nogi187 Posted October 14, 2014 Share Posted October 14, 2014 (edited) Hey Developers, Hey Community,as a short introduction I want to say, that I loved this game right from the start and even though I'm already 500+ hours into the game, I'm still not getting bored at all. Still nothing is perfect and during my playtime I took notes here and there, on things that could or should be changed or added (including input of my friends).So here is the list divided into 4 main categories (I guess alot of these were already brought up by others or the dev's are already at them but anyway):Things that should be changed: -> visible assassination marks (Edit: will be implemented - thx4info Rebecca <3 )We really should have the possibility to track our assasination marks, be it the stalker (and who sent him), the Gustrag Three or the Zanuka Hunter. I know we get a mail with the mark but when the stalker comes to visit me, I can't tell which boss is now satisfied and trying to forget me killing him.-> adjustable mod levelsWho doesn't know the problem of a mod that you finally got maxed, but now it takes more points and you can't equip it anymore on that other frame that was totally fine with the lower ranked version. I know what you might say "just take a second copy of that mod and get it to the required level" but that is neither comfortable nor a smart design of such a game mechanic. So please give us a slider or some buttons to adjust the mods level to our needs.-> fix bleedout crawlingWe either need proper "WASD" movement while bleeding out, or no movement at all, because the current controls for this are pretty useless. Even if there is a concept behind this, like "you're crippled and can't move properly", it just feels totally wrong.-> no running away enemysThis goes especially for survival missions against the corrupted. Enemys often run away from you once you are close enough, maybe to take cover or to avoid contact. They run away whole tiles sometimes. This already is annoying with a gun but if you try to melee them (valkyr for example) it is utterly frustrating and unnecessary. In a survival mission I want to be the one that gets chased down and not the other way around. I really think that survival would be alot more fun, if we would not have to struggle all the time because there are too few enemys that even run away from you but rather because they come in hordes to smash you.-> visible secondary mission objectiveGive us a possibility to check our secondary mission objective (in the ESC-menu for example). If you missed it at the start of the mission you need to be lucky to do the right thing to know what it was.-> visible energy cost on skill modsRight now the game itself does not tell a player how much energy a skill requires, to use it. WTF ? Information is a general problem with warframe but something as basic as this, not shown anywhere is somewhat shocking.-> kubrows must not die foreverTo me this game is mostly focused on casual players and that makes me wonder why a kubrow can permanently die, if it did not get its DNA-stabilizers for too long. Make it useless after that amount of time, take its HP down to "1" or reduce its attack damage to "0" but do not take it away forever, that absolutely does not fit in.-> in arsenal the warframe attribute "energy" is called "power" which is pretty confusingA "Power" (or skill) costs "Energy", right ? Why is energy called power in the arsenal then ? Mistake or misunderstanding ?-> when reducing the reload time of a weapon through mods it shows a red number in the stat previewShould show a green number because faster reload is better.-> make event rewards available againLast but not least my most important topic in this category: stuff we can not get anymore. I'm pretty sure this will be a very controversial topic but I'll try to tell you why I think there is no way around bringing it back.I started this game a few months ago because I had not heard about it before and a friend brought me to it. Now I'm here and I'm so into it. I play warframe day in and day out, well during my freetime, you know there still is work, sleep, food and such. Anyway you get the point, I love this game as I already stated in my introduction to this thread. But there is one thing that really consistently and thoroughly gnaws away at that love. There is alot of stuff (mods/weapons) that I currently can not get anymore and no trading is not an option here, because someone else would have to sacrifice their only version of those items then. I want to have everything this game has to offer and not submit to the fact that I just arrived too late for some things. A new player must have the possibility to get to the same level as a veteran on all levels except for pure visual trophys or you take away from their motivation/fun right from the start.But enough of the whining, here are my suggestions at how the current situation can be fixed:1. Remove all mods from the game, that are not supposed to be owned by every player.2. Make all remaining mods, that are currently not obtainable, obtainable again. For example in one of the following ways: - as drops from G3/Zanuka/Stalker/Vey Hek/Lephantis/etc. - as survival/defense/excavation/etc. rewards - as login rewards - mini quests (like "kill 5 Napalm Eximus" or something like that)3. Remove all weapons from the game (including their mastery xp), that are not supposed to be owned by every player.4. Convert the "Wraith/Vandal"-Versions of weapons into skins for the normal/prime versions of that weapon, which are exclusive to the veterans that took part in the associated event and remove their mastery xp from the game.5. Make all remaining weapons, that are currently not obtainable, obtainable again through similar means as stated in point 3. Things that could be changed: -> votekick players from squadsWe should be able to votekick squad members that do not fit into the squad anymore for some reason. Currently if you want to get rid of one squad member for whatever reason, you need to remake the whole squad, which is annoying.-> rework night time at earth missionsWhen I play missions on earth it is really annoying when they are on night times, because well it is too dark.. xDNo honestly it is troublesome when you have to concentrate that much to see where you are going and if that thing in the distance is a rock or an enemy.