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The Tiberon... Make It Heavy, Or Not?


[DE]Momaw
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I don't have a ton of experience with Heavy Caliber because I rarely use weapons which are purely about non-crit, non-stat damage.  So I'd like some input here as I start plugging in forma.  The only thing Tiberon is good at is damage, and Heavy Caliber seems to add quite a bit.  On the down side, the loss of accuracy changes this from a burst-firing marksman rifle to a burst-firing mid range rifle where your bullets will start spraying wide of the target beyond 15 meters...  On the other-other hand, a bit of spray isn't necessarily a bad thing if combined with a Shred mod since it thoroughly saturates large groups of enemies.

 

Opinions?  Tiberon, go heavy or just stack every element in the book? 

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I find a 3 from the top Heavy Caliber to be pretty good on this weapon without sacrificing too much of the accuracy. It does not punish missing as much as say, a Bow as you can simply account for the miss by firing again, while a Bow needs to charge up again to fire. Crit-based precision weapons are more for headshots for that additional 2x multiplier to amplify its crit damage.

I see Tiberon as more of a raw damage weapon, a hitscan, burst-fire, less powerful version of Boltor Prime. Thus I mod it the way I mod a Boltor Prime to make the most out of its raw damage stats.

Serration

Split Chamber

Heavy Cal

4 elements

Bane mod/Shred

Is the way to go.

Edited by X3Evanescence
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Calculating accuracy in this game isn't just straight up percentages, so some weapons will be affected more severely by HC at max or higher ranks. Personally, I find a r2 or r3 HC sufficient on the Burston Brime, and it has a lower accuracy rating than the Tiberon.

 

I'm still leveling my Tiberon, and have already decided I'll need to drop in at least 1 forma for split chamber. I'm going to build to give it 45 rounds instead of 30, so it will mainly be physical damage + 1 element (fire of course, because of wildfire's 20% magazine increase). I'll have to determine if I prefer HC over Piercing hit, which is really dependent on the reduced accuracy. The Tiberon has a very tight spread, which I enjoy very much, so I might end up going PH over HC.

 

You should see what reducing recoil would do for it...

Recoil on the Tiberon is nearly non-existant, so how will stabilizer benefit a build at all?

 

Tiberon No Good i has it 5 formad cant kill a t4 heave gunner but ill keep it

I dislike people who base their opinions on weapons off of whether or not it kills a T4 heavy in 3 seconds or less. First off, what level heavy are we talking about for T4? 20? 30? or 40? I only have my Tiberon at level 15 un-forma'd and it pretty much mops the floor with the grunts.(I'm not talking T4 of course, but still, it does very well within the normal content of the game)

Edited by GhostSwordsman
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I generally would say no on burst fire weapons, especially considering the Tiberon has high accuracy. Take the time to practice quick headshots and take advantage of its high per bullet dmg and good accuracy with nonexistent recoil. I did this on my burston after 6 months of HC on it and am far happier. HC on a burst fire weapon reduces it to mostly body shots/shotgun mode and Im not in favor of that personally.

Edited by Echoa
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Three rounds to the head even without Heavy Caliber make a HELL of a mess of just about anything.

 

Haven't tried a T4 Heavy Gunner yet, but a level 25 T3 Heavy Gunner took 2 bursts to go down.

 

1 Forma, ranking up again

 

Max Serration

Max Split Chamber

Max Shred

Max Rime Rounds

 

Soon to add Max Cryo Rounds

 

My opinion? I LIKE IT!

Edited by Kalenath
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Three rounds to the head even without Heavy Caliber make a HELL of a mess of just about anything.

 

Haven't tried a T4 Heavy Gunner yet, but a level 25 T3 Heavy Gunner took 2 bursts to go down.

 

 

really 2? Mine has Serration, Split Chamber, Shred, and Malignant and it did it in one o3o i may have crit though now that i think about it.

Edited by Echoa
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really 2? Mine has Serration, Split Chamber, Shred, and Malignant and it did it in one o3o

 

I was busy dodging the other 4 shooting at me. Not all hit the head. lol!

 

Nice accuracy and nice grouping. The accuracy drop from HC isn't worth it in my opinion. Unless your aim REALLY sucks, you won't need it. If you can't land consistent headshots, it can help.

 

Headshots make life SO much easier.

Edited by Kalenath
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Nice accuracy and nice grouping. The accuracy drop from HC isn't worth it in my opinion. Unless your aim REALLY sucks, you won't need it. If you can't land consistent headshots, it can help.

 

Headshots make life SO much easier.

 

agreed on this one, headshots make a big difference and practicing doing them quickly does too

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With maxed heavy cal, you essentially turns Tiberon into 6 pellets high damage shotgun without damage fall off. If 2 enemies stand close, you can aim at the middle of them and the bullet spread will hit them both and kill them both.

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As with most weapons, it boils down to if you're aiming at the head or not.  

 

Given that the Tiberon isn't a crit weapon, I'll be using it with HCal and Shred and firing straight lines into crowds (meaning bodyshots to avoid going over the farther back enemy's head). In that particular scenario, the spread is actually advantageous to hit multiple enemies (with less damage/target so sooner reduced effectiveness at higher levels).

