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Nyx - Mind Control Tweak


Drazhar14
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I've got an idea to make this ability more use-able in a group. When an enemy is mind controlled, they become immune to damage from you and your team, but the damage is stored. Enemies attacking the mind controlled target will still do full damage. When the duration of the ability wears off, or when the ability is cast again on a different target, the enemy that was mind controlled will take all the damage that had been stored from friendly fire. 

 

Edit: To prevent trolls from abusing this,  if there are no other enemies around the mind controlled target within a 50m radius or something, then friendly fire will be applied to the target. This way, if its the last enemy alive in defense, instead of waiting for the mind control timer to expire, it can be killed right away. 

Edited by Drazhar14
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I've got an idea to make this ability more use-able in a group. When an enemy is mind controlled, they become immune to damage from you and your team, but the damage is stored. Enemies attacking the mind controlled target will still do full damage. When the duration of the ability wears off, or when the ability is cast again on a different target, the enemy that was mind controlled will take all the damage that had been stored from friendly fire.

I had an idea similar to that, except instead of them taking the damage have them explode and deal the damage in a radius.

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What about mind control bosses, how would that work? For that reason ill always shot this idea down, sometimes mind control is used to turn armour into health for quick priority target kill.

Um you cannot mind control bosses, or you shouldn't be able anyways, so I'm affraid this is a moot point.

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Anyways, too much troll potential.

 

Instead of thinking pessimistically about trolls abusing it, think about how the ability will actually benefit your team. For example, having an ancient healer with your team that actually stays alive to heal everybody. Also, what Pizzarugi said earlier. 

 

But I suppose as a further safeguard, if you are that paranoid about trolls jipdn, if there are no other enemies around the mind controlled target within a 50m radius or something, then friendly fire will be applied to the target. This way, if its the last enemy alive in defense, instead of waiting for the mind control timer to expire, it can be killed right away. 

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You guys ain't thinking till to the end. If you mind-control the enemy, and in this case you are running defense/exterminate missions, you won't be able to finish up nor end the mission, till your minion gets killed / expired duration / whatever.

 

 

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Instead of thinking pessimistically about trolls abusing it, think about how the ability will actually benefit your team. For example, having an ancient healer with your team that actually stays alive to heal everybody. Also, what Pizzarugi said earlier. 

 

But I suppose as a further safeguard, if you are that paranoid about trolls jipdn, if there are no other enemies around the mind controlled target within a 50m radius or something, then friendly fire will be applied to the target. This way, if its the last enemy alive in defense, instead of waiting for the mind control timer to expire, it can be killed right away. 

0.

 

I use it for stuns against enemies. 

 

Maybe an option? 

I don't know. 

 

What would you feel like if Rhino's stomp's stun made people invincible?

 

Or maybe, it should depend on the way you aimed at the enemy.

 

If you zoomed + clicked on ability button, then it's invincibility against friendly fire with a reduced duration. If not, then it's not invincible. 

 

 

 

 

Just wondering, is there an enemy that is worth keeping as a pet? Even those eximus are like nothing compared to a Tenno...

Edited by jjpdn
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NO! That would make it too friggin OP for a 1st ability and give it trolling potential/complexity. Right now, it functions like a perma stun already. When you play in a game with enemies that can be killed in a few hits, then there isn't really a need for mind control. It just hinders missions to drag on its inevitable death. When you can't kill the target in a few hits, then it's worth using. I doubt teammates would kill a mindcontrolled victim if he was in trouble and saw that it was attacking the enemies. You just aren't using it right. It's one of those abilities that becomes effective in late game.

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NO! That would make it too friggin OP for a 1st ability and give it trolling potential/complexity. Right now, it functions like a perma stun already. When you play in a game with enemies that can be killed in a few hits, then there isn't really a need for mind control. It just hinders missions to drag on its inevitable death. When you can't kill the target in a few hits, then it's worth using. I doubt teammates would kill a mindcontrolled victim if he was in trouble and saw that it was attacking the enemies. You just aren't using it right. It's one of those abilities that becomes effective in late game.

Someone who knows how to use Nyx and the value of mind control.

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You guys ain't thinking till to the end. If you mind-control the enemy, and in this case you are running defense/exterminate missions, you won't be able to finish up nor end the mission, till your minion gets killed / expired duration / whatever.

Well that's a bloody shame, but that should be no reason to deny a fairly reasonable change to an ability that would actually allow it to perform it's intended function.

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Make the mind controlled minion invincible for 1/2 of the duration. If 1/2 of the duration is still considered too long, just slap a variable x that is not affected by duration mod and adjust accordingly. This way, mind control becomes more useful and won't delay exterminate or defence mission too much.

Edited by DoomStick
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This was suggested a few weeks ago. It was a bad idea then and it's a bad idea now. It opens up opportunities for griefing that are not worth it.

How? Seriously people keep saying 'ppl will just troll!' But fail to give any actual reason as to why.

It isn't a bad idea, it's helpful. But if you're really that paranoid about people 'trolling' then the OP already came with a solution, and even then just the enemy absorbing the damage when the time runs out makes sure the target dies anyways.

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This idea's alright, but then we need to be able to switch mind controlled targets.

 

Sometimes the friggin DRONE flies right in front of my targeting crosshairs and I miss the heavy gunner i was aiming for...

 

I want to be able to swap mind control targets.

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I like the idea since everytime i use it on a enemie, 2 seconds later some guy kills it, would be nice that the target would get a bit stronger too (infused with tenno power :p) but yeah overall looks like a rly good idea, cus it kinda sux controling an eximus just to see it die soon after.

 

Also does it still give xp if it gets killed by someone else other than the one that used the skill?

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I like the idea since everytime i use it on a enemie, 2 seconds later some guy kills it, would be nice that the target would get a bit stronger too (infused with tenno power :p) but yeah overall looks like a rly good idea, cus it kinda sux controling an eximus just to see it die soon after.

 

I don't think the power needs a buff by boosting the target's strength, it just needs to be able to do its intended function and turn them into an ally. 

 

This idea's alright, but then we need to be able to switch mind controlled targets.

 

Sometimes the friggin DRONE flies right in front of my targeting crosshairs and I miss the heavy gunner i was aiming for...

 

I want to be able to swap mind control targets.

 

I agree. Targeting a new enemy should release the mind control of the previous one. 

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