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Suggestion For Codex Scanner


Sifu
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Hi guys, I think not all people are into scanning things, when they`re trying to kill you, but I`m pretty convinced to 'find them all'

 

So here are some things, that been bugging me ALOT:

 

1. Scan over 20 of standart enemies to complete entry. Ok, its easy for Lancers and Crewmen, but wait... 20 scans of crawlers??? I cant even lock on that thing fast enough before it gets killed, not to mention their spawn rate and size in crowd... 20 for EACH type? I was scanning infested enemies for 2 weeks now and I just barely finished with normal crawlers. Still have to scan more than half of other types...

 

2. Unscanable objects. There were some threads out there, so here is summary:

 

Death Orb

Kubrow Den

Hacking Terminals

Cryotic Front Mining equipment

Forest Butcher Eximus

Possibly some other Eximus units, I have never seen any Ancient Healer Eximus, but I`ve done ALOT of infested missions.

 
3. Scanning speed. I can surely use Helios for faster scans, but you know... he scans his target just as fast, as normal codex scanner, so quite slow. The only good thing is that you can just aim at a target to scan it. But thats not much.
 
 
What do I want from Codex Scanner: 
 
1.Remove that targeting sequence, its quite useless and makes scanning too hard on small/fast/ small & fast enemies
Make it a snapshot. We are space ninjas, darn, we can scan enemies fast.
 
2. Let us scan DEAD bodies. Why on earth we cant scan a killed enemy? Its logical that we found a new enemy type, killed it and then we inspect it. (We can scan destroyed Mining Machines, so why not)
 
 
Thanks for reading! Comments and info about unscannable objects are welcome!
Edited by Vicious_D
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I feel what you feel, man. I have a strange "I HAVE to scan them all" urge, and struggled as you do. Although Helios was a big improvement in my scanning life, scanning dead enemies would make it even better!

 

As for unscannable objects, there are some serious problems in this area. Some can be scanned, but not recorded, some are not even in the codex. I would love to see it fixed! 

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I only use scanner in solo-stealth missions.

 

Not that they exist, I just make my own conditions for victory when I'm bored.

 

But I see how this could be implemented into 4 players mission: scan a guarded artefact + extermination. If you will cause alert before scanning the object it will be locked and massive reinforcements come to battle. Hacking would lock spawn points for guards (possibly tamed infested, appearing in "release the hounds" fasion).

 

So, overall I would rather see smart usage of scanner as it is instead of giving it new functions.

 

On the other hand I would also welcome hacking 2.0 with more tiles to spin and real punishment for failing :P

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An idea I posted back when the scanner was new was that you had more like a "meter" or "bar" that you could fill.

 

Make each scan work. No more "completing scans" and waiting for the blue tint. NO. When ever you scan there is a much smaller number that fills up. Lets say you need to scan butchers for "2000 points". Each enemy has 100 points, but if you scan a shorter amount of time, lets say 27 point (27%) they will count. There is no failure involved in the scans.

 

You can't scan one enemy a long time for all the points. You still need multiple scans.

Each and every time you scan matters untill you reach maximum.

 

Say you start scanning that toxic crawler exim*KAAAAAAAAAAAABOOOOOOOOOOOOOOOOOOM* PEEEENTARAAAAAPE NOVA MASTERYERK #1 9001 ow yeaaaaaaaaahhhhhh...

 

Well, you got 58%, that is 58 points on your way towards the end goal, it won't piss you off nearly as much as 0.

Next time, and look who it is? STOMPINGTON PRIME...97% aaaalmost had it... 155 points now. Not 0.

And from there it just gets better.

Edited by Lactamid
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An idea I had. Have a mod that effectively allows you to connect your codex scanner to your weapon sights.

 

You still need to buy codex scanners, you still need to scan for a length of time (perhaps shortening with rank of mod much like Helios' Investigate) but you don't have to swap out.

 

You will be sacrificing some of the mod-ability of the weapon in question, and possibly the weapon-mounted version would have a smaller scanner 'ammo' limit per mission.

 

But you can scan quicker giving more chance before to do so before teammates remove said enemy from this life. And you're a lot less likely to forget to do so before you've done the same... Also, personally for some reason I'm much better at tracking fast/small enemies with weapon sights than the codex scanner, so that'd be one less cause of frustration for the inner completionist.

Edited by Void_Soldier
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An idea I posted back when the scanner was new was that you had more like a "meter" or "bar" that you could fill.

 

Make each scan work. No more "completing scans" and waiting for the blue tint. NO. When ever you scan there is a much smaller number that fills up. Lets say you need to scan butchers for "2000 points". Each enemy has 100 points, but if you scan a shorter amount of time, lets say 27 point (27%) they will count. There is no failure involved in the scans.