-> change codex scanners shop amountAt the very latest when you get Helios you know how fast those Codex Scanners are burnt up and how slow it is to buy them back. Please let us buy them in stacks of 100, that would be great.-> balanced event times for EU playersI know you want to make some events for the night owls in the US and reward them for their stamina but I missed on alot of Orokin Reaktors/Catalysts that came from alerts that took place so late in the EU that I pretty much had no chance on doing them. Please think about the guys across the ocean when you set the timers for those alerts. ;D-> same invisibility color for frame and sentinelIt just looks weird when the sentinels are coated in a different color than the frame.-> colored/individual target markersIt would be totally awesome if one could tell who actually placed a marker, or at least if we could distinguish different markers that are set at the same time somehow.-> change ressource extractor drop chancesPlease increase drop chances for the real rare mats namely Gallium, Morphics, Neural Sensors, Neurodes and Orokin Cells on the planet extractors and reduce the drop chances for those pseudo-rare mats namely Detonite Ampule, Fieldron Sample and Mutagen Sample. Those distilling extractors provide me with lots of those pseudo-rares while I could just have a titan extractor get me some more useful uncommon mats. Since I started playing I got 2 times Neurodes and one Time Orokin Cells, I think. That is really ridiculous.-> remove "that" destroyed tileset in infested hive missionsThere is this one tilted room which is nicely looking in terms of infested ship design but which is absolutely unplayable against hordes of infested, which you definitely encounter in a Hive mission. Maybe other players know instantly which room I am talking about, but it is the one with one big hole in the ground and so many obstacles/broken floor parts that you should get a medal if you make it from one side to the other, without either getting beaten to death by the infested, falling into the hole or getting stuck a billion times.Remove it, seriously.-> change color for Dragon Nikana sheath (Edit: I failed, it is possible already - thx Kthal :D)I was like OMFG when I crafted my Dragon Nikana and I had to notice that it is not possible to color that boring grey sheath of it. For such a hard to aquire weapon (compared to others) that is a pretty sad design flaw IMHO. Please change that. o.o-> make "favorites" the default color paletteMinor thing, but it is somewhat of a nuissance if you always have to switch to your favorite colors palette when it contains, well your favorite colors.. ;)-> remove buyable blueprints from login rewardsSeriously I don't need another Banshee blueprint and someone who has no access to a dojo can't use it anyway. And as a sidenote, the droptable/chances is/are pretty lame for someone who has not missed one login reward in 3 months+.-> get more rewards in defense missionsWhy do we get a reward every 5 minutes into a survival mission but just a single one from a 40 wave defense mission ? That doesn't make sense and defense missions are also very time consuming and require alot of attention from the squad, so why not at least add some optional rewards for the guys that choose to defend the objective 5 more waves ? Things that should be implemented: -> weekly questsGamers need progress bars/counters, that much is for sure. But warframe does not have much of them if you take away leveling gear.Give us some weekly goal to reach with useful rewards ranging from rare materials to forma to rare mods.Its not that hard to find some challenging (time consuming *cough*) but doable tasks for us.- kill "x-amount" of Grineer/Corpus/Infested Enemys- kill "x-amount" of "uncommon enemy"- kill "boss" "x-amount" times- kill a stalker/zanuka/the g3- finish a 40 minute survival mission / 30 wave defense mission etc.- open "x-amount" of lockers- destroy "x-amount" of cratesI can come up with more if you need some more ideas, but please give us some weekly task. :)-> stealth mission modeWe are NINJAS in outer space and stealth is implemented into this game in several ways already, why in the world is there no mission type that requires us to NOT trigger an alert or even a single detection ? :oI guess because Ash/Loki would roflstomp those missions. Well then put in some hightech anti stealth devices that are scattered around the map (put in useful lore to your likings) but give us such a mission mode ! I want missions where I have to crawl/trickjump through the map, find a path around a group of enemys, use all my silenced weapons/mods, banshee skills, and and and. PLEASE Things that could be implemented: -> damage log ingameI like how the numbers pop up, when I shoot/hit something, but if I really want to actually read those numbers I'd need a recording software and watch the record in slow motion (especially for melee and fast firing weapons). So what I'd rather want to have is a log in form of an optional chat tab, that tracks my damage. This way we can gather our own information about some game mechanics regarding damage alot easier and more reliable. Since official information about game mechanics is a big problem with this game, we need ways to gather them on our own with the least amount of speculation possible.-> mods that increase drop chances (i.e. for rare mats or mods)How about some mods that just increase the propability of specific drops. They could be very costly so we would have to sacrifice like 2 other mods in our warframe setup, but I think for some drops this would be worth it. Thank you for reading, in case anyone made it through that wall of text. ;DFeel free to leave your opinions on my ideas but don't be mad if I'm rarely around in the forums, you know ordis gets mad if I idle around too much on my ship. :P Edit: Thanks for the replys and tips so far, my Dragon Nikana sheath is now looking awesome. \(^o^)/ Edited October 14, 2014 by nogi187 Link to comment Share on other sites More sharing options...
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