 

I prefer a weapon like Sybaris/LatronW when I feel like aiming for headshots and for higher level content.

 

Personally, I find a r2 or r3 HC sufficient on the Burston Brime, and it has a lower accuracy rating than the Tiberon.

This is really rather pointless. You'd get more damage out of installing an elemental.

 

HC is only useful at R6-10. I use R6, R8 and R10. R6 for weapons where accuracy loss is a problem but you want the base increase, R10 when accuracy is irrelevant, R8 as the compromise between them.

Edited by Darzk
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This is really rather pointless. You'd get more damage out of installing an elemental.

 

HC is only useful at R6-10. I use R6, R8 and R10. R6 for weapons where accuracy loss is a problem but you want the base increase, R10 when accuracy is irrelevant, R8 as the compromise between them.

Except I'll have my damage bonus just over 200% once I get serration up to max rank, because serration is +165% and the r2 HC is +45%. So I'll reach a bonus of +210% damage without really sacrificing any accuracy. And since I don't ever build to "end game" ->(over 60 min is tower survivals), I only run fire as my element. Giving me the +60% from wildfire and thermite rounds and the +90% from hellfire. (I don't recall how much fire damage that gives me, but I'm fairly sure it's well over 300 or 400 fire damage)

 

Eh, scratch all that, I just checked and I don't even run HC on my Burston Prime anymore. XD More comfortable for me to use with the good accuracy over more damage.

 

And to say a mod is only useful at X rank I think is wrong. Sure, a low rank HC might not offer much of a damage boost, but it still stacks with serration and other physical damage mods. But that's just based off my playstyle. I like to keep distance between me and my targets, so accuracy is preferred, especially considering how bad HC can destroy a weapons accuracy at mid-range. And you have to remember that DE's algorithm for calculating accuracy isn't the best, as HC affects different weapons' accuracy differently. Ex. HC doesn't seem to affect the Braton Prime's accuracy as much as the Burston Prime's accuracy at the same rank.

You can now snipe at a long distance(especially very long) with all 3(6) bullets in the face...

AFAIK, the Tiberon behaves a lot like the M-29 Incisor (3 round burst sniper) in Mass Effect. All three rounds seem to have hit where the center of the crosshair was pointed when the trigger was pulled, before any recoil takes effect.

 

Here's the description for the ME weapon:

 

The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.

Edited by GhostSwordsman
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And to say a mod is only useful at X rank I think is wrong. Sure, a low rank HC might not offer much of a damage boost, but it still stacks with serration and other physical damage mods.

The problem is it stacks additively with Serration.

 

So you're dealing +165% with Serration (265% damage total). Adding in a R2 HC you end up with 310% total, which is only a cumulative damage increase of 17%. Most elemental mods, and faction mods like Bane, and HS on crit based weapons, add around 30% cumulative damage.

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I have to agree with Darzk, Heavy Cal is only worth having at high ranks.

 

2 forma in so far. Whether I use heavy cal or shred, a third 'V' slot is always a good thing.  Gonna add a dash for my elements next.  The fact that this weapon has basically bugger-all going for it except raw damage makes the build simple, if costly in mod points.

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Except I'll have my damage bonus just over 200% once I get serration up to max rank, because serration is +165% and the r2 HC is +45%. So I'll reach a bonus of +210% damage without really sacrificing any accuracy. And since I don't ever build to "end game" ->(over 60 min is tower survivals), I only run fire as my element. Giving me the +60% from wildfire and thermite rounds and the +90% from hellfire. (I don't recall how much fire damage that gives me, but I'm fairly sure it's well over 300 or 400 fire damage)

 

Eh, scratch all that, I just checked and I don't even run HC on my Burston Prime anymore. XD More comfortable for me to use with the good accuracy over more damage.

 

And to say a mod is only useful at X rank I think is wrong. Sure, a low rank HC might not offer much of a damage boost, but it still stacks with serration and other physical damage mods. But that's just based off my playstyle. I like to keep distance between me and my targets, so accuracy is preferred, especially considering how bad HC can destroy a weapons accuracy at mid-range. And you have to remember that DE's algorithm for calculating accuracy isn't the best, as HC affects different weapons' accuracy differently. Ex. HC doesn't seem to affect the Braton Prime's accuracy as much as the Burston Prime's accuracy at the same rank.

AFAIK, the Tiberon behaves a lot like the M-29 Incisor (3 round burst sniper) in Mass Effect. All three rounds seem to have hit where the center of the crosshair was pointed when the trigger was pulled, before any recoil takes effect.

 

Here's the description for the ME weapon:

 

The Incisor is one of a new wave of military and police sniper rifles designed to overload active defenses such as shields. Firing three shots with each pull of the trigger, the Incisor's burst is so fast that all three rounds will be in the target by the time the barrel has moved a millimeter, increasing its stopping power without sacrificing accuracy. As an added benefit, the noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.

Well, the spread was lessened with stablizer...

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maxed heavy cal on tiberon improves it in all the ways

gives the burst some spread and with punch thru you hit multi targets with width as well as depth 

I'm still going to disagree. I've tried HC on it and I prefer the accuracy over the damage increase. But that's just my preference.

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