nogi187 Posted October 14, 2014 Share Posted October 14, 2014 (edited) Hey Developers, Hey Community,as a short introduction I want to say, that I loved this game right from the start and even though I'm already 500+ hours into the game, I'm still not getting bored at all. Still nothing is perfect and during my playtime I took notes here and there, on things that could or should be changed or added (including input of my friends).So here is the list divided into 4 main categories (I guess alot of these were already brought up by others or the dev's are already at them but anyway):Things that should be changed: -> visible assassination marks (Edit: will be implemented - thx4info Rebecca <3 )We really should have the possibility to track our assasination marks, be it the stalker (and who sent him), the Gustrag Three or the Zanuka Hunter. I know we get a mail with the mark but when the stalker comes to visit me, I can't tell which boss is now satisfied and trying to forget me killing him.-> adjustable mod levelsWho doesn't know the problem of a mod that you finally got maxed, but now it takes more points and you can't equip it anymore on that other frame that was totally fine with the lower ranked version. I know what you might say "just take a second copy of that mod and get it to the required level" but that is neither comfortable nor a smart design of such a game mechanic. So please give us a slider or some buttons to adjust the mods level to our needs.-> fix bleedout crawlingWe either need proper "WASD" movement while bleeding out, or no movement at all, because the current controls for this are pretty useless. Even if there is a concept behind this, like "you're crippled and can't move properly", it just feels totally wrong.-> no running away enemysThis goes especially for survival missions against the corrupted. Enemys often run away from you once you are close enough, maybe to take cover or to avoid contact. They run away whole tiles sometimes. This already is annoying with a gun but if you try to melee them (valkyr for example) it is utterly frustrating and unnecessary. In a survival mission I want to be the one that gets chased down and not the other way around. I really think that survival would be alot more fun, if we would not have to struggle all the time because there are too few enemys that even run away from you but rather because they come in hordes to smash you.-> visible secondary mission objectiveGive us a possibility to check our secondary mission objective (in the ESC-menu for example). If you missed it at the start of the mission you need to be lucky to do the right thing to know what it was.-> visible energy cost on skill modsRight now the game itself does not tell a player how much energy a skill requires, to use it. WTF ? Information is a general problem with warframe but something as basic as this, not shown anywhere is somewhat shocking.-> kubrows must not die foreverTo me this game is mostly focused on casual players and that makes me wonder why a kubrow can permanently die, if it did not get its DNA-stabilizers for too long. Make it useless after that amount of time, take its HP down to "1" or reduce its attack damage to "0" but do not take it away forever, that absolutely does not fit in.-> in arsenal the warframe attribute "energy" is called "power" which is pretty confusingA "Power" (or skill) costs "Energy", right ? Why is energy called power in the arsenal then ? Mistake or misunderstanding ?-> when reducing the reload time of a weapon through mods it shows a red number in the stat previewShould show a green number because faster reload is better.-> make event rewards available againLast but not least my most important topic in this category: stuff we can not get anymore. I'm pretty sure this will be a very controversial topic but I'll try to tell you why I think there is no way around bringing it back.I started this game a few months ago because I had not heard about it before and a friend brought me to it. Now I'm here and I'm so into it. I play warframe day in and day out, well during my freetime, you know there still is work, sleep, food and such. Anyway you get the point, I love this game as I already stated in my introduction to this thread. But there is one thing that really consistently and thoroughly gnaws away at that love. There is alot of stuff (mods/weapons) that I currently can not get anymore and no trading is not an option here, because someone else would have to sacrifice their only version of those items then. I want to have everything this game has to offer and not submit to the fact that I just arrived too late for some things. A new player must have the possibility to get to the same level as a veteran on all levels except for pure visual trophys or you take away from their motivation/fun right from the start.But enough of the whining, here are my suggestions at how the current situation can be fixed:1. Remove all mods from the game, that are not supposed to be owned by every player.2. Make all remaining mods, that are currently not obtainable, obtainable again. For example in one of the following ways: - as drops from G3/Zanuka/Stalker/Vey Hek/Lephantis/etc. - as survival/defense/excavation/etc. rewards - as login rewards - mini quests (like "kill 5 Napalm Eximus" or something like that)3. Remove all weapons from the game (including their mastery xp), that are not supposed to be owned by every player.4. Convert the "Wraith/Vandal"-Versions of weapons into skins for the normal/prime versions of that weapon, which are exclusive to the veterans that took part in the associated event and remove their mastery xp from the game.5. Make all remaining weapons, that are currently not obtainable, obtainable again through similar means as stated in point 3. Things that could be changed: -> votekick players from squadsWe should be able to votekick squad members that do not fit into the squad anymore for some reason. Currently if you want to get rid of one squad member for whatever reason, you need to remake the whole squad, which is annoying.-> rework night time at earth missionsWhen I play missions on earth it is really annoying when they are on night times, because well it is too dark.. xDNo honestly it is troublesome when you have to concentrate that much to see where you are going and if that thing in the distance is a rock or an enemy.