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Rhino Ironskin Over Nerfed?


Calikhan
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After the latest updates and patches it seems the Rhinos Ironskin Ability seems to be almost worthless now i can't even take out a room of people with out it going down. Is this a Over Nerf, or a much deserved beat down after the hole exposure not effecting it thing?

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See this is why i Hate forums because instead of helping your just making your own answers . 

 

I can say with 100% certainty that I play on Rhino more than you do, I would have been one of if not the first to say something if I even noticed a slight difference. There is nothing to answer, you are simply ignoring every opinion/answer (or facts in this case) that differs from yours, telling them theyre wrong, and asserting "facts" with absolutely ZERO evidence to support said claims except "i feel its different". Itd be one thing if it was a discussion of A vs B weapon and why you say its better, I could accept that, but even still you would have to present some sort of relevant idea or point which you havent besides hear say and claims from you and "people you know".

 

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Edited by Echoa
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I use Rhino Prime all the time in super hard missions but here lately with T4 Survival I use Nekros & with rage & quick thinking equipped I can last over 40 mins without dying.

same with My Rhino Prime I use rage & quick thinking & can go 50+ without dying.

I found using Maxed out Instentfiy,Blind Rage & Steel Fiber make all the difference in how long iron skin last people say steel fiber don't work.

It actually does cuz I tested it out & without it T4 Survival IS can last up to 5 or 10 mins b4 falling but once I put all 3 mods on Listed above including steel fiber I've increased the time IS last

There's times I can have iron skin on in T4 survival for upto 15 or 20 mins

I found the biggest key is to keep moving at all times don't try to malee so much use ur primary weapon & no issues I've tested this meny times & I don't see it falling as easy as OP says but keep in mind the enemies did get a buff so there harder now & to deal more damage. So it's going to fall.

But try a maxed out blind rage intensify & Steel Fiber all fully maxed & keep moving at all times use stomp & roar here & there every once In awhile & u will be fine.

I found out with The 3 mods I can take up to like 28000 damage or something like that per wiki with all maxed out..

But I have not noticed a nerf & if anything Iron Skin should get a buff due to the increase in damage enemies deal as u do notice it falls quicker but not as quick as u claim & it's cuz of tougher enemies. But with right mods like I use it won't fall aa easy

the OP must not be using the 3 mods but must be sitting still at times as yes that will tear iron skin quickly.

But other then a slight need for a buff it's still as strong as b4 with the 3 mods listed above

Hope this helps u have a great day..

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See i post that i ran the Vor mission with differing conclaves to check that point and you dint read that post, See this is why i Hate forums because instead of helping your just making your own answers . I have ran multiple mission using differing load outs to alter my conclave but keeping the same mods, and my results stay the same, Great yours works the same as before then fine MINE doesn't   

 

"I don't like your answers so that means you're making them up."

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I keep my conclave at about 700-1200 depending on my load out, if  IS is set at 1500 points then that means 3 earth  lvl 10 grineer are able to do about 120 per hit because they drop my IS in about 12 hits and again most grineer seem to be able to hit me easily because rhino is slow and dodge and rolling don't deter damage, now I have a max Iron skin and i use intensify, and streamline to maximize it (no idea if they add to the value or not).

 

Went to Mars lvl 15 Corpus. These enemies where even better at destroying my IS due to the Constant Beam weapons that are present  and my IS took 3 beams for about 4 secs before dropping, Nef Anyo Fight which is classed as over Easy, he droped my IS doing about 150 a hit i think.

 

Saturn turn out about the same as Mars just less beams, the grineer did about the same damage in the same span of time,

 

Again i have beaten T4 Vor solo (my team left me to fight him mostly) using this same Load out not saying it's not working but it is failing a lot quicker then it use to 

right no facts if only i had played the game and recorded my findings, like a smart player would have.... I have played the game and did.

 

 

I can say with 100% certainty that I play on Rhino more than you do, I would have been one of if not the first to say something if I even noticed a slight difference. There is nothing to answer, you are simply ignoring every opinion/answer (or facts in this case) that differs from yours, telling them theyre wrong, and asserting "facts" with absolutely ZERO evidence to support said claims except "i feel its different". Itd be one thing if it was a discussion of A vs B weapon and why you say its better, I could accept that, but even still you would have to present some sort of relevant idea or point which you havent besides hear say and claims from you and "people you know". 

and i'm not, i noticed their opinion and data and have taken into consideration, as for your information was neither help or enlightening in any way.

 

Perhaps could you make a video of your gameplay experience and mod setup?

