LGear Posted October 7, 2014 Share Posted October 7, 2014 I heard this on the latest Devstream right now (took me a while before I could watch it), and this one makes me especially giddy especially since they revealed the revamped melee that allows for air attacks earlier (killing a flying Hellion with an Orthos made me smile). I'm just really hoping that the difficulty of actually attacking Lephantis' weakpoints in melee is balanced somewhat to make it equally as viable as using guns. For instance, making Lephantis' weakpoints take double the damage from melee weapons or something, so that we strike it harder in melee but is tempered by it being more difficult to do. Can't wait to shank Lephantis using my Skana though, this'll be a good challenge :) Link to comment Share on other sites More sharing options...
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