GrimR3APER Posted October 2, 2014 Share Posted October 2, 2014 (edited) This is just a small idea I had while thinking how I could possibly make my Ash 'frame look any better... still haven't come to a conclusion on that yet ;D The main idea is to allow small adjustment to not only the armor put on a frame but to certain areas of it's model. This process would be known in the game as "Branding" a 'frame, which is something the Lotus will explain as sacred rituals to truly fit a warframe to the Tenno wearing it. -The process would take place in the arsenal area - The process would be powered by two possible ways: Credits, or Mods. As of now I'm sure plenty of players have gathered plenty of fusion cores, if they want they can try to farm or use their cores to alter and customize their 'frames. The process lore-wise doesn't use the cores as a sort of money but instead uses them to power the arsenal station so it can make these huge changes ( although the changes won't at all be like being able to drag your left shoulder over to your right) The other way would be with large credit amounts. \ -The process Can be reversed but it will cost either some good fusion cores or quite a bit of credits. Keeping the cost as fusion cores or credits avoids the need to pay with plat. allowing anyone to do it. It also fits a lore perspective of truly fitting Your frame to Your tastes, although the possible changes thanks to the games capabilities won't be anything too amazing. Mostly like pushing up certain plates and moving things around to where you think it looks better. Let me give an example: That Ash of mine I was talking about, hopefully by now everyone who has played for a while knows what Ash looks like. The specific area I though about being able to change for him was his shoulders, like I said if you know what he looks like then you know what I mean. I like the shoulders, how they stick up and have that kinda point to them. I think it would be really nice if I could stretch those points out so they are longer and pull them back to the rear side of his arm so they are still on top but instead of being in the middle of his arm are instead near the 'back'. That would create a cool little look for me and I would feel like My Ash is different from your's, unlike currently the only real ways to "define" or customize your 'frame is add some armors, that everyone can get ( although with plat. but that's not the point) or changing the color ( which is very very nice but doesn't cut it for me). So I propose being able to change the very design of your warframe slightly so you can make it a part of You. Another example using the same frame would be say to add points to his knees or take those outlines on his chest and '"raise" them so they look more like plates of inert armor or something cool like that. Now thinking, if such customization was possible then you would be able to designate the style of your warframe's design, If I pushed those outlines out so it looked like armor plates and made some other parts appear more "blocky" then he could easily take on the look of a sort of knight instead of a smooth bare ninja. Of course, there is a lot more you could do with Ash like play with those pointy bits on his hips or exaggerate the spine on his 'frame but that's all simply up to the player and what we want it to look like. Some other examples: Volt- You could easily move things like his pointy and outline-y bits along with his arm rings. Mag- Once again a good candidate for changing up. You could adjust the "swirls" on her arms, if that's not enough then go play with her outlines on the rest of her body. :D Nekros- This dude is like the best 'frame to look at for this, he is practically seeping pointy bits and bits that stick out. In fact I don't really even need to give examples because I'm sure you guys can only just keep your imaginations in check thinking of all the details to play with on Nekros. These few examples are just that, examples. You can literally look at every warframe and pick out details and pieces you could adjust to your liking, within reason now. We don't need any "elongated" rhinos running around ya sickos... Now that I've shown a little detail in what can be done let me explain the price, or more like the way things are priced in this process. When "branding" a 'frame you start with an open view of them, no area is selected. You would then hover over the general area you want to customize, these areas are the base ones like all games. Arms, legs, chest, head. Once you do then you will be put into the editor mode. Inside this mode you can get very close to your 'frame to see details and surfaces you can move and pull. When you select an area a base price is already set to be payed for, the price is increased and decreased based on the size of the area chosen. E.x. You pick an arm then it will be cheaper, you pick the torso it will hurt your wallet quite a bit. I haven't thought of any numbers but I will put some rough ones down, the arms and legs are done and payed for separately. I'm still thinking but the choices for getting the same customization on both from one will most likely be as so: -You can choose to adjust both arms at the same time in a sort of "mirror" style, making the same change on both arms when only one is changed. The price for doing this will be the price of both arms combined plus a 2,000 credit tax. -You can make changes in one arm then save and pay, once you get into the menus for the next arm you can push a button that says something along the lines of "copy arm design" and it will make the changes for you. The credit cost for this is the same as the other options, including tax of course ;D These methods carry over to how legs could work as well. Here are some base numbers: Arm- 8,000 credits or 5 uncommon fusion cores. Leg- 10,000 credits or 5 uncommon fusion cores and two common fusion cores. Torso- 20,000 credits or two rare fusion cores and a common fusion core. Head- 15,000 credits or one rare fusion core. As far as being able to even customize the head of a frame... It will apply only to the warframe's vanilla helmet. As far as that being the base costs now, it won't be. The actual "total" you pay can be increased depending on how far from the original position of a detail you move it and how many you move, considering the number of things on an average 'frame's chest you could generate a bit of "tax" just by getting into the customizing. Which totally isn't bad and in fact is just what I want people to do with this spontaneously generated idear.(Miss-spelled even though I'm not British :D) Say you decide to stretch a rhino's groin as far as you can forward and up, I would highly suggest a 30,000 credit tax for anything like that on any 'frame that you could even do that to simply because it would be funny to hear the complaints of the people who would actually do that, "Oh man this rhino's crotch is gonna be so funny" *clicks the checkout button* "Glad it only cost me 20,0... 