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Is Warframe Really Men't For Sandbox/free Roam?


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After seeing a lot of people suggesting Warframe to be a sandbox game, I wonder if it can be a sandbox/free roam game.

 

I don't believe so. Warframe for most of it's lifetime has been a load a mission, complete the mission game. There seems to be no sandbox/free roam there. There are quests, but they follow the same system.

 

I feel that a sandbox/free roam will be to big of a change for Warframe.

 

What do you guys think?

 

Edited in response to this:

 

What do you mean by sandbox?

Edited by Half-Life-3-Comfirmed
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I think that pseudo-sandbox could work. And by pseudo-sandbox I mean some degree of environment destructibility and interaction... with Archwing. We'll have such large areas to move around in and possibly explore that some degree of sandbox features would be really beneficial to Archwing gameplay.

 

 

See Firefall. Jump in to New Eden or Sertao and roam free doing missions, thumping, etc.

 

Then come back to Warframe, because they are killing that game.

Confirmed. Warframe is in fact killing Firefall.

 

FqcQFNx.png

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i have this idea of a really huge map and the main objective there

is to defend the frontlines of the tenno main base wall

and you can use archwing to provide air support to ground tennos, manning turrets too.

 

its a place of ongoing conflict

 

it will have alot of elements, but the problem is the quantity of people in that mission - it is also hosted by the server to like 100+ tenno could join it - it would be a mini event every 3hrs or something

 

edit: but meh, that idea needs really powerful machines so ignore this >_<

Edited by Ritchel
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I'm still dreaming of open world Warframe. I don't see why it wouldn't be possible.

 

To be clear, I don't mean that it should support thousands of players together in the same map.

 

I'm thinking more like 4-player squad in a massive area, doing quests back and forth. Almost like Borderlands co-op.

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DE could add a "mission" type that revolves around a much larger than usual map (the size of a Destiny map) with fewer enemies (though infinitely spawning) and no objective. This would be a great place for powerleveling. No way to complete the mission means no endgame bonus exp. You would just freeroam, find loot, kill enemies and leave when you're satisfied. Revives would be infinite in this mode as well.

 

Come to think of it, DE could even add in little side missions to be completed for extra exp while you freeroam. 

 

The only issue with this system and the main reason it will NEVER happen is the resource and development cost for absolutely no payoff.

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See Firefall. Jump in to New Eden or Sertao and roam free doing missions, thumping, etc.

Then come back to Warframe, because they are killing that game.

That's not what a sandbox is. Think Grand Theft Auto. Go wherever you want do whatever you want in one giant free roam world.

Warframe does not fall into this category IMO.

 

I think the majority of people who declare Warframe to be a sandbox game have no idea what a sandbox is. It's just one of the more popular recent buzzwords, and now everything has to have sandbox elements.

To clarify, games like Minecraft are a sandbox game. It allows for extensive modification, doesn't present you with a pre-built world, and gives you many tools to modify whatever you'd like.

 

That all said: Warframe could benefit from the aspect of sandbox games wherein the game presents you with a large space. Warframe is suffering from Zelda-vania in the sense that the map is a series of rooms, even outdoors, and even if Warframe doesn't have to fade to black and reload, you still have to exit the room via an entrance/exit. Players of both Zelda and Warframe just look at a map and follow the straightest route to their objective, and are rarely given a reason or opportunity to do so otherwise.

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DE could add a "mission" type that revolves around a much larger than usual map (the size of a Destiny map) with fewer enemies (though infinitely spawning) and no objective. This would be a great place for powerleveling. No way to complete the mission means no endgame bonus exp. You would just freeroam, find loot, kill enemies and leave when you're satisfied. Revives would be infinite in this mode as well.
 
Come to think of it, DE could even add in little side missions to be completed for extra exp while you freeroam. 
 
The only issue with this system and the main reason it will NEVER happen is the resource and development cost for absolutely no payoff.

You should check out my Archwing Freeroam/Explore/Missions concept thread, I go into those sorts of things in detail; highly inspired from Destiny's "patrol" mode.

