Keyza Posted October 9, 2014 Share Posted October 9, 2014 (edited) Hey guys, first feedback thread here so take it easy on me. First of all when I'd like to say that the concept of the stance is simply amazing, I was ecstatic when I first saw the animations and I imagine most of us were. It was Raiden-esque and it was beautiful. In the game however, I felt that the 2nd strike looked a little clunky and took away part of the elegance that was behind the stance. To me it looks as if the wielder had overstepped the strike, and it looks a little as though it had stumbled. I think this may be due to the step the left leg took in order to reposition for the animation of the next strike. Would love to hear if anybody else felt the same ? Or is it just me. http://youtu.be/1WpnI7xG8A8?t=44s Slowing the video down to 0.5 helps to see that step the left leg took. Disclaimer: I did not create the gif or video. Edit: New video for a better view of the "stagger". Edited October 9, 2014 by Keyza Link to comment Share on other sites More sharing options...
ROSING Posted October 9, 2014 Share Posted October 9, 2014 Also, I don't think Blind Justice uses the finisher shown in the gif; I tested it out using Ash's Teleport finisher and using stealth attacks, and he used the same animations as the other katana attacks. Was it too difficult to implement into the game or was this just an accident? Link to comment Share on other sites More sharing options...
-CM-Zura Posted October 9, 2014 Share Posted October 9, 2014 I tryed all the combos whitout even a single mod behalf the stance it self it hits like a train to preform the finisher strike or counter finisher I did not get the new finisher im alitle upset about that Link to comment Share on other sites More sharing options...
BritishBob Posted October 9, 2014 Share Posted October 9, 2014 After watching the vid, the thing that stands out ot me is you slide... Backwards on that second strike, not only is it a bit too exaggerated but the positioning looks wrong... Link to comment Share on other sites More sharing options...
Umbra_Asterism Posted October 9, 2014 Share Posted October 9, 2014 Also, I don't think Blind Justice uses the finisher shown in the gif; I tested it out using Ash's Teleport finisher and using stealth attacks, and he used the same animations as the other katana attacks. Was it too difficult to implement into the game or was this just an accident? That doesn't look like a finisher, it looks more like a stealth attack. Link to comment Share on other sites More sharing options...
Keyza Posted October 9, 2014 Author Share Posted October 9, 2014 Updated the video for better showcase of that stagger. http://youtu.be/1WpnI7xG8A8?t=44s Link to comment Share on other sites More sharing options...
ROSING Posted October 9, 2014 Share Posted October 9, 2014 The stealth attack is (or at least should be) the same as the back finisher. Either way, Blind Justice's animations for stealth/finisher attacks are the same as the ones for Decisive Judgment and Tranquil Cleave. Link to comment Share on other sites More sharing options...
taiiat Posted October 9, 2014 Share Posted October 9, 2014 there isn't a single Stance that's as fun to use as it is to watch someone use in a perfectly setup predesigned situation. that's what happens when you have Melee that's about button mashing, and no actual Combo's. i'll leave it at that. Link to comment Share on other sites More sharing options...
ROSING Posted October 9, 2014 Share Posted October 9, 2014 Apparently Geoff (the lead animation designer) has been apprised of the fact that the finisher was not updated; hopefully we can expect to see it soon! Link to comment Share on other sites More sharing options...
Keyza Posted October 9, 2014 Author Share Posted October 9, 2014 there isn't a single Stance that's as fun to use as it is to watch someone use in a perfectly setup predesigned situation. that's what happens when you have Melee that's about button mashing, and no actual Combo's. i'll leave it at that. Truth. Link to comment Share on other sites More sharing options...
manub Posted October 12, 2014 Share Posted October 12, 2014 (edited) small remark, the sliding attack uses the normal grip instead of the reverse one, this could be changed as the normal basic combo has some kind of reverse grip spin attack (though i know spin attacks are all pretty much the same except their names) otherwise, no complaint, very fun stance to use Edited October 12, 2014 by manub Link to comment Share on other sites More sharing options...
[DE]Draice Posted October 14, 2014 Share Posted October 14, 2014 At the moment, finishers are tied into the weapon category rather than the mods. Our Devs are currently investigating how to expand the functionality to enable mods to support finishers as well, so the new finisher animations will be hooked up in the near future. I've passed this forum post onto the animator who designed the movement set to review your other feedback. Link to comment Share on other sites More sharing options...
Pendragon1951 Posted October 14, 2014 Share Posted October 14, 2014 In regards to obtaining the stance I think, IMHO, is like giving the community the finger when you take a "Uncommon" mod and attach it to the two most rng based entities, The Stalker and Transmutation. I don't mind a challenge like killing a boss for something, but this is really unfair to the community. I really don't understand DE's logic sometimes, you have these really cool things you want us to use and you put them behind tall RNG walls? Link to comment Share on other sites More sharing options...
Keyza Posted October 14, 2014 Author Share Posted October 14, 2014 At the moment, finishers are tied into the weapon category rather than the mods. Our Devs are currently investigating how to expand the functionality to enable mods to support finishers as well, so the new finisher animations will be hooked up in the near future. I've passed this forum post onto the animator who designed the movement set to review your other feedback. Thanks ! Greatly appreciated :) Hope to get some conversation between community and Dev soon about the stance ! Link to comment Share on other sites More sharing options...
Shad0wWatcher Posted October 16, 2014 Share Posted October 16, 2014 Everything always looks better from a different camera angle. Link to comment Share on other sites More sharing options...
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