Gullim92 Posted October 13, 2014 Share Posted October 13, 2014 https://warframe.com/news/road-archwing-missile-volley at a few points they talk about how missile volley would be affected by mods, and has its own ability card Confirmed, archwing mods Prepare for standard issue serration + split chamber builds everybody! or even better, archwing exclusive mods, more to farm and grind Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted October 13, 2014 Share Posted October 13, 2014 This would explain why they finally got around to removing Warframe abilities from the drop pools. Gotta take everything with a grain of salt nowadays. Link to comment Share on other sites More sharing options...
Shafilp Posted October 13, 2014 Share Posted October 13, 2014 PLS NO MORE RANK10 MODS ...... still need tons of core for kubrow mods Link to comment Share on other sites More sharing options...
Spacetimer Posted October 13, 2014 Share Posted October 13, 2014 Would it be too optimistic to hope for regular Warframe/Weapon mods being usable on Archwings and Archwing weapons? I doubt we'll get a complete reinvention of the wheel. Link to comment Share on other sites More sharing options...
H3dsh0t Posted October 13, 2014 Share Posted October 13, 2014 If you watch their devstreams, the fact there will be mods has never been a secret. I am glad theres going to be more to farm, more to keep me entertained in game =) Bored of the only thing to do being farm more cores and farm levels when i forma things. Looking forward to something more to do. Link to comment Share on other sites More sharing options...
Eric1738 Posted October 13, 2014 Share Posted October 13, 2014 i think many of the players have known this. not a problem for me as long as it's not like kubrow rare mod bite Link to comment Share on other sites More sharing options...
RedEyedRaven Posted October 13, 2014 Share Posted October 13, 2014 (edited) archwing exclusive mods, more to farm and grind Most likely this. Did you really expect something else? I personally don't mind it though. The Kubrow-mods were quickly gathered, and it will be similar with Archwing. Even in the worst-case, mods are still tradeable. Edited October 13, 2014 by RedEyedRaven Link to comment Share on other sites More sharing options...
fatpig84 Posted October 13, 2014 Share Posted October 13, 2014 Rank 10 missile mod Rank 0 = 2 missiles 1 = 4 missiles 2 = 6 missiles 3 = 8 missiles 4 =10 missiles 5 = 12 missiles 6 = 14 missiles 7 = 16 missiles 8 = 18 missiles 9 = 20 missiles 10 = 22 missiles Link to comment Share on other sites More sharing options...
Sixty5 Posted October 13, 2014 Share Posted October 13, 2014 Time will tell. Link to comment Share on other sites More sharing options...
Leland_Gaunt Posted October 13, 2014 Share Posted October 13, 2014 Would it be too optimistic to hope for regular Warframe/Weapon mods being usable on Archwings and Archwing weapons? I doubt we'll get a complete reinvention of the wheel. Look at the Kubrows, they got their own sets of mods. Prepare to farm cores. Link to comment Share on other sites More sharing options...
azour Posted October 13, 2014 Share Posted October 13, 2014 Link to comment Share on other sites More sharing options...
Gullim92 Posted October 13, 2014 Author Share Posted October 13, 2014 Rank 10 missile mod Rank 0 = 2 missiles 1 = 4 missiles 2 = 6 missiles 3 = 8 missiles 4 =10 missiles 5 = 12 missiles 6 = 14 missiles 7 = 16 missiles 8 = 18 missiles 9 = 20 missiles 10 = 22 missiles You forgot split missile chamber for a maximum of 66 missiles Link to comment Share on other sites More sharing options...
LordOfScrugging Posted October 13, 2014 Share Posted October 13, 2014 i was honestly thinking it wasn't the case. some time ago they said that the frames themselves would power the archwing or something like that so i was assuming that the archwing's health/energy/armor etc. would be affected by the frames in use and the mods equipped to said frames. like a duration build would up the time that shield power would be up. power strength could up the number of missles shot. range could be used to hit farther targets with said missiles. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 13, 2014 Share Posted October 13, 2014 i was honestly thinking it wasn't the case. some time ago they said that the frames themselves would power the archwing or something like that so i was assuming that the archwing's health/energy/armor etc. would be affected by the frames in use and the mods equipped to said frames. like a duration build would up the time that shield power would be up. power strength could up the number of missles shot. range could be used to hit farther targets with said missiles. I think that would be too unrealible since Archwing sections SEEMS to be random..... Imagine if u have a Max Duration build and no Range mods to compensate. Link to comment Share on other sites More sharing options...
Thundervision Posted October 13, 2014 Share Posted October 13, 2014 PLS NO MORE RANK10 MODS ...... still need tons of core for kubrow mods Legendary 10 Rank, muahahaha. *i'm joking, of course* Link to comment Share on other sites More sharing options...
Evanescent Posted October 13, 2014 Share Posted October 13, 2014 100000000000000000000000000000 rank mods. You know you want them. Link to comment Share on other sites More sharing options...
Katakuna Posted October 13, 2014 Share Posted October 13, 2014 Was there ever any doubt that there would be more grinding involved with Archwings? Link to comment Share on other sites More sharing options...
RSITH Posted October 13, 2014 Share Posted October 13, 2014 Dammit more farming..... Link to comment Share on other sites More sharing options...
WhisperByte Posted October 13, 2014 Share Posted October 13, 2014 Was there ever any doubt that there would be more grinding involved with Archwings? Apparently there were otherwise this thread wouldn't exist Link to comment Share on other sites More sharing options...
vaugahn Posted October 13, 2014 Share Posted October 13, 2014 This makes me sad. I was really hoping they wouldn't do mods. Well, there's always hope for Archwing mode to be close to balanced right off the bat. Link to comment Share on other sites More sharing options...
TisEric Posted October 13, 2014 Share Posted October 13, 2014 As long as they drop only on Noah's Bird Lifters™ maps and mobs i'm ok with it. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted October 13, 2014 Share Posted October 13, 2014 I think that would be too unrealible since Archwing sections SEEMS to be random..... Imagine if u have a Max Duration build and no Range mods to compensate. where do you get the archwing sections being random? Link to comment Share on other sites More sharing options...
WhisperByte Posted October 13, 2014 Share Posted October 13, 2014 where do you get the archwing sections being random? When they presented Archwings in that gamescon devstream it seemed like Archwing missions will be a random occurrence at the end of regular missions just like cryo leaks or fire hazards are Link to comment Share on other sites More sharing options...
vaugahn Posted October 13, 2014 Share Posted October 13, 2014 When they presented Archwings in that gamescon devstream it seemed like Archwing missions will be a random occurrence at the end of regular missions just like cryo leaks or fire hazards are I seriously doubt they'd do that. They'd have to be complete idiots to lock their flagship feature away like that. I mean, they've been hyping Archwings for several months now, and even at a major game convention. That would be like if you only had a 5% chance to load into the Liset or something, it would just be stupid. Link to comment Share on other sites More sharing options...
ReizoRyuu Posted October 13, 2014 Share Posted October 13, 2014 Archwing mods were confirmed pretty much ages ago in the devstream that demoed it, nothing new here. Link to comment Share on other sites More sharing options...
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