Neocyberman Posted September 30, 2014 Share Posted September 30, 2014 (edited) Say what you will about stealth mechanics... seriously say anything they need more development attention from the developers like a lot of early features. But stealth is nearly impossible without some idea of enemy movements or a level of alert of individual enemies. Extermination is difficult with only a vague sense of where your critical targets are. The arguments I hear often against such a thing are 1:Why are you playing stealth 2:What about existing enemy reveal features like mods 1: Well I don't often do so but because no one cues up on neptune I find myself more and more going solo. This means that keeping enemies off my trail is important so I don't get swamped. If you are asking this question then you too realize that stealth, a part of the game which has mechanics supporting it, is not good. It is in fact so not good that it at times hardly seems worth keeping existing stealth mechanics because map and enemy AI design are so geared towards the large mob enemy shooting that we have come to enjoy. I recognize this. That is part of the reason why a built in enemy marking or minimap finding function is necessary. Stealth is so damn weak in its implementation that this basic mechanic is missing. 2: I'll say something controversial here. I don't think those mods are necessary in the sense that they take up space which can be taken over by other much more functional mods. The only way to regain this space is forma which takes tons of effort to gain that advantage. Further more enemy radar falls into one of those mods like maglev which provides little and lacks viability as the game goes on. Its a filler mod in the place of better mechanics. Edited September 30, 2014 by Neocyberman Link to comment Share on other sites More sharing options...
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