MollAgdeduba Posted October 4, 2014 Share Posted October 4, 2014 There are 3 different type of time unlimited mission: -) Survival -) Defence -) Interception But ther's a big difference between the first mode and the other 2. In survival everytime you pass 5 minute you gain a reward; in the other 2 no. Why do not create a system where in each mode you have an advantages to continue to play? Example: The advantage to continue to play survival is: every 5 minute you gain a reward Now just imagine some type of reward for every complete round on the other type of mission, we could use some imagination and create for example a defence where every 5 round the resource drop is upgraded of "x%" or where every round you take an extra "y credit cache"... those are just example but with your support the "true reward defence/interception" could became reality!!! Link to comment Share on other sites More sharing options...
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