be pulled in the direction of the reticule. --- Momentum is maintained upon release. --- Damage is 50/65/70/75% of frame energy capacity and subject to mods affecting ability power. -- Secondary Attack - Holographic Shield Cost - 1 energy per second Eithne can press and hold her second attack button to generate a directional shield. --- Directional shield, blocks 80% of incoming damage from the character's front. -- Spacebar - Countermeasure Cost - 20 energy Cooldown - 4 seconds Generates a burst of static around the host, disabling electronic systems within a radius around them and disorienting nearby enemies. - Generates a 10/15/15/20 m burst. -- Momentarily interrupts electronic systems such as alarm terminals (stops attempts at disabling alarms). -- Staggers enemies within the radius and disables weapons for 2/4/4/6 seconds. - Movement Actions - When in Natural State, Eithne’s collision profile is the same as if constantly crouched (can move through areas that requires a character to crouch). -- Shift Key - Sprite Cost - 1 energy per second Condenses her holographic body around her core to create wings, enabling controlled three-dimensional movement. --- When the sprint key is pressed she will begin moving about with similar characteristics to when one is using their archwings at 1.2 sprint speed. -- Ctrl Key - Spirit Cost - 1 energy per second Utilizes Eithne’s holographics to camouflage her core, letting her move through an area with reduced detection. --- When the crouch key is pressed, Eithne will turn invisible and move at .6 normal speed. Appearance Overall Eithne's Avatar Form is designed with a direct correlation to the MOA aesthetics. This is mostly to point at the very mechanical nature of the frame. I also to a degree riffed on Lotus' aesthetics. Her "Natural Form" is something of an oddity. Functionally her body is simply a small core system, with the rest of it composed of loosely fitting and "glitchy" holographic shapes composing a humanoid form. (Still looking for more art and a better design sheet to represent her with.) Natural Form (stand-in until I can make/get a more accurate image). Avatar Form New/Alt Helmet Design Standing Poses Noble Agile Color Swap Examples Pencil references from design. Weapons For a weapon release to accompany her I only have one item so far, the Exuro, which is designed to fill the gap in Corpus weaponry as something of a hybrid marksman rifle and status effect weapon while not copying the functionality of any prior rifles. The way it ends up working is that the standard fire is the gun's "precision" mode. It gives a single clean shot at a reasonable pace, and provides a high crit chance on the individual shot. When the gun is charged, it flips the crit and the status effect chance, trading the crit chance (and subsequent damage) for an increased status chance which gets compounded by the three round burst to provide a very high proc rate. This makes it so the gun has a viable use either way, as players can utilize it like a marksman's shot under many situations, and then charged shots to unleash status effects as a control on tougher enemies. Exuro Single/Burst Fire Rifle Appearance Stats Utility - Projectile Speed - 160 - Noise Level - 20m - Fire Rate - 4 rounds/sec - Burst Fire Rate - 1.3 burst/sec - Magazine Size - 24 - Reload Time - 2.2s Normal Attacks - Elemental Type - Blast - Elemental Dmg - 80 - Crit Chance - 25% - Crit Multiplier - 2x - Status Chance - 5% Charge Attacks - Elemental Damage - 40x3 - Crit Chance - 5% - Staus Chance - 25% Edited May 21, 2015 by Dunedin Link to comment Share on other sites More sharing options...
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