Oizen Posted October 3, 2014 Share Posted October 3, 2014 Oberon has cloth(?) physics on his dangly parts Frost has a incredibly static coat thing that makes him look like a lobster due to it being static I think Trinity has some parts like that too. Link to comment Share on other sites More sharing options...
Imaru Posted October 3, 2014 Share Posted October 3, 2014 Yep. Volt, Trinity, Frost, and any other frame's that should have fabric physics will be getting them Soon. Hopefully the next update or U15. Link to comment Share on other sites More sharing options...
Stormandreas Posted October 3, 2014 Share Posted October 3, 2014 They have claimed the frame would need to be completely re-made in order to implement the cloth physics... lame excuse. It's not hard to modify an existing model by cutting off sections and having them use different mechanics. Link to comment Share on other sites More sharing options...
Waterheart Posted October 3, 2014 Share Posted October 3, 2014 They have claimed the frame would need to be completely re-made in order to implement the cloth physics... lame excuse. It's not hard to modify an existing model by cutting off sections and having them use different mechanics. Sounds like you can easily code that, while you are doing that can you tell me how to hack the Pentagon with my Windows 94? Link to comment Share on other sites More sharing options...
WingedCrusade Posted October 3, 2014 Share Posted October 3, 2014 Trinity's weird thing isn't cloth. I believe it's actual armor by the looks of its bulky sophisticatedness. They have claimed the frame would need to be completely re-made in order to implement the cloth physics... lame excuse. It's not hard to modify an existing model by cutting off sections and having them use different mechanics.Hah, it's actually not that easy... Link to comment Share on other sites More sharing options...
JohnProdman Posted October 3, 2014 Share Posted October 3, 2014 This is the first time that I've seen lobster and Trinity in the same content yet kept separate. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted October 3, 2014 Share Posted October 3, 2014 Sounds like you can easily code that, while you are doing that can you tell me how to hack the Pentagon with my Windows 94? It definitely probably isn't as hard as say -- the above statement? But it isn't incredibly easy either I would imagine (I don't know, I don't know much about coding) I can't imagine anything about it is easy though. Especially with all of the other more important things they are working on (IE. All 700 things they showed in the devstream) I am only assuming, but I think the reason it hasn't been done yet is the need/craving for Lore, Endgame, Balance for frames.. etc.. expressed by the community. There is probably ALOT that takes precedence over redoing an old frame at the moment. With that said, this is definitely something I hope they do go back and look at at some point. As it REALLY does bother me ALOT as well. Not gonna lie, I would Main Frost if his cloth effects were in place lol.. (not joking) Link to comment Share on other sites More sharing options...
EDeN153 Posted October 3, 2014 Share Posted October 3, 2014 They have claimed the frame would need to be completely re-made in order to implement the cloth physics... lame excuse. It's not hard to modify an existing model by cutting off sections and having them use different mechanics. It conflicts with the engine. And honestly, it's nothing to get even remotely angry over. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted October 3, 2014 Share Posted October 3, 2014 also I am moving this to feedback -----> Art & Animation as that is a more appropriate place for discussing anything regarding how something "looks" etc... Just for future reference :-) Link to comment Share on other sites More sharing options...
Oizen Posted October 4, 2014 Author Share Posted October 4, 2014 They have claimed the frame would need to be completely re-made in order to implement the cloth physics... lame excuse. It's not hard to modify an existing model by cutting off sections and having them use different mechanics. Frost prime barely looks like a prime anyway. Link to comment Share on other sites More sharing options...
zavienh5 Posted October 4, 2014 Share Posted October 4, 2014 Oberon has cloth(?) physics on his dangly parts Frost has a incredibly static coat thing that makes him look like a lobster due to it being static I think Trinity has some parts like that too. and Hydroid Link to comment Share on other sites More sharing options...
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