 

Edit:

 

There has been rare player specific bugs.

 

For example when prosecutors glitched out and devs applied their patchwork of making delta beacons drop primarily in survival/defense ceres missions with all other beacon types primarily dropping in other mission types, players would complain nonstop about getting dozens of delta beacons for 20-40 minute runs in survival but when I'd do a survival I'd see the normal random drop rates with a delta only dropping once every 20 minutes, twice if I was lucky.  At the time I was sitting on enough beacons to make 10 vay hek keys except for my complete lack of deltas.

 

But as soon as I changed my ping limit settings and joined other farmers as a client, deltas out the @$$.

I had not considered a client specific issues for this and will submit the idea in my ticket come Monday when the support team becomes active again.

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See i post that i ran the Vor mission with differing conclaves to check that point and you dint read that post, See this is why i Hate forums because instead of helping your just making your own answers . I have ran multiple mission using differing load outs to alter my conclave but keeping the same mods, and my results stay the same, Great yours works the same as before then fine MINE doesn't   

 

 

 

 

and i'm not, i noticed their opinion and data and have taken into consideration, as for your information was neither help or enlightening in any way.

 

 

 

In the first quoted post you not only disregarded what the guy said, but then continued to say that you hate the forums and we make up answers. You did this solely based on the fact that he and many other disagreed with you. You NEED to provide evidence of some sort to back your claim, preferably a video and some sort of analysis that shows it is more than a placebo on your part. If you still havent gotten this after it being spelled out for you that YOU HAVE NO PROOF, then idk what to tell you. Good luck 

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lol wut?

 

Whereabouts in the wiki that says it can take 28k of damage?

I agree the wiki says its aa 1200 point ferrite armor buff that is strengthened by power mods Intensify and blind rage and they only max it to 139% combined which would be 2,800 roughly, I know the systems for the math in this game are off by a bit,

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I haven't tested it yet, but personally I believe Iron Skin promotes reckless behavior and general poor playing. You can tank about five shots in the late game and it'll drop. Five shots won't even last you enough time to revive a helpless player. Nerf or not, stop using it and skill up, how about use a max range stomp that can stop all enemies in 58 m range from shooting?

 

Building up roar for the damage multiplier is good too. I have no clue why any sane person would want iron skin. You cannot build a max range stomp, a full iron skin and a good roar all at once.

 

The problem with iron skin is that it's supposed to be a damage buffer to keep you from getting downed, when really you don't need it because stomp will carry you to late game. My other problem in the past, was that iron skin couldn't be recast and there was no way to tell when it drops. I'm glad that they clarified when it drops, but it doesn't change the fact that your stomp CC will outlast your Iron skin.

Edited by ivlr3vil
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I haven't tested it yet, but personally I believe Iron Skin promotes reckless behavior and general poor playing. You can tank about five shots in the late game and it'll drop. Five shots won't even last you enough time to revive a helpless player. Nerf or not, stop using it and skill up, how about use a max range stomp that can stop all enemies in 58 m range from shooting?

 

Building up roar for the damage multiplier is good too. I have no clue why any sane person would want iron skin. You cannot build a max range stomp, a full iron skin and a good roar all at once.

 

The problem with iron skin is that it's supposed to be a damage buffer to keep you from getting downed, when really you don't need it because stomp will carry you to late game. My other problem in the past, was that iron skin couldn't be recast and there was no way to tell when it drops. I'm glad that they clarified when it drops, but it doesn't change the fact that your stomp CC will outlast your Iron skin.

Because 1% of the game is end game so far? Are you trying to jump onto the "every badass forum warrior says iron skin is for bad palyers so I say it as well" bandwagon? Don't make this into one of the "rhino prime hate" topics it's bad enough.

Edited by Deccode
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No it hasn't OP, not in a LONG time. I have 60% of my time on him I'd notice. (850ish hrs total)

I do think it needs an adjustment though. Steel fiber needs to affect it IMO.

 

I think it should get the aggro draw back + something similar to Snowglobe's damage absorption mechanic. This could eliminate the huge discrepancy in IS' usefulness at low vs high levels, because the amount of IS that Rhino would receive would skill according to content (in a vacuum, anyway; this doesn't consider scenarios where a bunch of enemies suddenly appear). It could also help reinforce his role as a midfield off-tank/aggro dump who has to decide when and where the best places to pop IS would be, instead of just being a mindless stomper/roarer (and most Rhinos don't even use Roar, which is a shame).

