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Trolls In Survival Mode


Sync527
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Some people do not know how they work.

As DE hasn't exactly provided info or made a better solution it isn't that strange. Trolls wouldn't be unexpected though.

 

How to solve it in 1 easy step.

Don't have a maximum amount of air.

so.. if the max oxygen cap is removed.. teams consists of loki,nova,vauban,nekros, can practically go till the level cap of 249? with ease? nah,not gonna happen

 

There won't be more "air". Just no air wasted.

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One time I trolled a T1 survival. I was the host and was escorting a newer player through it. I told the newb as long as we don't breach 100% I'm cool, but some people are ardent 30% players. Then another vet started talking trash about how he's top 20 in T2 survival blah blah blah. I told the newb I'll host another but I don't like this guys attitude. I ran around hitting LS just to annoy the guy. He was furious - I was happy.

If I'm trying to go long in a survival, or it's a T4, I'll ask people to accommodate me if I'm the host. If I'm along for the ride I'll do my usual 30%. I won't talk trash if people hit LS at 85%, but I'll be muttering to myself in wonder...

That said I see most trolls in region chat not survival lol

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The problem here is how survival works, more so than the players.

Like having a Nekros be mandatory to go far in T4 runs.

You don't NEED a Nekros for long T4 Survivals. Useful yes (depending on the player), but not mandatory. Nekros lose their effectiveness generally after 30 min, because they are too worried about surviving and not desecrating. Then all you have is a non-effective frame who hopefully brought a decent weapon.

This is the cold reality.

If you play survivals smart, not letting LS go below 40%, and staying in relative proximity to one another, there is no shortage.

Nekros becomes mandatory when you have unskilled, Rambo-like players in your team.

Let's be honest, how often does LS management become an "oh crap! Gotta hit life support!" in the midst of bang-bang, shoot em up, rack up the most kills playing?

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Last night I was running with 4 and under MR players and one activated it at 90%. I just politely said, please don't activate until under 70 at the highest, he nodded and everything went well. Communication?  Hell I used to activated them quickly when I started out. 

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Last night I was running with 4 and under MR players and one activated it at 90%. I just politely said, please don't activate until under 70 at the highest, he nodded and everything went well. Communication?  Hell I used to activated them quickly when I started out. 

Ok... What if all players understand what everyone in the squad is saying but there's still that one player that activates too soon?

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Ideally life support should be a solid value and not a percentage. A number that can go above 100 so we do not have this issue.

 

I think there might be some science behind that one(in WF I know right?) having too much oxygen within an area can be just as bad/harmful as too little.

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You can usually tell by their mastery rank.... you have to expect everyone below mr 3 to just not know any better.

It happens when you play with randoms.

 

:/

 

mastery rank have nothing to do with understanding of game mechanics.

 

onptopic: i understand its annoying and hopefully DE will make a mandatory tutorial for new players how to play survival. but all we can do now is trying to tell them (in a nice manner ofc) when to activate them.

 

 

I'm thinking something like Smite, it won't let you play a game with real people without playing a tutorial for that game mode.

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Some people do not know how they work.

As DE hasn't exactly provided info or made a better solution it isn't that strange. Trolls wouldn't be unexpected though.

 

How to solve it in 1 easy step.

Don't have a maximum amount of air.

so.. if the max oxygen cap is removed.. teams consists of loki,nova,vauban,nekros, can practically go till the level cap of 249? with ease? nah,not gonna happen

 

There won't be more "air". Just no air wasted.

 

the only problem with the said team is bcoz there is a cap for max oxygen, imagine someone on that team having carrier as sentinel, sentinel sucks up the capsules that supposingly gives 4% air by everytime the air drops by 1%, so, yeah tons of wasted air. if there is no cap, the said team could go up to hours without even trying. those that have done trying the said team or other team that resembles this would understand

 

Edit: just in case u still dont get it, we lasted 40min. with nekros spawning capsules. just capsules.. we dont even need to run for the pods till 45min. the power of desecrate

Edited by tennoninjahunter
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the only problem with the said team is bcoz there is a cap for max oxygen, imagine someone on that team having carrier as sentinel, sentinel sucks up the capsules that supposingly gives 4% air by everytime the air drops by 1%, so, yeah tons of wasted air. if there is no cap, the said team could go up to hours without even trying. those that have done trying the said team or other team that resembles this would understand

 

Edit: just in case u still dont get it, we lasted 40min. with nekros spawning capsules. just capsules.. we dont even need to run for the pods till 45min. the power of desecrate

 

 

The LS-pillars and the drops are there what ever you do. How you use them is your own decision.

If you look at what you're doing and closely monitor the air meter you can achieve the same result as what I'm suggesting. The handout is the exact same one. You won't be given more air. Just that when you activate the LS-pillars or pick up the LS-packs the meter goes "over 100%" (which should probably have been measured in time from the start but that is another topic).

 

Imagine a cup that can only hold x amount of water. There is a small hole in that cup through which the water is constantly running out at a steady pace. Now imagine you getting small amounts of water every now and again to fill it with. Right now you job is both to fill that cup and keep it from spilling over.

That is what we have now.

