aldlv13 Posted October 2, 2014 Share Posted October 2, 2014 i personally kinda hate the whole grinding random weapons that i literally will never even look at again.that said i think the way it works now is a pretty decent system overall, but i think there should be a change to help grinding weapons that are otherwise just completely boring. first off i want to start off with what makes me hate grinding mastery fodder weapons. usually these weapons just don't fit with the way i prefer to play. an example is machine pistols. i hate them. HATE them. and to further compound this getting mods that make any kind of real difference on these types of weapons requires you to grind it up to a pretty high rank before it is useful to any degree or use a catalyst. i know some people don't have a problem with dropping a potato on every weapon that they max but i (and i would assume a fair majority of players though i could be wrong) just don't have money to keep pouring in. so my idea for fixing this is as follows:create an option from the inventory screen when you select a piece of equipment you can choose to sell said equipment or destroy it. destroying it should return the reactor/catalyst used (i will get to the limitations in a minute just wait) if applicable and possibly (though i could live without this part) some or all of the components used to make the equipment. this would give us a more useful option for getting rid of useless mastery fodder instead of just getting back like 1/10 of the credits we used in making it. limitations: ok so just using 1 catalyst or reactor to level all the gear in the game would make obtaining these things pointless. so a good way to limit this would be to set the number of times a single reactor/catalyst can be used. i was thinking the third weapon it gets put on is the last weapon it can affect and if that weapon is destroy the catalyst goes away with it. example: i buy a catalyst. i build furis, twin vipers, akzani, and twin gremlins. i put the catalyst into the furis and max it. at rank thirty i destroy the furis refunding my catalyst. i put that catalyst into my vipers and level them. at max i destroy them and refund my catalyst. i then put said catalyst into the akzani and level them. at max rank i destroy them and the catalyst is also destroyed. therefore i need a new catalyst to use on my twin gremilns. this is something i have been thinking about for a while now but just got to writing down. feel free to rip my idea to shreds now and share your own ideas Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 2, 2014 Share Posted October 2, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
Rakshal Posted October 2, 2014 Share Posted October 2, 2014 Interesting idea. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted October 2, 2014 Share Posted October 2, 2014 Getting catalysts back is something that has been tossed around for as long as the game has been around. I can't see it ever happening, nor do I think it should. If you know you won't end up keeping the weapon don't potato it. I have leveled just about every weapon in the game at this point and have potato'd maybe 15% of them. I honestly don't have an issue leveling a weapon without a catalyst if I know I am doing it just for mastery. Plus catalysts are a great source of income for DE I can't see them tossing that out the window by allowing the reuse of catalysts, even if there is a limit to the number of uses. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 3, 2014 Share Posted October 3, 2014 A player of high Mastery Rank should know every weapon and frame in the game. They should be a "master". The system makes perfect sense to me. As long as they dont lock content behind the higher MRs, i see no problem with it. You get as high as you need to get without grinding weapons you dont want. After MR8, anything beyond that is a choice, and not necessary. Link to comment Share on other sites More sharing options...
Aerothan Posted October 3, 2014 Share Posted October 3, 2014 I think the sell price could be a little better on some of the weapons. The blueprint is needed to make a weapon, sure, but I just built a weapon and made it more powerful and then sold it on what I can only assume is a Tenno sympathetic Black Market. They could pay me a little better. Then again, if leveling a weapon is just a reflection on how well I know how to handle that weapon, then still, I at least built you guys a weapon. I wouldn't mind seeing MR related cosmetics however. It's not much, but being able to proudly display your time and effort that you invested in your game, other than a little number by your name, would be nice. Rank specific syndanas or simply a holographic rank badge like the event badges, adding some things of that nature would be neat. Link to comment Share on other sites More sharing options...
Jinryusai Posted October 3, 2014 Share Posted October 3, 2014 Plus catalysts are a great source of income for DE I can't see them tossing that out the window by allowing the reuse of catalysts, even if there is a limit to the number of uses. What's disappointing is that they tossed out the remodeling skin idea for the sake of this. Not a great enough return for them... They prefer to abuse this "power creep" people keep mentioning rather than do this. Link to comment Share on other sites More sharing options...
Semshol Posted October 3, 2014 Share Posted October 3, 2014 (edited) How about no, because if you want to mastery fodder a weapon: - Equip it. - Go to T4 Defense - Play to wave 50 - Weapon gains like 14 - 15 levels. Rinse and repeat twice. Weapon is leveled. I really don't see a problem here. I only see the absolute laziness of a Tenno. Edited October 3, 2014 by Semshol Link to comment Share on other sites More sharing options...
Draciusen Posted October 3, 2014 Share Posted October 3, 2014 A player of high Mastery Rank should know every weapon and frame in the game. They should be a "master". The system makes perfect sense to me. As long as they dont lock content behind the higher MRs, i see no problem with it. You get as high as you need to get without grinding weapons you dont want. After MR8, anything beyond that is a choice, and not necessary. If there's anything a high mastery rank indicates, it's a guy who can definitely provide an opinion on a lot of different weapons an frames. My friend who introduced me was MR9-10 at the time, and I was really impressed with how he could provide an accurate opinion on so many different weapons and frames having used them at one point. Link to comment Share on other sites More sharing options...
Temfist Posted October 3, 2014 Share Posted October 3, 2014 Mastery Rank is certainly an incentive to buy and use new weapons you'd otherwise never touch with a 10 foot pole. That said, a "reusable" potatoe would make them much more bearable. I'd say, if they were to make a re-usable potatoe, it'd have to be some sort of milestone reward "reaching mastery rank 15+ and buying it for a certain number of platinum, something hard to do." that said, I think a "Decaying Potato" is a much more practical solution. If you could buy a "Depleted Orokin Catalyst" for like 20,000 Credits, and it gave a weapon the Potato for like, 24 hours before ceasing to exist, that could work as a pretty fair solution. New players would have a way to compete in higher level areas without waiting for a Potato Alert, and DE would still make money off people who buy Potatoes for their weapon Collection, unless they have more credits then they know what to do with I guess.... (I have over 4 million at the moment). Either way, having a form of "Potato" that makes weapons your merely trying to level up so you can sell them, is a very good idea in Warframe, since the game encourages you to do both things. Temporary Potatoes are the best solution I can think of at the moment, purchasable with credits instead of Platinum. Re-usable Potatoes don't seem as practical because unless you can merely "switch it around", it would require you to destroy the weapon, and it would then need to be removable via putting a normal reactor in the weapon to replace it or something, just in case you decide you want to keep the gun after all. anyway, people should not be given more then one of those potatoes either, as the ability to reuse a potato at no cost would deminish the importance of acquiring more potatoes in the future. Link to comment Share on other sites More sharing options...
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