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You Know Why We're Going To Be Facing All These Balor Formorians Now?


ROSING
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Unlike interception and soon-to-be-implemented excavation, hijack mission only fits in Ceres because it's the shipyards.

 

So It's stuck in that planet and since not much rewards are given... almost no one goes there except for unlockers

Edited by GaiaNyix
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ever since DE introduced endless def and then later survival with stacking rewards

 

that's basically all anyone plays, besides the void missions for prime parts

 

then DE has a poll about which missions ppl like most/least and SURPRISE, the most rewarding loot missions top the list and everything else drags the bottom

 

=/

 

if DE would just rework endless mission rewards to be not 'THE BEST' in the game, and give other missions valuable rewards to compensate, then i think we'd see ppl playing a much larger variety of the mission types

 

IMHO the hijack mission was one of the best designed missions for an event, it was relatively short, and all event rewards were obtainable by a competent team, but required intense teamwork for a highscore, it even had stretch goals, why it wasn't voted the best event blows my mind (while cryotic front was a neat new mission, the event was an awful grind and had tons of problems with tile layout and spawning)

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ever since DE introduced endless def and then later survival with stacking rewards

 

that's basically all anyone plays, besides the void missions for prime parts

 

then DE has a poll about which missions ppl like most/least and SURPRISE, the most rewarding loot missions top the list and everything else drags the bottom

 

=/

 

if DE would just rework endless mission rewards to be not 'THE BEST' in the game, and give other missions valuable rewards to compensate, then i think we'd see ppl playing a much larger variety of the mission types

 

IMHO the hijack mission was one of the best designed missions for an event, it was relatively short, and all event rewards were obtainable by a competent team, but required intense teamwork for a highscore, it even had stretch goals, why it wasn't voted the best event blows my mind (while cryotic front was a neat new mission, the event was an awful grind and had tons of problems with tile layout and spawning)

 

I agree. But would adding in an attractive reward be the only solution to making this popular again?

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I was playing Hijack today to farm beacons, it was fun, I like the idea.

 

However, since the goal is pretty much to act as a bullet attractor so the core isn't blown up, my Banshee who uses wet noodles as armor doesn't like it as much as a Rhino would lol.

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i think noone plays them missions unless they havent cleared the node

the only nodes active is survivals and sechura to lvl tons of gears

 

but its great since grineer unleashed this %&^morians for us to get archwing and fight in space

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hijack is an annoying mission with no benefit. You get more from doing other missions than you do from a mission where you can't stray far from the objective at all. Lets not forget its difficulty. Not the most enjoyable, or fun.

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Farmed it for a while for beacons because you can/could maintain the thing forever with a Trinity.  I think they said they patched that though, which is a real shame (for the game mode anyway, no one is going to play it at all any more).

 

Maybe they should make it have a disproportionately high chance of Prosecutors.

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It's because nobody has been running Hijack missions to prevent the cores from being made since Tethra's Doom.

Like seriously, do people even play those missions any more, for fun or otherwise?

 

We wouldn't be dealing with any Formorians if the Lotus had just allowed us to blow up those damn reactors on the ground so the Shipyards could take some mighty beating that would have taken the Grineer years to repair and halted their Formorian production.

 

But NOPE. Apperently a dwarf plannet filled with nothing but toxins and automated Grineer war factories has such an important and delicate eco system that we can't let any harm come to it. Likewise apperently there are thousands of invisible workers manning these factories, who we can't let die either.

...

This all makes more sense when you remember that the Shipyards were original supposed to be on Earth (hence why Vay Hek's boss battle takes place there) and that the Prosecutors were original supposed to be harmless Grineer workers.

 

Also there is most likely some horrible thing being developed in the Corpus facilities on Pluto since barely any Tenno is running missions there either, to keep the Corpus under controll.

Yeah something really needs to be done to get people out of defense, survival and void again and back into the higher level planets and other mission types.

 

Talking about new ideas for missions.

What ever happend to Scott's idea to make Sabotage more complex by forcing players to carry around fuel rods which weaken them?

Edited by Othergrunty
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They are a pain to solo, no randoms every join them, and they offer no special rewards.

 

Hijack was neat but there's no reason to do them other then to clear the mission node.

 

Perhaps if all standard missions offered a random completion reward at the end there would be more interest in playing regular mission nodes. 

 

If they wanted to specifically make Hijack more popular all they need to do is make it so Hijack missions pay off a guaranteed random beacon type as a completion reward. This is a Ceres specific mission type so it fits.

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