Jump to content

Update 14.10.0


[DE]Rebecca

Recommended Posts

14.10.0

 

xi6UcgL.jpg

 

Additions:

  • Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!
  • Blind Justice: a new Nikana Stance has arrived!
  • We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.

Changes:

  • Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.
  • Global Chat channels will now be automatically rejoined if they were active before a player disconnection.
  • Improved the loading screen performance which should resolve a large hitch seen at around 75% completion.
  • Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won't retroactively affect previously placed teleporters that were scaled.
  • Improved the performance of numerous Gas City tilesets.
  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for Criticals.

 

Fixes:

  • Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.
  • Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
  • Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.
  • Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions.
  • Fixed an issue with certain Aura Alert missions being uncompletable.
  • Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.
  • Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.
  • Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.
  • Fixed the Stalker taking shield damage during his intro and outro animation sequence.
  • Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.
  • Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported here: https://forums.warframe.com/index.php?/topic/314270-elara-jupiter-pickup-bug/

 

Link to post
Share on other sites

Ooh, that ellipse caused quite the suspense. Was eager for this week's update, and it looks like it contains quite a bit! Thanks! Here's redtext for everyone to view...

 

rmDz85J.png

 

Also, something is going on... (FIXED NOW)

 

puozLge.png

 

dJ50Fqa.png

Link to post
Share on other sites
 

 

 

Additions:

  • Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!
  • Blind Justice: a new Nikana Stance has arrived!
  • We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.

Changes:

  • Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.

 

740fcddcbe7c42437e5f735ea80a2d81.jpg

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...