Edited by Noble_Cactus
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Because 1% of the game is end game so far? Are you trying to jump onto the "every badass forum warrior says iron skin is for bad palyers so I say it as well" bandwagon? Don't make this into one of the "rhino prime hate" topics it's bad enough.

 

It's not even a rhino hate thing, it was just the truth. Like I said, beforehand there was no way to tell when iron skin would drop, some people would run into heavy gunfire with their iron skin. It promotes reckless behavior for people that don't understand how the mechanics work. Some people even thought it was boosted by duration mods when really it was power strength. It's reckless behavior if all they do is run into heavy gunfire thinking they can kill everything, that mentality only goes well for a short period of time.

 

And before you say jump on the bandwagon, I have a rhino prime here with a rubedo skin. 58m of CC can stop plenty of things from firing at you. I have every single frame except for excalibur prime and play tested all of them. I run a QT Rage build, it's not like other frames need iron skin and they last to that hour mark too. Iron skin is not mandatory, it never was useful and when frames like nekros can survive 40 minutes without one, I'm sure a rhino can do well without it too.

 

I wouldn't say bad players use iron skin, but noobs need that iron skin cause they don't have more mod points or the xp to forma their rhino to do the builds they want. Experienced players can run any build they want with any weapon choice, yes they can use iron skin, but it's just a waste of a slot in my opinion. The ability does not scale, Roar does and Rhino provides the same timed stun for all enemies to provide good cover and to stop enemies from shooting at you.

 

They can run any build they want, but if I host a T4 S longterm survival, I generally would never ask for a rhino. The few times I have, the rhino players would exhibit all the reckless behavior I've mentioned and gimp their roar or not run roar at all.

Edited by ivlr3vil
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It's not even a rhino hate thing, it was just the truth. Like I said, beforehand there was no way to tell when iron skin would drop, some people would run into heavy gunfire with their iron skin. It promotes reckless behavior for people that don't understand how the mechanics work. Some people even thought it was boosted by duration mods when really it was power strength. It's reckless behavior if all they do is run into heavy gunfire thinking they can kill everything, that mentality only goes well for a short period of time.

 

And before you say jump on the bandwagon, I have a rhino prime here with a rubedo skin. 58m of CC can stop plenty of things from firing at you. I have every single frame except for excalibur prime and play tested all of them. I run a QT Rage build, it's not like other frames need iron skin and they last to that hour mark too. Iron skin is not mandatory, it never was useful and when frames like nekros can survive 40 minutes without one, I'm sure a rhino can do well without it too.

 

I wouldn't say bad players use iron skin, but noobs need that iron skin cause they don't have more mod points or the xp to forma their rhino to do the builds they want. Experienced players can run any build they want with any weapon choice, yes they can use iron skin, but it's just a waste of a slot in my opinion.

See, now you are changing the topic slowly. Oh btw, yes your list of frames you just mentioned and claiming that you have every frame really does help in proving your point why iron skin is "useless" somehow, because the whole game rotates around t4 1 hour survival missions.

Edited by Deccode
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See, now you are changing the topic slowly. Oh btw, yes your list of frames you just mentioned and claiming that you have every frame really does help in proving your point why iron skin is "useless" somehow, because the whole game rotates around t4 1 hour survival missions.

Without changing the topic, here's the fact. Stomp > Iron Skin. You don't think so? Then don't run a stomp on rhino and just go full iron skin, see how far that gets you. Here's another fact, Iron skin does not scale at all. Roar does and Stomp can last for all planets and all missions.

 

Run this SOLO and see how far you can get with either abilities separately if you want. The longer you can last then clearly the ability is more useful. You can remove all abilities and run them separately to maximize the set of each. Do a bunch of combos if you want, but I guarantee you that you'll gimp yourself without a good stomp.

 

You can test out the usefulness of all abilities empirically and anecdotal with a scientific method approach. I just believe, that you're thinking like the players that argue MK1Braton is a good weapon when formad many times so Iron skin can be good too because it all depends on mod choice. Well I'm telling you that's all bullcrap because a heavy modded boltor prime will destroy a heavy modded MK1Braton. You can believe and attempt to make iron skin useful with all the power strength, steel fiber, health boosts and what not, but it cannot scale and will die out in the 40-50 T4 S range. Will it run well in a T1 S? I'm sure it will, but the way the math works, if CC gave you a better time in T4 S, then you can assume it gives you a better time on T1 S. 

 

Also without CC, any defense mission on pluto will be very difficult solo. You can survive a darn long time, but they can kill that pod faster than you can shoot them down.