65,000 Credits!!?!??" Now, back to seriousness. Depending on the detail and how far it's moved you could add up 5,000 more credits if you decide to play with every detail on Nekros's torso, or if you foolishly decide to elongate certain crotch-ital areas... Now to clear some things up, let me list some of the things you can do and the extent of certain possibilities. As I previously stated, customization to the helmet can only be done to the 'frame's standard one, even then the actual changes will not make it look like a new helmet. Sure it will look different but the slightly stretched out or moved pointy bits on my Ash's standard helmet won't make me think it's not the standard Ash helmet. Lets give some examples for some body parts: Ash- Always a good 'frame for most anything ( exampling included ;D). For Ash's helmet ( let's all assume everyone knows what Ash and all the other 'frames look like) You would be able to mess with the sort of "mandibles" he has on the front near his mouth, another thing may be the point of his helmet on the top. Otherwise you can only make lines look more like plates by giving them a harder edge. As for his body you, like I mentioned, will be able to give the lines a hard edge. This will define the body more and take away from the super smooth and organic look it has. I'm sure options will be added to adjust his sort of "collar" he has as well. For Ash's arms specifically you could move the "points" of his shoulders ( you all know what I mean). There most likely will be changes make-able to his wrists as they have the coverings for his blades. The points on his hips will be adjustable through the legs area. There's plenty there on the thigh along with his knee caps for people to adjust how they want. Some more examples will be added I'm sure but for now I hope this underlines the specific types of things you can change. Those things being as so: Outlines or lines that stick out ( don't know the name of those), Notice-able points or areas jutting out, any sort of "fabric or clothe" looking bits, and any sort of plated or defined area sticking out from the general shape ( E.x. nekros's elbow and leg bits, volt's arm rings, excalibur's little "batman bits" on his forearms). Meaning you can't just grab any area you want and pull where ever or make it look like whatever, there are certain things you can even grab so trying to grab say Ash's stomach seeing how it is relatively flat and smooth with no edges or lines will not allow you to change it. That's my idea for some more customization that allows use to get 'really' personal with our 'frames. Leave a comment if you agree and if you would like to see something added or explained more. ;D See you on the battlefield Tenno... Edited October 12, 2014 by GrimR3APER Link to comment Share on other sites More sharing options...
[DE]Artarrwen Posted October 2, 2014 Share Posted October 2, 2014 It's sweet and all, but could you please elaborate on the technical side of this feature?The way you describe it it's going to be quite problematic to implement properly, way more than it is going to worth. Link to comment Share on other sites More sharing options...
VGVoidghoul Posted October 2, 2014 Share Posted October 2, 2014 Hmm, won't this take away attention from alternative helmets (or any accessory) already in the game, thus reducing the profits made in Warframe? I mean, if you can just edit your warframe into looking like something you would like, why would you want the accessories? Why get some arm accessory if you can just make it look better for you through this method? My regards, - -V Link to comment Share on other sites More sharing options...
arch111 Posted October 2, 2014 Share Posted October 2, 2014 The problem is with the node-hierarchy of game-models. The model<-uv-map <-bone-bindning <-deform <-texture <-shaders <-animations ... If you alter a part of a model, you disturb texture and deform ptoperties. This *must* be in place before such change can take place. Link to comment Share on other sites More sharing options...
GrimR3APER Posted October 3, 2014 Author Share Posted October 3, 2014 It's sweet and all, but could you please elaborate on the technical side of this feature? The way you describe it it's going to be quite problematic to implement properly, way more than it is going to worth. The implementation would be difficult but I don't think it will be more trouble then help. I think this would be worth it simply because it adds great personal customization. Hmm, won't this take away attention from alternative helmets (or any accessory) already in the game, thus reducing the profits made in Warframe? I mean, if you can just edit your warframe into looking like something you would like, why would you want the accessories? Why get some arm accessory if you can just make it look better for you through this method? My regards, - -V I disagree, as I said the only changes to the helmet you can make are ones to the standard helmet. The actual amount you will be able to change with the entire body is far far less then you seem to be thinking, you can't just grab a bit and pull it as far as you want. Two real reasons for that, one the actual customization wont go that far, two it would cost you a huge amount of credits to do so. As stated this is only to make your warframe your own, it is not a free set of armor or a new alt helmet. It is simply something you can do to adjust your frame to make it look like it's formed to you giving it a slight change in look while giving a much bigger change in personal relation to players. The problem is with the node-hierarchy of game-models. The model<-uv-map <-bone-bindning <-deform <-texture <-shaders <-animations ... If you alter a part of a model, you disturb texture and deform ptoperties. This *must* be in place before such change can take place. The way this would work would be a small challenge at first, all that truly needs to be done is create a single layer model for each frame then add certain details that can be changed, you can't just grab and go anywhere on your frame. So if you made certain interesting details on the arms, the legs, the torso, and a few very small things on the helmet adjustable then we would be good as far as the idea goes for now. Considering I could only give advice to the people implementing the idea in the game I can only give certain aspects of how it would be accomplished then would need to let them figure it out and do their job. If nearly every mmorpg out there can make adjustments to the players model for customization possible then that must tell us it's not nearly as hard as we would think. I appreciate the thoughts and comments guys, please help me make this idea better so It would look possible in your eyes. Let me know if there are anymore issues or if anything wasn't answered here. Link to comment Share on other sites More sharing options...
GrimR3APER Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) Adding some more info on the extent of "branding" that can be done to certain areas. Examples will be given :D Edited October 3, 2014 by GrimR3APER Link to comment Share on other sites More sharing options...
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