-> change codex scanners shop amountAt the very latest when you get Helios you know how fast those Codex Scanners are burnt up and how slow it is to buy them back. Please let us buy them in stacks of 100, that would be great.-> balanced event times for EU playersI know you want to make some events for the night owls in the US and reward them for their stamina but I missed on alot of Orokin Reaktors/Catalysts that came from alerts that took place so late in the EU that I pretty much had no chance on doing them. Please think about the guys across the ocean when you set the timers for those alerts. ;D-> same invisibility color for frame and sentinelIt just looks weird when the sentinels are coated in a different color than the frame.-> colored/individual target markersIt would be totally awesome if one could tell who actually placed a marker, or at least if we could distinguish different markers that are set at the same time somehow.-> change ressource extractor drop chancesPlease increase drop chances for the real rare mats namely Gallium, Morphics, Neural Sensors, Neurodes and Orokin Cells on the planet extractors and reduce the drop chances for those pseudo-rare mats namely Detonite Ampule, Fieldron Sample and Mutagen Sample. Those distilling extractors provide me with lots of those pseudo-rares while I could just have a titan extractor get me some more useful uncommon mats. Since I started playing I got 2 times Neurodes and one Time Orokin Cells, I think. That is really ridiculous.-> remove "that" destroyed tileset in infested hive missionsThere is this one tilted room which is nicely looking in terms of infested ship design but which is absolutely unplayable against hordes of infested, which you definitely encounter in a Hive mission. Maybe other players know instantly which room I am talking about, but it is the one with one big hole in the ground and so many obstacles/broken floor parts that you should get a medal if you make it from one side to the other, without either getting beaten to death by the infested, falling into the hole or getting stuck a billion times.Remove it, seriously.-> change color for Dragon Nikana sheath (Edit: I failed, it is possible already - thx Kthal :D)I was like OMFG when I crafted my Dragon Nikana and I had to notice that it is not possible to color that boring grey sheath of it. For such a hard to aquire weapon (compared to others) that is a pretty sad design flaw IMHO. Please change that. o.o-> make "favorites" the default color paletteMinor thing, but it is somewhat of a nuissance if you always have to switch to your favorite colors palette when it contains, well your favorite colors.. ;)-> remove buyable blueprints from login rewardsSeriously I don't need another Banshee blueprint and someone who has no access to a dojo can't use it anyway. And as a sidenote, the droptable/chances is/are pretty lame for someone who has not missed one login reward in 3 months+.-> get more rewards in defense missionsWhy do we get a reward every 5 minutes into a survival mission but just a single one from a 40 wave defense mission ? That doesn't make sense and defense missions are also very time consuming and require alot of attention from the squad, so why not at least add some optional rewards for the guys that choose to defend the objective 5 more waves ? Things that should be implemented: -> weekly questsGamers need progress bars/counters, that much is for sure. But warframe does not have much of them if you take away leveling gear.Give us some weekly goal to reach with useful rewards ranging from rare materials to forma to rare mods.Its not that hard to find some challenging (time consuming *cough*) but doable tasks for us.- kill "x-amount" of Grineer/Corpus/Infested Enemys- kill "x-amount" of "uncommon enemy"- kill "boss" "x-amount" times- kill a stalker/zanuka/the g3- finish a 40 minute survival mission / 30 wave defense mission etc.- open "x-amount" of lockers- destroy "x-amount" of cratesI can come up with more if you need some more ideas, but please give us some weekly task. :)-> stealth mission modeWe are NINJAS in outer space and stealth is implemented into this game in several ways already, why in the world is there no mission type that requires us to NOT trigger an alert or even a single detection ? :oI guess because Ash/Loki would roflstomp those missions. Well then put in some hightech anti stealth devices that are scattered around the map (put in useful lore to your likings) but give us such a mission mode ! I want missions where I have to crawl/trickjump through the map, find a path around a group of enemys, use all my silenced weapons/mods, banshee skills, and and and. PLEASE Things that could be implemented: -> damage log ingameI like how the numbers pop up, when I shoot/hit something, but if I really want to actually read those numbers I'd need a recording software and watch the record in slow motion (especially for melee and fast firing weapons). So what I'd rather want to have is a log in form of an optional chat tab, that tracks my damage. This way we can gather our own information about some game mechanics regarding damage alot easier and more reliable. Since official information about game mechanics is a big problem with this game, we need ways to gather them on our own with the least amount of speculation possible.-> mods that increase drop chances (i.e. for rare mats or mods)How about some mods that just increase the propability of specific drops. They could be very costly so we would have to sacrifice like 2 other mods in our warframe setup, but I think for some drops this would be worth it. Thank you for reading, in case anyone made it through that wall of text. ;DFeel free to leave your opinions on my ideas but don't be mad if I'm rarely around in the forums, you know ordis gets mad if I idle around too much on my ship. :P Edit: Thanks for the replys and tips so far, my Dragon Nikana sheath is now looking awesome. \(^o^)/ Edited October 14, 2014 by nogi187 Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted October 14, 2014 Share Posted October 14, 2014 Thank you for taking the time to write this! Commenting early for 2 reasons: 1) So I can easily come back to reading 2) Too immediately reply that 'Visible Assasination marks' are coming! The UI Prototype works and it will ship when ready! Continuing on reading now... Link to comment Share on other sites More sharing options...
