main_antagonist Posted October 3, 2014 Share Posted October 3, 2014 (edited) I'm just putting the idea out there to modify Valkyr's Rip Line n__n Here are the two proposals that I think would be an improvement in the way Rip Line functions. 1) When you have your melee weapon out and you are channeling, you can then hold the Rip Line ability and consume energy to continue to drag yourself through the air. Or... 2) Consuming energy as you drag through the air without needing to melee channel.How would this tweak change her ability? See the below video to see an example in action :) Full scene for the above link is here --> In case this link doesn't take you to the point in the video --> 'skip to 9mins 11 seconds' How it feels for me right now using Rip Line ... Edited October 3, 2014 by main_antagonist Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted October 3, 2014 Share Posted October 3, 2014 While I would thoroughly enjoy '3D Movement Gear' ability with Ripline - I have no idea how DE would reasonably implement that and how mods would affect it... +1 for any Ripline mobility inprovement Link to comment Share on other sites More sharing options...
Stormandreas Posted October 3, 2014 Share Posted October 3, 2014 Not entierly sure what you're proposing here, but we won't be able to use Ripline in any way like the Omni-Directional Movement Gear. It's too fast pace, accurate and maneuverable to work in any of warframes environments. Link to comment Share on other sites More sharing options...
Gintoki-Zero Posted October 3, 2014 Share Posted October 3, 2014 basically you want valkyr to become spider-man Link to comment Share on other sites More sharing options...
main_antagonist Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) While I would thoroughly enjoy '3D Movement Gear' ability with Ripline - I have no idea how DE would reasonably implement that and how mods would affect it... +1 for any Ripline mobility inprovement Not entierly sure what you're proposing here, but we won't be able to use Ripline in any way like the Omni-Directional Movement Gear. It's too fast pace, accurate and maneuverable to work in any of warframes environments. I thought the tweak concept seemed simple to understand :/ Two proposals that I think would be cool and an improvement in the way it functions. 1) When you have your melee weapon out and you channel you can hold the Rip Line ability and consume energy to continue to drag yourself through the air. 2) Consuming energy as you drag through the air without melee channeling. I suppose I should have said for point 2) 'Consuming energy as you hold the ripline ability/channel it but without needing to melee channel.' I hope that helps clear that up guys if not I'll do my best to explain it better :D It would still work the same but instead of having a 'lunge' effect it would either mean you use just the normal quick cast to lunge like we do now or 'hold' it to continue to drag yourself further at the cost of extra energy with or without melee channeling. tl;dr? Hold the ability key, it uses energy until you let go or have no energy. If you want to toggle this feature they could make it so you need to melee channel to enable it. (channeling changes your ability, I have channeling set to toggle) Edited October 3, 2014 by main_antagonist Link to comment Share on other sites More sharing options...
Issun135 Posted October 3, 2014 Share Posted October 3, 2014 i want this. maybe make it toggle? and hanging from the ceiling would probably just require the zipline pose and firing mechanic. ie you cant use bows as you need both hands to use a bow or something. if they manage to get this to work it could provide very interesting results. Basically i want to hang on the ceiling and shoot angstrum rockets at the pod. Link to comment Share on other sites More sharing options...
Heyrey Posted October 3, 2014 Share Posted October 3, 2014 I want a full body immersion system and this implemented into Warframe. If this happened imagine how much fun some bosses like Lephantis would be again! Link to comment Share on other sites More sharing options...
Reaver_X Posted October 3, 2014 Share Posted October 3, 2014 yes this....so much this Link to comment Share on other sites More sharing options...
shut Posted October 3, 2014 Share Posted October 3, 2014 (edited) I was actually pretty disappointed with the devs' implementation of the Grappling Hooks that everyone wanted. I was hoping for an independent (primary?) weapon rather than a Frame-locked ability that functioned something similar to: fenglee.com/game/aog/ (For those who haven't played this before and don't feel like playing a Unity-based flash game at the moment, I was basically hoping for the grappling hooks to be more rapidly fire-able, with the ability to do multiple basic melee slashes in the air, while having some simple pendulum physics involved instead of the straight-up "press 1 while facing the direction that I want to go". Kind of stupidly high expectations I had there, but I would've loved that system. XD) Edited October 3, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
main_antagonist Posted October 4, 2014 Author Share Posted October 4, 2014 i want this. maybe make it toggle? and hanging from the ceiling would probably just require the zipline pose and firing mechanic. ie you cant use bows as you need both hands to use a bow or something. if they manage to get this to work it could provide very interesting results. Basically i want to hang on the ceiling and shoot angstrum rockets at the pod. I disagree with wanting to "hang from the ceiling and wanting to shoot angstrum rockets at the pod" I believe that would encourage lazy gameplay and it would become more of a grind this is to make valkyr more mobile and efficent in battle I don't really like Hysteria and I find it boring playing her as a bullet sponge. What I'm suggesting is what you see in the .gif and in the video mobile combat where the Rip Line actually drags you not a little tug over a short distance but that would still be a feature. Holding the key would change how it works dramatically. Here is one of the builds I run on her that would be good for her if she had Rip Line Tweaked. Link to comment Share on other sites More sharing options...
Shugoryuu Posted October 4, 2014 Share Posted October 4, 2014 I like this idea. +1 Link to comment Share on other sites More sharing options...
main_antagonist Posted October 10, 2014 Author Share Posted October 10, 2014 I just made some crossover fan art :P Link to comment Share on other sites More sharing options...
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