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Posted (edited)

I was thinking: Instead of having the usual old "Wait until the end of the mission to get random Prime part" shenanigans...why not have a chance of having a Prime weapon part drop from a locker?

 

With the amount of Primed gear increasing, the end of mission reward tables are becoming decidedly more crowded, which necessitates more and more grind to get the parts you want. Having weapon parts show up in lockers would not only help resolve those issues, but it would also give players a really nice incentive to go through lockers and explore the maps.

 

And besides, the most logical place to find weapon parts would be in lockers...or even vaults, no?

 

Edit: An alternative idea would be to have a Weapons Cache or Weapons Vault on Void maps, that when unlocked or found, would always reward players with at least one Prime Weapon part or BP in a manner similar to how Corrupted mods are rewarded to players in Derelict / Vault runs.

Edited by MirageKnight
Posted

I was thinking: Instead of having the usual old "Wait until the end of the mission to get random Prime part" shenanigans...why not have a chance of having a Prime weapon part drop from a locker?

 

With the amount of Primed gear increasing, the end of mission reward tables are becoming decidedly more crowded, which necessitates more and more grind to get the parts you want. Having weapon parts show up in lockers would not only help resolve those issues, but it would also give players a really nice incentive to go through lockers and explore the maps.

 

And besides, the most logical place to find weapon parts would be in lockers...or even vaults, no?

 

 

Lol no, 1 prime part per mission. Don't try to reduce the grind, it's already very casual.

 

Lol, prime parts in a locker HAH!

 

What next? Warframe parts in a locker? Or in a Feral Kubrow maybe?

Posted

I'll stop you there and say that lockers are a bad idea because they are world drops, this increases thje risk of an item falling thru the world if the host is laggy, and is the reason we only get items at the end of the mission.

 

 

UNLESS* your idea is that they emerge at the side of the screen like when you get stuff via survival / excavation, in which case, I'm all for it

Posted

Lol no, 1 prime part per mission. Don't try to reduce the grind, it's already very casual.

 

Lol, prime parts in a locker HAH!

 

What next? Warframe parts in a locker? Or in a Feral Kubrow maybe?

 

That's the best you can come up with? A counterpoint relying on a strawman fallacy? Really? *shakes head*

 

I'll stop you there and say that lockers are a bad idea because they are world drops, this increases thje risk of an item falling thru the world if the host is laggy, and is the reason we only get items at the end of the mission.

 

 

UNLESS* your idea is that they emerge at the side of the screen like when you get stuff via survival / excavation, in which case, I'm all for it

 

 

We get physical ammo drops and resources from lockers don't we? However, I do see your concern with regard to lag. I also suggested the idea of a Vault you could open up. It could then give you Prime Weapon parts roughly akin to how we get Corrupted mods currently.

 

The reason I initially suggested lockers is because of the relative ease of implementation. 

Posted

Lol no, 1 prime part per mission. Don't try to reduce the grind, it's already very casual.

 

Lol, prime parts in a locker HAH!

 

What next? Warframe parts in a locker? Or in a Feral Kubrow maybe?

I can't tell if you're being sarcastic or not.

Posted

I was thinking: Instead of having the usual old "Wait until the end of the mission to get random Prime part" shenanigans...why not have a chance of having a Prime weapon part drop from a locker?

 

With the amount of Primed gear increasing, the end of mission reward tables are becoming decidedly more crowded, which necessitates more and more grind to get the parts you want. Having weapon parts show up in lockers would not only help resolve those issues, but it would also give players a really nice incentive to go through lockers and explore the maps.

 

And besides, the most logical place to find weapon parts would be in lockers...or even vaults, no?

Good thinking, I like this idea.

Posted (edited)

Let's be realistic here. In what kind of world would they just put a rare and valuable weapon component in a locker, let alone one that can be opened by anyone at any time? Seriously, tell me what world this exists in.

 

An armory, sure fine. But irrespective of how the prime part is given. 1 per mission is a fair standard. Yes, RNG sucks. I got 10 Mag P BPs in a row. On T3 Exterminate. It can happen. However, that's just luck. It's silly to guarantee a prime part, because how DE makes money is through the purchase of Prime Access packages. They make money when players choose the easier way of just BUYING something, instead of farming for it.

 

If you take grind away, DE loses money and that means you don't have a game to play. Someone has to pay the salaries of the devs, the costs of running the company and the game itself.

 

If you want to pick up the slack go right ahead and then you'll be able to get as many prime parts as you want from as many lockers in the game.

 

But I don't think this is a good idea and the vast majority of people don't mind the current grind. So again, NOPE, everything is fine.

Edited by Semshol
Posted

Source please!

 

The number of complaints is not 5/10 per page, that is my source. The only time you see a high number of complaints is than during the initial phases of prime access where every over-entitled individual believes that just because they spent 20 void keys, they deserve to get every prime part.

 

I'm on my 6th Nyx Prime BP and 2nd Chassis, 3rd System. The fact is, it's all random and people need to accept that.

 

Most people do. They spend their keys quietly, then wait for runs. The only ones who come here to complain are those who want things handed to them with 0 effort. So they will find ways to try and reduce grind. i.e. LOL a prime part dropping from a locker.

 

Anyway, as I've stated in other posts where players try to reduce grind:

 

Onus of proof lies with the one suggesting. Every suggestion that reduces grind and therefore eats into DE's income, should come with economic proof that the suggestion will increase revenue for the company. Without this proof, I will immediately shoot down ANY opinion expressed since it is not worth considering.

