Terumitsu Posted September 30, 2014 Share Posted September 30, 2014 Or rather, the bug is that the sounds and the effects of exposure to having no air that should happen in only specific tiles carries through to the whole mission. A strange thing about this is that breaking any loot canisters will restore a minimal (2-4) amount of shielding even when you are in a tile that is supposed to have a hard vaccume. Can't say that anything else strange was going on during this bug although it was a frantic moment of 'get done ASAP.' because of this so I will freely admit to missing something. Link to comment Share on other sites More sharing options...
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