 

There would be a payoff to creating such a mode, a very big one. The payoff is happy players and attracting lots of potential new players as well. Happy players are more likely to buy Warframe related merchandise and in-game things like Platinum.

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You should check out my Archwing Freeroam/Explore/Missions concept thread, I go into those sorts of things in detail; highly inspired from Destiny's "patrol" mode.

 

There would be a payoff to creating such a mode, a very big one. The payoff is happy players and attracting lots of potential new players as well. Happy players are more likely to buy Warframe related merchandise and in-game things like Platinum.

Destiny's patrol mode was pretty much what inspired my comment as well. I'll give your thread a look-see though Letter :3

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See Firefall. Jump in to New Eden or Sertao and roam free doing missions, thumping, etc.

 

Then come back to Warframe, because they are killing that game.

 

It's a shame, that game had so much potential.

 

On topic...

 

I think we could possibly have a free roam planet but turning it completely sandbox would be far too much work. I don;t mean this as a harsh comment to the devs but I don;t think they would be capable. 

 

Even Bathesda, quite well known for their open world games, can only manage a certain scale.

 

For Warframe to carry on as it is but expand to open world you would have to have free flight on the Liset, make every planet open world and have every single mission handed to us by Lotus and/or quest hubs on the planets.

 

It's a massive scope and i've not seen any big studio do anything on that scale let alone one as small as DE.

 

The closest we've had was Star Wars Galaxies.

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I think that pseudo-sandbox could work. And by pseudo-sandbox I mean some degree of environment destructibility and interaction... with Archwing. We'll have such large areas to move around in and possibly explore that some degree of sandbox features would be really beneficial to Archwing gameplay.

 

 

Confirmed. Warframe is in fact killing Firefall.

 

FqcQFNx.png

Things above us:

DOTA 2: Okay. I get that. I understand that.

CS:GO: Ditto.

TF2: Yeah don't even attempt messing with valve.

Middle-Earth: It's new, it's a new thing. Tha's cool but it'll fade away eventually.

Civ V: That's really wierd. I kinda thought Civ had faded into the black. I do hope we pass them someday.

Skyrim: Still going strong after three years. They've had a lot more dev time, too, and a larger studio. We can dream.

Football Manager: What the hell?! You don't even play sports, you manage a damn team! We need to beat those bastards.

Gmod: Welp.

CS: Wait, not even Source? The original thing, that came out in 2000, is somehow more played than Warframe, not just a dead community. That's... effed up.

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I'd like to note that firefall has massive levels of customization, and the easiest/best way to install/manage those is with the "melder" launcher, and using melder would inherently negate using steam.

 

So the steam numbers on FF are artificially low.

 

It actually was up near warframe lately, as their "official launch" did some good for them.(No idea if they kept those numbers, but I was reading it was in the top 20 on raptor, after being #49).

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I'd like to note that firefall has massive levels of customization, and the easiest/best way to install/manage those is with the "melder" launcher, and using melder would inherently negate using steam.

 

So the steam numbers on FF are artificially low.

 

It actually was up near warframe lately, as their "official launch" did some good for them.(No idea if they kept those numbers, but I was reading it was in the top 20 on raptor, after being #49).

Still seems like the game kinda ruined itself, from what I hear.

But still. Football Manager. GRRRRRRRRRRRRRRRRRRRRRRR

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CS: Wait, not even Source? The original thing, that came out in 2000, is somehow more played than Warframe, not just a dead community. That's... effed up.

Hardly. Counter-Strike has better gameplay in most aspects over Source, GO and Warframe, the only thing it really lacks is matchmaking. And that list probably doesn't contain the cracked nonsteam players for CS, which is probably a few thousand players more.

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See Firefall. Jump in to New Eden or Sertao and roam free doing missions, thumping, etc.

 

Then come back to Warframe, because they are killing that game.

 

Firefall is killing itself for various reasons. There is a good game in there, but there was just too much drama behind the scenes to bring it out. Now, the transparency of design and direction that had been there in the beginning is pretty much gone, and it feels like they're more or less just hobbling along with whatever was left after the dust settled. For a while, not even the players could figure out what the heck happened to the game.

Edited by Ryme
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