[DE]Grzegorz Posted October 5, 2014 Share Posted October 5, 2014 http://youtu.be/mDgCna0bB2M link in case video doesn't work on forums. Not fair, not intuitive and severely limits mobility! Link to comment Share on other sites More sharing options...
Kthal Posted October 5, 2014 Share Posted October 5, 2014 (edited) Please fix with U15 copterbuff, it's painful now and will be heartbreaking then... To the replies below saying that it's the OP's mistake... No. Some of the Lotus fences are solid, some are passable. Most of them on the particular tile shown above are solid, while the other tile I can immediately recall which has them has mostly passable ones. Edited October 5, 2014 by Kthal Link to comment Share on other sites More sharing options...
vaugahn Posted October 5, 2014 Share Posted October 5, 2014 I think that's just a problem with tailwind. I've been able to manually jump through there before. Link to comment Share on other sites More sharing options...
YouHaveShamedYoFamory Posted October 5, 2014 Share Posted October 5, 2014 1st time u hit the ceiling and the gold pointy part and the 2nd time u hit the wall adjacent to the hole Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted October 5, 2014 Share Posted October 5, 2014 (edited) 1st time u hit the ceiling and the gold pointy part and the 2nd time u hit the wall adjacent to the hole This. I watched it in slow-motion (speed set to .25). In fact, you go a tiny bit forward once Zephyr goes under the ceiling, but then get stopped by the pointy thing. Edited October 5, 2014 by (PS4)WiiConquered Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted October 5, 2014 Author Share Posted October 5, 2014 (edited) I'll surely check both of these but still, being blocked by something that is so insignificant is just as broken. Somebody at DE failed at map flow lessons. Also, Tailwind keeps it momentum for a while, even if you hit something, if you slip past it, you still fly forward for a while. Another broken design. Edited October 5, 2014 by Mofixil Link to comment Share on other sites More sharing options...
BrotherIcarus Posted October 5, 2014 Share Posted October 5, 2014 You should go look up what "game breaking" means. Link to comment Share on other sites More sharing options...
Naftal Posted October 5, 2014 Share Posted October 5, 2014 There is actually glass there that you can see if you watch carefully. I can't see it in the video though. It's easier to see from the other side of it. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted October 5, 2014 Author Share Posted October 5, 2014 There is actually glass there that you can see if you watch carefully. I can't see it in the video though. It's easier to see from the other side of it. Glass you can easily shoot through... You should go look up what "game breaking" means. Sarcasm, just like chicken AI in CSGO. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 5, 2014 Share Posted October 5, 2014 OP, if you can jump through this then it would be a problem with Tailwind hitting the rims. I believe you can. Editing title to more accurately reflect thread contents. no that fence is definitely solid true to both of those but the fences are solid(well some of them) it's actually a solid invis wall there i checked and can be very annoying when you want to go through but i don't think their all like that Re-editting with newer information. Link to comment Share on other sites More sharing options...
Implodingbanana Posted October 5, 2014 Share Posted October 5, 2014 I think that's just a problem with tailwind. I've been able to manually jump through there before. no that fence is definitely solid 1st time u hit the ceiling and the gold pointy part and the 2nd time u hit the wall adjacent to the hole true to both of those but the fences are solid(well some of them) This. I watched it in slow-motion (speed set to .25). In fact, you go a tiny bit forward once Zephyr goes under the ceiling, but then get stopped by the pointy thing. it's actually a solid invis wall there i checked and can be very annoying when you want to go through but i don't think their all like that Link to comment Share on other sites More sharing options...
Implodingbanana Posted October 5, 2014 Share Posted October 5, 2014 OP, if you can jump through this then it would be a problem with Tailwind hitting the rims. I believe you can. Editing title to more accurately reflect thread contents. some of those fences are still solid though :/ it forces you to use the actual paths and we all know that's way to mainstream Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted October 5, 2014 Author Share Posted October 5, 2014 (edited) Nothing in this game is consistent, which basically means that entire design is broken. You can easily jump through these fences. But you can't jump through these for no reason. Yes, I'm wasting my time on throwing myself at walls. Because screw consistency. Edited October 5, 2014 by Mofixil Link to comment Share on other sites More sharing options...
Killerkarpfen Posted October 6, 2014 Share Posted October 6, 2014 Hardly game breaking, but, the straight version of this piece has way too complicated collision and this curved version has way too simple, aka closed wall. Will get a fix with the next big update. Link to comment Share on other sites More sharing options...
Magicfingers Posted October 6, 2014 Share Posted October 6, 2014 excuse me...this might be a stupid question, but why worry about this when you can just take one step to the left and cross the bridge like any other normal person would? Link to comment Share on other sites More sharing options...
Kthal Posted October 6, 2014 Share Posted October 6, 2014 excuse me...this might be a stupid question, but why worry about this when you can just take one step to the left and cross the bridge like any other normal person would? Because coptering angles, getting around maps quickly, and that 2 second window to revive that team-mate who wandered out of Turbulence's protective cover. Link to comment Share on other sites More sharing options...
perfectStranger Posted October 6, 2014 Share Posted October 6, 2014 (edited) not game breaking... just an annoyance, just get around it Edited October 6, 2014 by perfectStranger Link to comment Share on other sites More sharing options...
-10no-GCoda Posted October 6, 2014 Share Posted October 6, 2014 wait, i thought it was made to calm down rushers, like i was coptering all the way, some time ago, but those hole were plugged, now its glass without reflections. gonna be fixed in next update? oO Link to comment Share on other sites More sharing options...
--Q--Pradervonsky Posted October 6, 2014 Share Posted October 6, 2014 Will get a fix with the next big update. is it, dat BIG!? Link to comment Share on other sites More sharing options...
Sidathe Posted October 6, 2014 Share Posted October 6, 2014 Will get a fix with the next big update. is it, dat BIG!? If I'm guessin' right. They basically have to rip the piece out, and rebuild the collision from scratch? x: Or U15's this week. Link to comment Share on other sites More sharing options...
WhiteCopain Posted October 6, 2014 Share Posted October 6, 2014 Will get a fix with the next big update. is it, dat BIG!? If I'm guessin' right. They basically have to rip the piece out, and rebuild the collision from scratch? x: Or U15's this week. It's not. Next week most likely, but confirmed not this week. Link to comment Share on other sites More sharing options...
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