 

 

This is a great idea, wierd that I havent found it, I was looking through codex scanner threads before making this one.

Edited by Vicious_D
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An idea I had. Have a mod that effectively allows you to connect your codex scanner to your weapon sights.

Wanted to quote you but voted you up by mistake. Sry, I can't take it off it seems (DE, seriously???? ah well).

 

Anyways, please NO. Helios shouldn't have been done itself, and you even ask for mods that are just as useless as Intruder? I won't laugh, just please no. Helios should have been a proper sentinel (allowing it to scan too is fine, just give it another, real role). People use it for missions when something rare might pop and they don't want to allow the chance to slip by without trying but... honestly, it really needs a true role. It's called Helios so ideas on what it could do (one of these):

  • Blind opponent(s).
  • Paint target(s) for extra dmg or lowered resistance. Either more from time-to-time or a single one but then at least one is always marked? Maybe the more it has this debuff the higher the bonus against it grows? (Capped at X% of course.)
  • Constantly active heat aura for burning enemies getting too close. IF coolant leak is added, it provides an explosive aura of whirling smoke that has x% status chance - thus knocking enemies down time-to-time.
  • Providing X (1-5) extra energy for every globe picked up.
  • Casting ballistic arrows of fire, igniting an enemy at target location. Higher mod level means more arrows (extra arrows deter from the main one but otherwise behave the same - practically an aoe increase at the destination point).
  • As All-Seeing Helios, marks all enemies in a large area so they are shown on map and through walls. This might be bad for weaker rigs so... who knows. Maybe just mark them as shiny dots instead of rendering the full body? Maybe making everything marked including loot? :) Blind the players, yea!

Okay, as for my own ideas for scanner.

Scanner's "sonar" effect that shows enemies even through walls, time to time, should be use for Enemy Sense mod that should be a personal Warframe mod while Enemy Radar, providing radar imaging of enemies around should be the aura version. Enemy sense shouldn't show enemies on radar, just showing them like Scanner every 5-10 seconds (mod level affects range, maybe details, like critical spots). Would work wonders with Lanka and the like (if aiming wouldn't go haywire if you stand close to a wall - game thinks you are shooting where your crosshair intersects the first wall/object). Okay, now for sure, ideas for scanner!

While Lactamid's idea is very good and I'm all for it, it doesn't change the fact that scanning above X points is meaningless (that xp amount is earned much faster by just killing everybody).

  • Dead body: 25points.
  • Live specimen: x4 multiplier.
  • Stealth scan: further x1.5 multiplier.
  • Repeated scan of same specimen: 0.5x, every time so eventually you reach 0 (should not force "at-least-1").

Would be nice if scanning enemies could actually earn us more than the current level. Lore of enemies (akin to some cases like Stalker), role, behaviour, health, armor and shield amounts depending on rank (at least a rough stat), weapons, damage(!) type and amount. Also while synergy is nice, you are better off killing instead of scanning since while someone scans a single target, another can massacre dozens and earn much much more xp. Adding things to his inventory (like in case of scanning the infamous vegetation on Earth) feels weird as long as it's not a "scan" but then what could we use those for?

I could think of something neat. While dead bodies give less points during scanning they could add credit reward (like bloodmoney). The rarer the opponent, the more you get. That would make boss battles a bit more worth it (right now you either go for rare materials... or don't... or to get frame parts which you will get eventually and thus forget about the boss).

 

Anyways, go Helios!

Edited by K_Shiro
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-snip-

If you want ideas for the codex I'll give you some. But this is off topic.

Scanning over the set amount (required) gives you "enemy intel". This intel can be sold on the black market. If there in the future are Faction Orders these might give you quests requiring enemy intel.

Need a BP? Scan the enemy with that weapon, perhaps we could get one that way, or some part of it.

Scan enemies for lore.

Stealth missions needing scanning of enemies to find the "hidden objective".

Scanning enemies affects your damage vs. those enemies via "known enemy" mods.

https://forums.warframe.com/index.php?/topic/318378-sniper-mod-ideas/#entry3596573

 

I've made some threads about this sort of stuff, but I can't pin point all of them now.

Edited by Lactamid
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If you want ideas for the codex I'll give you some. But this is off topic.

Scanning over the set amount (required) gives you "enemy intel". This intel can be sold on the black market. If there in the future are Faction Orders these might give you quests requiring enemy intel.

Need a BP? Scan the enemy with that weapon, perhaps we could get one that way, or some part of it.

Scan enemies for lore.

