Sifu Posted October 6, 2014 Share Posted October 6, 2014 (edited) Hi guys, I think not all people are into scanning things, when they`re trying to kill you, but I`m pretty convinced to 'find them all' So here are some things, that been bugging me ALOT: 1. Scan over 20 of standart enemies to complete entry. Ok, its easy for Lancers and Crewmen, but wait... 20 scans of crawlers??? I cant even lock on that thing fast enough before it gets killed, not to mention their spawn rate and size in crowd... 20 for EACH type? I was scanning infested enemies for 2 weeks now and I just barely finished with normal crawlers. Still have to scan more than half of other types... 2. Unscanable objects. There were some threads out there, so here is summary: Death Orb Kubrow Den Hacking Terminals Cryotic Front Mining equipment Forest Butcher Eximus Possibly some other Eximus units, I have never seen any Ancient Healer Eximus, but I`ve done ALOT of infested missions. 3. Scanning speed. I can surely use Helios for faster scans, but you know... he scans his target just as fast, as normal codex scanner, so quite slow. The only good thing is that you can just aim at a target to scan it. But thats not much. What do I want from Codex Scanner: 1.Remove that targeting sequence, its quite useless and makes scanning too hard on small/fast/ small & fast enemies Make it a snapshot. We are space ninjas, darn, we can scan enemies fast. 2. Let us scan DEAD bodies. Why on earth we cant scan a killed enemy? Its logical that we found a new enemy type, killed it and then we inspect it. (We can scan destroyed Mining Machines, so why not) Thanks for reading! Comments and info about unscannable objects are welcome! Edited October 6, 2014 by Vicious_D Link to comment Share on other sites More sharing options...
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