Posted (edited)

 

We get physical ammo drops and resources from lockers don't we? However, I do see your concern with regard to lag. I also suggested the idea of a Vault you could open up. It could then give you Prime Weapon parts roughly akin to how we get Corrupted mods currently.

 

The reason I initially suggested lockers is because of the relative ease of implementation. 

 

Main reason i was worried about locker drops is that as you might recall  back in the day warframe parts dropped similarly but from bosses, in ruby orbs, and those fell thru the map waaaay too often, and  it would be a shame to finally find a locker with a prime part, only to have the thing fall through he map even if it is a slightly less plausible thing now

Edited by Somedude1000
Posted

Wouldn't mind better void exploration to acquire parts of prime weapons and gear, something more than merely finding a vault; and it'll be much more cooler than merely seeing our prime part blueprint "reward" at the end screen... Wouldn't hurt to see some player involvement in determining the part reward too.

 

Off path secondary mission objectives to find and complete...

Orokin Data Centers - Defend the console to add a part blueprint to the end mission rewards; find and plug in specific data masses in the level to set the part type to gain, otherwise a random part type blueprint is outputted.

Orokin Foundry - An rare Orokin foundry with a half finished part, defend the foundry while it finishes manufacturing whatever part was still in construction. Kill enemies for materials to progress part construction, different materials alter what kind of part gets produced. Adds a completed part to the rewards.

Orokin Vault - A vault, which unlike a Orokin derelict vault, doesn't (does?) require a dragon key to open. Holds forma (BPs), and possibly other caches of rare materials. I see this as a always there bonus in addition to the objectives I've mentioned above.

 

... Something like that, to expand gameplay, reduce dilution, and give the void more value than reskinned mission modes.

Posted

The number of complaints is not 5/10 per page, that is my source. The only time you see a high number of complaints is than during the initial phases of prime access where every over-entitled individual believes that just because they spent 20 void keys, they deserve to get every prime part.

 

I'm on my 6th Nyx Prime BP and 2nd Chassis, 3rd System. The fact is, it's all random and people need to accept that.

 

Most people do. They spend their keys quietly, then wait for runs. The only ones who come here to complain are those who want things handed to them with 0 effort. So they will find ways to try and reduce grind. i.e. LOL a prime part dropping from a locker.

 

Anyway, as I've stated in other posts where players try to reduce grind:

 

Onus of proof lies with the one suggesting. Every suggestion that reduces grind and therefore eats into DE's income, should come with economic proof that the suggestion will increase revenue for the company. Without this proof, I will immediately shoot down ANY opinion expressed since it is not worth considering.

 

Sorry to burst your bubble...

 

....Out of roughly 2900 players polled in the most recent (DE administrated) Hot Topics, 91% found either the mod drop tables or the prime gear drops to be 'concerning'. More than half of those responses were specifically concerned about Prime drops.

 

Only 8% had no opinion on that topic. So, the fact is:

 

8% of players are OK with the current grind, while 91% consider at least part of it concerning.

 

As I've told you before, just because something is a potential revenue stream doesn't mean it is actually beneficial for your business. McDonalds could start leasing seat space, but they might find that ends up with less return visits...and eventually they'd have to change their model.

 

To that actual point: DE has brought over 9M new players into Warframe over the past year, compared with 1M the year before...and the player activity is barely 100% higher. That means the rate of players dropping out of the game is skyrocketing. What are the primary failings of WF cited by players and critics alike? Grind, grind, rng, repetition (which is mostly caused by grind, and partially caused by lack of content).

 

As grind increases, so does the player droppoff rate. What a surprise!

 

DE has already seen that people will pay handsomely for swag, shinys and exclusives that cannot be earned in game. They need to get better about monetizing that, instead of monetizing making the game annoying to play....because it's a concern of 91% of players, and millions (yes literally millions more) who have already quit.

Posted

Wouldn't mind better void exploration to acquire parts of prime weapons and gear, something more than merely finding a vault; and it'll be much more cooler than merely seeing our prime part blueprint "reward" at the end screen... Wouldn't hurt to see some player involvement in determining the part reward too.

 

Off path secondary mission objectives to find and complete...

Orokin Data Centers - Defend the console to add a part blueprint to the end mission rewards; find and plug in specific data masses in the level to set the part type to gain, otherwise a random part type blueprint is outputted.

Orokin Foundry - An rare Orokin foundry with a half finished part, defend the foundry while it finishes manufacturing whatever part was still in construction. Kill enemies for materials to progress part construction, different materials alter what kind of part gets produced. Adds a completed part to the rewards.

Orokin Vault - A vault, which unlike a Orokin derelict vault, doesn't (does?) require a dragon key to open. Holds forma (BPs), and possibly other caches of rare materials. I see this as a always there bonus in addition to the objectives I've mentioned above.

 

... Something like that, to expand gameplay, reduce dilution, and give the void more value than reskinned mission modes.

 

Great ideas. Thanks for contributing to the thread!

Posted

As somebody who has 40+ forma blueprints, I'd agree that a review of the current drops is good. I like the suggestions, or maybe something like a "here's what will drop on the next wave" to help make it an incentive keep playing wave based missions. After all, there needs to be a blance between game play and rewards, and just grinding and grinding does not make it fun after the tried items of the same type that you don't need.

Posted

If you take grind away, DE loses money and that means you don't have a game to play. Someone has to pay the salaries of the devs, the costs of running the company and the game itself.

 

This argument pops up all the time. If DE decreases the grind, happier people play the game longer. They tell their friends to play with them. DE's player-base expands and they get more money.

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