Arunafeltz Posted October 14, 2014 Share Posted October 14, 2014 That's quite a lot of feedback here. Not gonna comment on the event exclusives parts, but I also agree with almost all of these. Link to comment Share on other sites More sharing options...
Kthal Posted October 14, 2014 Share Posted October 14, 2014 -> change color for Dragon Nikana sheath I was like OMFG when I crafted my Dragon Nikana and I had to notice that it is not possible to color that boring grey sheath of it. For such a hard to aquire weapon (compared to others) that is a pretty sad design flaw IMHO. Please change that. o.o Under attachments. Otherwise, most/all your criticisms are well founded. My opinion on exclusives (Ignoring Founders') is that they should be time based, and re-introduced a fixed period later, but not immediately. Event happens at update N the stuff should be brought back update N+2 (including decimals) at the absolute latest. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted October 14, 2014 Share Posted October 14, 2014 I feel like the event exclusives should stay exclusive. That's the whole point, right? Well, maybe let the mods be available. Maybe. Especially since stat builds are so big these days. Otherwise, I agree with most of the points. Link to comment Share on other sites More sharing options...
(PSN)Zelgorath Posted October 14, 2014 Share Posted October 14, 2014 (edited) Just a suggestion, using "spolier" in the beginning of a section and "/spoiler" at the end (without the quotations) in these parenthesis [], will eliminate the large walls of text so that this feast of feedback can be consumed in smaller doses. A lot of great feeback here, don't agree with everything (I have approx 700 hrs in the game). But it definitely warrants a gander. kudos Edited October 14, 2014 by (PS4)Zelgorath Link to comment Share on other sites More sharing options...
Hayzemet Posted October 14, 2014 Share Posted October 14, 2014 color from dragon nikana can be changed aldafugs Link to comment Share on other sites More sharing options...
(PSN)Incognito_A13 Posted October 14, 2014 Share Posted October 14, 2014 Great feedback. +1 for defense reward stacking. Either that or weight the RNG to increase the chance of rare or uncommon drops from the waves of enemies. Increase the weight every 5 missions. I really like the stealth mission mode. I originally thought that was how the rescue mission update was going to be. Perhaps it could be a nightmare mode. Link to comment Share on other sites More sharing options...
Deidaku Posted October 14, 2014 Share Posted October 14, 2014 I like everything except the mod that increases mod chance drop rate...it just seems wrong >_< Link to comment Share on other sites More sharing options...
notionphil Posted October 14, 2014 Share Posted October 14, 2014 Things that should be implemented: -> weekly quests Gamers need progress bars/counters, that much is for sure. But warframe does not have much of them if you take away leveling gear. Give us some weekly goal to reach with useful rewards ranging from rare materials to forma to rare mods. Its not that hard to find some challenging (time consuming *cough*) but doable tasks for us. - kill "x-amount" of Grineer/Corpus/Infested Enemys - kill "x-amount" of "uncommon enemy" - kill "boss" "x-amount" times - kill a stalker/zanuka/the g3 - finish a 40 minute survival mission / 30 wave defense mission etc. - open "x-amount" of lockers - destroy "x-amount" of crates I can come up with more if you need some more ideas, but please give us some weekly task. :) Yep, def need this. Link to comment Share on other sites More sharing options...
thegamer118 Posted October 14, 2014 Share Posted October 14, 2014 1. Remove all mods from the game, that are not supposed to be owned by every player. What ? Can someone explain ? Link to comment Share on other sites More sharing options...