Stealth missions needing scanning of enemies to find the "hidden objective".

Scanning enemies affects your damage vs. those enemies via "known enemy" mods.

https://forums.warframe.com/index.php?/topic/318378-sniper-mod-ideas/#entry3596573

 

I've made some threads about this sort of stuff, but I can't pin point all of them now.

 

Thats some good ideas you have. All except damage is a go-go and not hard to implement. I wish DE actually implement this.

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Play solo and use a Power Strength Nova build, using Helios without the attack mod can help too(also put Investigator in the first slot).

As for your point 2, i already contacted support, they said its a bug and they are working on it, this was 1 month ago, my guess is that they dont really care much about the Codex.

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Play solo and use a Power Strength Nova build, using Helios without the attack mod can help too(also put Investigator in the first slot).

As for your point 2, i already contacted support, they said its a bug and they are working on it, this was 1 month ago, my guess is that they dont really care much about the Codex.

 

Also Solo Loki or Ash, there are alot of variants how to scan today. I`m talking about what can be done for improvement. I`m already using Helios with Investigator in first slot and no attack mod. Not much of a help, just no need to equip codex scanner, which is no problem, since melee is more usable in such situations and can be used freely with scanner equiped.

About bodies - good to know, thanks. Hope we`ll see that in U15.

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-snip-

If you want ideas for the codex I'll give you some. But this is off topic.

Scanning over the set amount (required) gives you "enemy intel". This intel can be sold on the black market. If there in the future are Faction Orders these might give you quests requiring enemy intel.

Need a BP? Scan the enemy with that weapon, perhaps we could get one that way, or some part of it.

Scan enemies for lore.

Stealth missions needing scanning of enemies to find the "hidden objective".

Scanning enemies affects your damage vs. those enemies via "known enemy" mods.

https://forums.warframe.com/index.php?/topic/318378-sniper-mod-ideas/#entry3596573

 

I've made some threads about this sort of stuff, but I can't pin point all of them now.

 

 

The ideas seem decent (though the "sell enemy intel" seems a stretch - thought about it myself and it feels forced... i mean after a point you can't get new info, then just copy the already existing one - well, that would be logical but then again, blueprints should be all reusable then) - and since the OP is "Suggestion For Codex Scanner", I think it cannot be more "on" topic.

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-snip-

Enemies have orders, and those will always change. Some of it might be "old news" for a faction (common), some might be a little better (uncommon) and some might be important (rare). While there might be little to report on the specifics of a certain unit - this weapon works like that, that armor is resistant to this - I do believe the opposing faction already knows this. There weapons are certainly designed that way.

But what are they up to?

You sell intel and the pay you for your services rather than the intel itself.

I could go on alot about this but we might need to start another thread or take it in a pm.

Edited by Lactamid
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-snip-

Enemies have orders, and those will always change. Some of it might be "old news" for a faction (common), some might be a little better (uncommon) and some might be important (rare). While there might be little to report on the specifics of a certain unit - this weapon works like that, that armor is resistant to this - I do believe the opposing faction already knows this. There weapons are certainly designed that way.

But what are they up to?

You sell intel and the pay you for your services rather than the intel itself.

I could go on alot about this but we might need to start another thread or take it in a pm.

 

 

Its too hard really. Tenno are mercenaries, we are payed for murder and mayhem, not for stealth ninja job to steal info! 

 

Jobs for scanning for info is good idea. Getting a weapon BP from scanning certain enemies - very good idea.

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-snip-

Enemies have orders, and those will always change. Some of it might be "old news" for a faction (common), some might be a little better (uncommon) and some might be important (rare). While there might be little to report on the specifics of a certain unit - this weapon works like that, that armor is resistant to this - I do believe the opposing faction already knows this. There weapons are certainly designed that way.

But what are they up to?

You sell intel and the pay you for your services rather than the intel itself.

I could go on alot about this but we might need to start another thread or take it in a pm.

 

 

Its too hard really. Tenno are mercenaries, we are payed for murder and mayhem, not for stealth ninja job to steal info! 

 

Jobs for scanning for info is good idea. Getting a weapon BP from scanning certain enemies - very good idea.

 

It depth :D We are here to keep balance. If killing is what we need to do that is what we do. If someone is trying to hurt Captain planet we go out collecting flowers and threshcones.

Makes the game a bit more varried.

 

We might need new weapons on the mobs though.

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It depth :D We are here to keep balance. If killing is what we need to do that is what we do. If someone is trying to hurt Captain planet we go out collecting flowers and threshcones.

 

Makes the game a bit more varried.

 

We might need new weapons on the mobs though.

 

 

Go-go planeteers! er... Tenno!

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