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Proposed Melee Changes(Ongoing)


KaptainK3nny
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Swords

The basic melee weapon.

Moderate Attack Speed

Moderate Attack Damage

Moderate Stamina Consumption

High Channeling Efficiency

High Channeling Damage

Moderate Critical Strike Chance

Moderate- Critical Strike Damage

Moderate Status Chance

Moderate+ Status Damage

Moderate Attack Range

Links To Other Melee Weapon Proposed Changes

Positive Feedback is Appreciated.

Edited by KaptainK3nny
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Dual Swords

Decent Damage and High speeds

Moderate+ Attack Damage

High- Attack Speed

High Stamina Consumption

High Critical Chance

Low Channeling Efficiency

High Channeling Damage

Low Status Chance

High- Status Damage

Moderate+ Attack Range

Links to other Proposed Melee Changes

Positive Feedback Appreciated.

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Yet why are daggers beating it in dps. Please wait till I post all changes

Or... make your complete post in the first place?

 

 

Daggers can only hit a single target, swords can hit several. 

That's more due to the moves in the stances themselves. They can still hit multiple targets on certain moves, the problem is the ridiculously short range preventing that from occurring in most instances.

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Dagger

High attack speed but low damage.

High Attack Speed

Low- Attack Damage

High Critical Chance

High Critical Damage

High Stanima Consumption

Moderate Channeling Efficiency

High Channeling Damage

Moderate+ Status Chance

Moderate+ Status Damage

Low- Attack Range

Links to other Other Proposed Melee Weapons

Positive Feedback Appreciated

Edited by KaptainK3nny
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Dual Daggers

Dual Daggers offer Insanely high attack speed but sacrifices some of its damage.

High++ Attack Speed

Low Attack Damage

High+ Stanima Consumption

Low Critical Chance

Low+ Critical Damage

Low Channeling Efficiency

Moderate++ Channeling Damage

High Status Chance

Moderate Status Damage

Low+ Attack Range

Links to other Proposed Melee Changes:

Posotive Feedback Appreciated

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