Edited by ivlr3vil
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Without changing the topic, here's the fact. Stomp > Iron Skin. You don't think so? Then don't run a stomp on rhino and just go full iron skin, see how far that gets you. Here's another fact, Iron skin does not scale at all. Roar does and Stomp can last for all planets and all missions.

 

Run this SOLO and see how far you can get with either abilities separately if you want. The longer you can last then clearly the ability is more useful. You can remove all abilities and run them separately to maximize the set of each. Do a bunch of combos if you want, but I guarantee you that you'll gimp yourself without a good stomp.

 

You can test out the usefulness of all abilities empirically and anecdotal with a scientific method approach. I just believe, that you're thinking like the players that argue MK1Braton is a good weapon when formad many times so Iron skin can be good too because it all depends on mod choice. Well I'm telling you that's all bullcrap because a heavy modded boltor prime will destroy a heavy modded MK1Braton. You can believe and attempt to make iron skin useful with all the power strength, steel fiber, health boosts and what not, but it cannot scale and will die out in the 40-50 T4 S range. Will it run well in a T1 S? I'm sure it will, but the way the math works, if CC gave you a better time in T4 S, then you can assume it gives you a better time on T1 S. 

 

Also without CC, any defense mission on pluto will be very difficult solo. You can survive a darn long time, but they can kill that pod faster than you can shoot them down.

I'm not gonna argue with somebody that says iron skin is useless, sorry buddy. Make a new topic and we can debate how iron skin is useless.

Edited by Deccode
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@PS4ChiefsFury1984 I just did a comparison of a build I always used and yours and found mine was about 500 points less so I have corrected that and will see how that does, but I also have asked Steve to look into it just to make sure the coding is not looking at all the different builds and seeing them as the same. In other words it sees a build that will absorb 1200 points the same as another build that absorbs 900 points of damage. Thanks for the build:)

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I agree with OP it has been nerfed a lot just did a t4 and got killed 2 times before wave 5 I thought he could take about 2000 points of dam before it wore out but now its only about 50 points. Yet another sign of a unnotified nerf and ONE that AGAIN was not needed or asked for. Thanks again DE.

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I agree with OP it has been nerfed a lot just did a t4 and got killed 2 times before wave 5 I thought he could take about 2000 points of dam before it wore out but now its only about 50 points. Yet another sign of a unnotified nerf and ONE that AGAIN was not needed or asked for. Thanks again DE.

IS is useless in T4 so its no wonder you died. Its lasts 5 shots if that. Since T4 was introduced the amount of dmg iron skin can take from T4 mobs has not changed.

Unless this is a player specific bug IS has not been nerfed. I've run it like everyone else and while I don't use rhino often I would notice if IS had been changed. Alll the empirical evidence provided by other posters so far suggests IS has not been nerfed, short of a player specific bug.

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IS is useless in T4 so its no wonder you died. Its lasts 5 shots if that. Since T4 was introduced the amount of dmg iron skin can take from T4 mobs has not changed.

Unless this is a player specific bug IS has not been nerfed. I've run it like everyone else and while I don't use rhino often I would notice if IS had been changed. Alll the empirical evidence provided by other posters so far suggests IS has not been nerfed, short of a player specific bug.

It has changed cause ever since t4 came out i never had a problem with IS. Unless Vor showed up and if he didn't show up at all I never had a problem. Just asking, If its a player specific bug then only one player would have this problem not more that one.

Edited by Ookami_Nihonto
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It has changed cause ever since t4 came out i never had a problem with IS. Unless Vor showed up and if he didn't show up at all I never had a problem.

Like I said: "Alll the empirical evidence provided by other posters so far suggests IS has not been nerfed, short of a player specific bug."

 

I've used rhino in T4 and there was no noticeable change. Iron skin was gone in a few seconds. Since this thread was made I have also used Rhino in T4 with the same mod set up: Once again, no noticeable change.

So unless its player specific all the evidence provided by what other players have experienced and have shown actual data values for, suggests no change. My money is still on the placebo effect.

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In my honest opinion I haven't used Rhino/Prime enough to justify an opinion, and all the fire throwing here isn't helping....

Though I have noticed on my Cosmic Rhino Prime specter got it's Iron Skin literally shredded in one shot. I saw it used by the Specter, then removed right away from a Corrupted Crewman after it shot my specter.

 

So I honestly don't know what is going on with the Iron Skin of Rhino. (I've been reading IS as "is" this entire time... XD)

Edited by KiraShado
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