ROSING Posted September 29, 2014 Share Posted September 29, 2014 (edited) So, I have an Aklato (for trolling) and I recently noticed that compared to the Lato it has less damage. How does that make sense? You're just putting two of them together-shouldn't they be at the same damage level? On a similar note, mods such as status chance, primary weapon physical damage mods, electric and frost damage mods for no good reason are at lower values than they should be. What is the point of having Shocking Touch equipped doing only 60% costing 11 points when the equivalent fire damage mod is 90% for the same amount of points AND you have two other electric damage mods doing the SAME amount of damage for LESS points? I just want to ask DE, and this isn't an insult or anything, I'm just really curious: how hard is it to change the number values on some of these mods and weapons? If we compiled a list of the ones that for no reason are just plain bad, could you fix them?So let's start a list. Feel free to comment below to add in things you think that without question deserve a buff. Weapons: Aklato Akbronco Prime Mods: Deep FreezeShocking Touch North Wind Rupture Concussion Rounds Piercing Hit No Return Sawtooth Clip Razor Shot Rifle Aptitude Shotgun Savvy Sure ShotStunning Speed Melee ProwessTraget CrackerTrue Steel Channelling Mods: Energy inefficiency making many unviable? The hunt is on! Edited September 29, 2014 by ROSING Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now