 

Now imagine a gigantic cup, with the exact same sized hole making the water run out in the same pace. You get the same amount of water every now and again, there is no change. The only thing you don't have to worry about is it spilling over, because it can't.

in this case we will skip gravity creating more preasure on it making the water run out faster, but nice of you to think about that...if you did ;)

 

Yes it might make it easier, it is a more forgiving system. I never argued against that. Just that it would get rid of people trolling and wasting LS by activating them too soon.

 

What I think you're trying to get at is the effect of how enemies drop LS-packs and that they would stack up too much. You only get the air when you pick them up, so there is still 0 difference in what is handed out. If you pick them up and waste air, that is how you play, not the mechanics of the game punishing you.

 

IF by killing enemies we would automatically receive air without the choice of picking up packs then it would matter, but as that is not the case there is no change.

 

Now if there is something that I have missed please do enlighten me.

Also are you trying to explain how there is a toll on pickups with carrier and by removing it things would be broken or are you talking about something else?

Edited by Lactamid
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The problem here is how survival works, more so than the players.

Like having a Nekros be mandatory to go far in T4 runs.

You don't NEED a Nekros for long T4 Survivals. Useful yes (depending on the player), but not mandatory. Nekros lose their effectiveness generally after 30 min, because they are too worried about surviving and not desecrating. Then all you have is a non-effective frame who hopefully brought a decent weapon.

This is the cold reality.

If you play survivals smart, not letting LS go below 40%, and staying in relative proximity to one another, there is no shortage.

Nekros becomes mandatory when you have unskilled, Rambo-like players in your team.

Let's be honest, how often does LS management become an "oh crap! Gotta hit life support!" in the midst of bang-bang, shoot em up, rack up the most kills playing?

 

happens to me sometimes when I get too much into fun of killing stuff and noone else cares about air....

[holy crap we dropped low where is closest capsule? <rush toward it, activate it and then go back to killing>]

 

If it's a problem to do it with pubtards, then find a friend.

99d5786f98d609dcd9b89acdb70909cd.png

No nekros.

 

that reminded me one nice run with my friend in void t1 survival he entered with Zephyr and I was with Mag Prime I believe...

we got to 40mins(nearly a latron set in single run) at ease and then got forced to leave because friends computer freezed and there was a possibility of him getting crash and we wanted to keep loot.....

 

but still was quite good with air and everything....

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mastery rank have nothing to do with understanding of game mechanics.

MR1-3 bracket consists primarily of players who are less than a week into the game.

 

Did you know how to survive like the Founders when you were less than a week in?

 

 

ofcourse not but i believe it isnt really great to showe everyone over one edge. i know many in that rank are ''newbs'' but some people likes to stay there (idk why but they have their reasons). I didnt even play survival when i was new (i was afraid of it tbh) so to answer you: no i had no idea how to play survival but if i would i would try to do some research about it.

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they are not trolling they are just some new player.

New or not...if I tell that person 3 times within 3 minutes to stop activating the life supports...and I do it in a friendly way and even give him/her a reason why NOT to do it...and they CONTINUE doing it...I will get angry.

In moments like that wish there was an honor/infamy system where you could at least give them a nudge or something.

I feel like MANY people that do this only do this so they can quit the mission whenever THEY WANT TO while totally disregardind the 3 other guys. Basically if I tell you to stop and you continue I will instantly assume that you are a $&*^ and I will do my best to never meet you again.

Edited by Shehriazad
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they are not trolling they are just some new player.

I was playing with a mastery rank 15 Ash yesterday who just abused the hell out of the oxegen. Granted, some are new players and I try to communicate with them and let them know. Other times people just periodically hit life support and I have no idea if it's a troll or if they just want a quick game....but I don't see a plausable reason for making survival "quicK". I've always seen it as the game type everyone goes to for keys, materials and possibly ranking up a frame/weapon. 

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So pods can be activated immediately and respawn far faster, so that air supply becomes a non-issue?

 

 

I've pretty much came up with a mode similar. Just a either a whole new map set of a big huge battle field and billions of enemies with bosses mixed in and mini bosses, or just fight until you cant fight no mo. And the amount of kills total gives you the reward. Like 400 for the first reward 800 for the next and so on and so on. Kinda like a reverse extermination.

 

 

 

 

 

 

 

 

Actually, I quite like that idea. Would allow us to have the Survival mode that we wanted, where we are fighting constantly against tougher and tougher enemies, not fighting the air supply.

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So pods can be activated immediately and respawn far faster, so that air supply becomes a non-issue?

Actually, I quite like that idea. Would allow us to have the Survival mode that we wanted, where we are fighting constantly against tougher and tougher enemies, not fighting the air supply.

So much. Just drop me on a ship/in a tower/on a planet and let me kill things till I can't anymore.

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You misunderstand my meaning. Think about it this way: If all the available spots for pods are full, more will not spawn until one of the spots becomes unoccupied. By removing the cap on the air supply, you'll allow people to use pods sooner, which frees spots sooner, which makes the pods spawn sooner.

Except when all the spots are taken one of the life supports is randomly activated to make room for the new spawn pods.

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  • 3 weeks later...

@WaRDeMoN787 There is a reason why in our clan we call this kind of mission: survi-farm :)

Then, I think it fair to at least notify other players what you're going to do OR play with players who are familiar with what you are doing, instead of confusing a group of randoms. Woudln't you agree?

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