inappropriatename5818 Posted October 1, 2014 Share Posted October 1, 2014 The timers on abilities is my favorite change DE did since I started playing the game, it's so nice to know how long ability will last and there are no downsides, just pure awesomeness. This brings me to the 1 thing I want most in warframe, more than arcwing, more than Nova prime, more than... you get the point. I want to know when my Snowglobe will die, I want to know if the next door laser will make my Rhino trip or not. Having indicators for abilities like that would really make my day, it should be fairly easy to implement, since the game has values for them, you just need to display them somewhere. Link to comment Share on other sites More sharing options...
-FrostByte- Posted October 1, 2014 Share Posted October 1, 2014 I'd like this aswell Link to comment Share on other sites More sharing options...
blazingcobalt Posted October 1, 2014 Share Posted October 1, 2014 +1 I think you could easily just put them right on top of the duration number? Dunno how that would actually work though. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 1, 2014 Share Posted October 1, 2014 I feel we could just easily add a percentage value to the Iron Skin ability. As for the others it would make sense to add it as a sort of fraction (such as 25s/87%). Link to comment Share on other sites More sharing options...
Azawarau Posted October 1, 2014 Share Posted October 1, 2014 (edited) I feel we could just easily add a percentage value to the Iron Skin ability. As for the others it would make sense to add it as a sort of fraction (such as 25s/87%). The only issue is between shields and HP rhino would entirely outdo valkyrs tanking Thered be near no reason to play valkyr aside from her speed boost or abusing hysteria (though that wouldnt be needed) Trinity only has 75% and already beats valkyr Another one is just... Edited October 1, 2014 by Azawarau Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 1, 2014 Share Posted October 1, 2014 The only issue is between shields and HP rhino would entirely outdo valkyrs tanking Thered be near no reason to play valkyr aside from her speed boost or abusing hysteria (though that wouldnt be needed) Trinity only has 75% and already beats valkyr Another one is just... I don't understand. Why would this change much of anything besides awareness? Link to comment Share on other sites More sharing options...
Azawarau Posted October 1, 2014 Share Posted October 1, 2014 I don't understand. Why would this change much of anything besides awareness? Valkry is supposed to be the tankiest frame Another frame passing her VIA shield DR is too much to take Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 1, 2014 Share Posted October 1, 2014 Valkry is supposed to be the tankiest frame Another frame passing her VIA shield DR is too much to take This thread is about additions to the UI for warframe power indicators. No abilities are being adjusted? Link to comment Share on other sites More sharing options...
TheLocalHentai Posted October 1, 2014 Share Posted October 1, 2014 I would love a health indicator for those skills. Globe is definitely needs one. The only issue is between shields and HP rhino would entirely outdo valkyrs tanking Thered be near no reason to play valkyr aside from her speed boost or abusing hysteria (though that wouldnt be needed) Trinity only has 75% and already beats valkyr Another one is just... What? Valkyr with max health and armor has more effective health than a max power strength Iron Skin. That's right, Valkyr has enough passive health and an actual recovery move. She easily out tanks Rhino. Link's 75% vs Warcry's 92% damage reduction, that's a toughie. Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted October 1, 2014 Author Share Posted October 1, 2014 This thread is about additions to the UI for warframe power indicators. No abilities are being adjusted? Yes, just visual indicators for health based abilities. A simple QoL change, that's all I suggested here. Link to comment Share on other sites More sharing options...
Azawarau Posted October 1, 2014 Share Posted October 1, 2014 (edited) This thread is about additions to the UI for warframe power indicators. No abilities are being adjusted? That 87% threw me off with that othre rhino thread See below 87% DR for shields is huge, resulting in ~8540 effective shields (lvl30 maxed Redirection) or even double that with shield-restore sentinel/dog ~17080! Not to mention shields natural regen. O.P. Toggle proved to be rather bad way to make powers and goes against the mod system of the game (where you need to balance duration/ efficiency) Such a specific number^ I would love a health indicator for those skills. Globe is definitely needs one. What? Valkyr with max health and armor has more effective health than a max power strength Iron Skin. That's right, Valkyr has enough passive health and an actual recovery move. She easily out tanks Rhino. Link's 75% vs Warcry's 92% damage reduction, that's a toughie. Links reduc includes shields With or without a sentinel trinity beats valkyr by hitting 4 EDIT Id like to note ive had 10 hours of sleep in the last 4 days and am very sick Edited October 1, 2014 by Azawarau Link to comment Share on other sites More sharing options...
Shinobu_Scorpion Posted October 1, 2014 Share Posted October 1, 2014 I would love an indicator like this, would help a lot when I am in a T4 Defense with Frost. Link to comment Share on other sites More sharing options...
Vargras Posted October 1, 2014 Share Posted October 1, 2014 Iron Skin actually already has this, though it can be difficult to tell sometimes. Link to comment Share on other sites More sharing options...
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