Eyeless Posted October 7, 2014 Share Posted October 7, 2014 (edited) "What’s the deal with Excalibur Rebalance? Although our changes to Excalibur were not planned for release we’ve gone over his powers a lot more, and have since made a few other adjustments. Radial Blind’s changes are coming back, but his rays of light will no longer mysteriously penetrate through all solid objects. Instead they’ll be blocked by...well...anything that light normally couldn’t pass through. We’ve also made given Super Jump a small radial stun, plus mid-air invisibility. Radial Javelin will now spawn closer to its targets instead of permeating out from Excalibur, and has also had its target limit removed. As with any work in project these adjustments are definitely still subject to change, but we’ll make sure to give you the full breakdown as we get closer to seeing his new and improved attacks go live." Link~ https://warframe.com/news/devstream-38-overview With U15 literally right around the corner, I can't help but feel a certain sense of dread for the future for what has been among my few favorite frames. Radial Blind is fine, but it's the other three powers that worry me. Slash Dash wasn't mentioned at all, and it has three clones of it that are superior in every way. (Rhino Charge, Tail Wind, Tidal Surge) Super Jump, can you imagine trying to use this in a lot of levels? More of a 'Super Concussion' because I can imagine players frantically banging their heads into the ceiling for a quick and easy short-range stun to try and drop even a little enemy aggro as high level enemies fill them with holes. Radial Javelin is simply getting its target cap removed with some consistency given to the way it targets enemies. That's it though. It's still simply a flat damage ult that sees severe fall off against anything past level 30 and barely gets past 40 with Blind Rage, if even. There have been numerous very good threads for perhaps over a year now listing fantastic ideas to rework these abilities and to make Excalibur relevant in the face of all these newer frames, but I don't see any of this present in these proposed changes. Things like Blatant Fool's idea to make Radial Javelin conjure a bunch of swirling blades you could target individual enemies with as they spun around you, or use like normal javs, or even just adding punch-through and finisher damage to the Javelins! Turning Super Jump into an overcharge mechanic that physically enhanced Excalibur so he could run faster, jump higher, gain stamina and melee damage increases, and possibly gain a defensive buff or two, that's a lot more practical than banging your head on a wall for a small stun that Radial Blind does better in every way. Heck, Slash Dash could simply count towards your combo meter or at least increase its duration for every enemy struck. Or allow you to chain it between enemies if the enemy struck doesn't die, allowing for quick successive dashes across the field as a fancy escape maneuver. Something... A goldmine of ideas on this forum for months now, but this upcoming, oh so small buff, I don't know guys. I'm not feeling confident about this at all. There's even been this thread up for a few days now https://forums.warframe.com/index.php?/topic/320061-excalibur-soon-to-come-nerf/ That initially criticizes the nerfing of Radial Blind but goes on to list some ideas from numerous players that'd be far more useful than what we're likely to get. Radial Blind getting nerfed isn't the problem though, it's Excalibur getting too little for the rest of his abilities in return from DE's own proposed and likely impending buff that has me concerned for this game's Flagship Frame. Edited October 7, 2014 by Hastur609 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now