MKDLMR Posted October 8, 2014 Share Posted October 8, 2014 I'm sure this topic has been covered many times in the past, but I would like to share my thoughts and suggestions: DNA Integrity Depreciation: While I do not like this mechanic I believe that if the Kubrow is not usable it's DNA integrity should not degrade. This includes the maturity process and recovering from stasis. Carrier Parity: Yep, another Carrier comparison! The Carrier is, from my observations, the most common sentinel/companion. I believe that the Kubrow scavenge mod should have a similar affect to vacuum, but instead of vacuuming the Kubrow would actively run over items, picking them up, whenever it was not otherwise engaged (large pick-up radius?) Scavenge Improvement: I'm not sure how often this occurs, but my Kubrow rarely opens lockers even if we're not near enemies or otherwise engaged. DNA Stabilizer Cost: I'm going to get some flak for this, but I would like to spend my credits on other things. Lowering the cost to about 5K per stabilizer would be ideal (the average for an alert mission?), but even a drop to 10K per stabilizer would be a nice change. Anyway, thanks for all the fun times! Let me know what you think, and be nice! :-) Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted October 8, 2014 Share Posted October 8, 2014 One improvement I'd like to see is it's AI and Movement. I remember in the Devstreams teasing the Kubrows they showed wallclimbing/running animations, but right now whenever they fall in a pit they just wait until I'm farm enough for them to teleport to me. Link to comment Share on other sites More sharing options...
weak_man_small_hands Posted October 8, 2014 Share Posted October 8, 2014 Carrier Parity: Yep, another Carrier comparison! The Carrier is, from my observations, the most common sentinel/companion. I believe that the Kubrow scavenge mod should have a similar affect to vacuum, but instead of vacuuming the Kubrow would actively run over items, picking them up, whenever it was not otherwise engaged (large pick-up radius?) I don't know of anyone else notices, but Feral Kubrows actually grab items and carry them into their dens on Earth. Maybe we could incorporate that into our Kubrows, grab stuff and bring it to us. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 8, 2014 Share Posted October 8, 2014 (edited) DNA Stabilizer Cost: I'm going to get some flak for this, but I would like to spend my credits on other things. Lowering the cost to about 5K per stabilizer would be ideal (the average for an alert mission?), but even a drop to 10K per stabilizer would be a nice change. Anyway, thanks for all the fun times! Let me know what you think, and be nice! :-) Dude, 6 DNA Stabilisers cost 10K, that's good enough for me.. Why do all the million credit owners act like they only have a few thousand credits? Not saying you're one of them.. Edited October 8, 2014 by LunarEdge7 Link to comment Share on other sites More sharing options...
LunarEdge7 Posted October 8, 2014 Share Posted October 8, 2014 (edited) Hope I checked before I talked xD Edited October 8, 2014 by LunarEdge7 Link to comment Share on other sites More sharing options...
Imaru Posted October 8, 2014 Share Posted October 8, 2014 Pretty sure this belongs in feedback. Regardless, I agree with you on pretty much all of these points, save the cost of stabilizers. For 75k credits you get six of them, and you only need to use them every 4 days (they each restore 40% integrity) so 75k credits gets you almost a month of playing with your dogs. Link to comment Share on other sites More sharing options...
Nightstalker6-4 Posted October 8, 2014 Share Posted October 8, 2014 id like to see the kubrows attack more aggressively, when my kubrow was leveling up it would attack everything without hesitation but once it maxed out it seems it wont attack unless i fire at a target. ive seen my kubrow literally stand next to enemies and do nothing until i shot at them. Link to comment Share on other sites More sharing options...
Dalawantahr Posted October 8, 2014 Share Posted October 8, 2014 There's always a trade-off if you use something, in this case a Kubrow. There's an upkeep cost, you now have to manually pick things, etc. But I gladly choose my Raksa Kubrow any day over any other companion, even Carrier, her CC and damage offset any downside she might have. And pls no to item fetching, unless it's an add-on thingy that automatically sucks, I rather have my kubrow do her thing, ready to pounce at a moment notice. Link to comment Share on other sites More sharing options...
Ov3rd0se Posted October 8, 2014 Share Posted October 8, 2014 No one going to bring up how stupid the stasis recovery thing is? Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted October 8, 2014 Share Posted October 8, 2014 Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
RoboDoge Posted October 8, 2014 Share Posted October 8, 2014 Only Kub improvement i would like to see would be that we can kick them out of airlock. And by kicking i mean, literary kick them out. Link to comment Share on other sites More sharing options...
Kuestenjung Posted October 8, 2014 Share Posted October 8, 2014 I don't know of anyone else notices, but Feral Kubrows actually grab items and carry them into their dens on Earth. Maybe we could incorporate that into our Kubrows, grab stuff and bring it to us. That´s why I think we will get a new Kubrow some day with the ability to grab items, but I bet the Forum will then be flooded with hate/dislike threads because he can ( probably ) only grab 1 item at the time and not everything in range like Vacuum.. Link to comment Share on other sites More sharing options...
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