7grims Posted October 7, 2014 Share Posted October 7, 2014 (edited) Recently we heard the dev's talk about the Focus system being put on a hold. The main problem seem to be it was making frames and weapons even more unbalanced and even more godlike, totally game breaking. I'm making this suggestion in the hopes it isn't as game breaking as it was initially thought of, and it could work for balancing the game difficulty at the same time. Right now, high level players and even middle level players have no reason to go to easy planets like mercury and venus, nor to stay around middle difficulty planets, cause there's simply no challenge. This system I made up hopefully will create an handicap so players can find challenge at all levels. The idea would be for the mods to activate only in the presence of higher enemies. So if we would go with a full maxed and modded frame to mercury, we would only have the first set of mods active. This system also enables the frames and weapons to raise up in endless mission types like survival and defense, were each tear of mod sets would activate as the enemies get stronger. In the image I make the example of a frame set up menu, but the same system would be in all weapons and pets. ------------------------------------------ I would also like to see a system, were the planet nodes get reduced to a minimum. It is nice to have so many nodes and planets when you are completing the star chart to unlock all the planets, it gives content and stuff to do to the players, but it quickly ends up. And after you unlock everything, there is simple too many nodes everywhere, separating the players, making the feel nobody is playing anywhere. I have no idea how to reduce this node problem, that should append right after you unlock all the star chart, but it would be nice to have it in a system that just reduces the mission types to 1 type per planet, maybe a recommendation system, or a most popular node system. No more 3 defenses and 5 survivals missions on the same planet with almost the same enemy difficulty. Edited October 7, 2014 by 7grims Link to comment Share on other sites More sharing options...
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