Temperance000 Posted October 14, 2014 Share Posted October 14, 2014 (edited) On 90% of your points, I say, "Bravo, sir." My one major disagreement is in the exclusive content department. Yes, I know it seems unfair to those who came late to the party and never had the chance to obtain exclusive mods/weapons/gear. But most of your suggestions also seem supremely unfair to the players who invested time and effort (or in the Founders' case, real money) to earn these mods and/or weapons. While I would certainly be overjoyed if the Snipetron Vandal or Strun Wraith showed up as a quest reward, or dual-stat mods dropped from enemies other than Corrupted Vor, I would be more than a little bit angry if all of my event mods inexplicably vanished, or my Wraith weapons reverted to their normal variants. Long story short, with the exception of the Founders pack, I am all for the return of formerly exclusive content, particularly if it comes as a quest reward. Removal or repurposing of exclusive content, however, is something that should not be considered without the consent of the players who own it. To do so would be to cheat them of their hard-earned (or purchased) rewards, just as surely as you seem to feel taunted by said rewards' unobtainability. Edited October 14, 2014 by Temperance000 Link to comment Share on other sites More sharing options...
notionphil Posted October 14, 2014 Share Posted October 14, 2014 What ? Can someone explain ? he means no exclusive mods should be in the game Link to comment Share on other sites More sharing options...
Arunafeltz Posted October 14, 2014 Share Posted October 14, 2014 I like everything except the mod that increases mod chance drop rate... it just seems wrong >_< Yeah I felt that it just didn't help the game's image of farming at first. But then hey, there are habitual looters in games too. There should be more mods that give better pickups, and I'm not counting that dumb Master Thief. Link to comment Share on other sites More sharing options...
Semshol Posted October 14, 2014 Share Posted October 14, 2014 (edited) Event rewards should come back, but they should not have their mastery removed. Let DE handle this one I believe. We worked pretty hard for the Latron Wraith. I'd rather it remain something special and I'm sure the players who worked hard for the other gear would agree. Sheath on D. Nikana is coloured via: Attachments. Please try that. Invisibility colour for Sents is based on their energy colour, recolour to match your frame please. Edited October 14, 2014 by Semshol Link to comment Share on other sites More sharing options...
democrator Posted October 14, 2014 Share Posted October 14, 2014 I am about to reach 500 hours. I would like to add my feedback to your thread here: -> change codex scanners shop amountAt the very latest when you get Helios you know how fast those Codex Scanners are burnt up and how slow it is to buy them back. Please let us buy them in stacks of 100, that would be great. Helios takes a forma and a lot of oxium to build. Its expensive already. I think it should be able to scan without the need of codex scanners. The scanners can be used by players to manually scan (for ex - the treshcones on earth) since my helios doesn't scan them anymore (coz the library entry is complete). Or as nogi187 says - let us buy as many as we want in one shot. The changes I would like to see: 1. Running survival mission is a hassle: The worst mission I played, the LS ran out at 10 mins. I always trigger LS when its at 40% or less. The problem is that the enemies are hard to find too and sometimes, the spawn time was bad. This only happens once in a while. But please increase life support. Lotus is our ally, not a psychopath who wants us to choke to death. 2. Multiple item build capability: I don't see a reason as to why I can't put say 5 formas to build parallely. I mean if I have sufficient resources, I should be allowed to. The only item I have an issue with is Forma. Its a widely used resources in Dojo but I can only make one a day. At least reduce the build time to 12 hours or so. I don't want to spend plat when I have 30 bps sitting in my inventory. 3. Mission Rewards (Void and Derelict): For T3 and T4, please give a forma as reward rather a bp. What's the difference between T1 and T3 then. Derelict rewards are bad. ODS and ODD are the ones I play often. I don't want to get T2 keys from ODD. I can play Sechura on Pluto and get T3 keys. Why is ODD lower than that? ODS rewards were fusion cores. That just seems unfair. T1 has better rewards like loki chassis or schindo handle. 4. Fusion Cores: Please release a rarer and better fusion core than R5. I mean they (R5) drop well. But I need 100+ R5 to go from rank 9 to 10 on a rare mod. That's a lot of cores. I got about 500 cores in total till now. It just seems to be ineffective. I understand legendary and ancient ones are limited editions. But release a more powerful core. The R5 are rare but nothing compared to when it comes to fusioning the high rank mods. 5. Rushing with plat: If an item is built (90%), the amount of plat needed to rush should be less too. It shouldn't be the same to rush from 0% or 90%. 6. Neural Sensor: The rarest resource. Please increase drop rate or add it to another planet. Link to comment Share on other sites More sharing options...
nogi187 Posted October 14, 2014 Author Share Posted October 14, 2014 I feel like the event exclusives should stay exclusive. That's the whole point, right? Well, maybe let the mods be available. Maybe. Especially since stat builds are so big these days. Otherwise, I agree with most of the points. Well it's not only exclusives, think about the Boar or the Ether Daggers for example. They are even smiling at me in my codex and I still can't get them. x.x Link to comment Share on other sites More sharing options...
StinkyPygmy Posted October 14, 2014 Share Posted October 14, 2014 (edited) Event mods are already going to be reintroduced. In fact, Cicero mods already have. SO there is nothing to worry about there OP. As far as event weapons I'm 99% sure they will also pop up from time to time. Either released from the "vault" for short while like the machete or reintroduced through proxy wars/quests etc. Edited October 14, 2014 by StinkyPygmy Link to comment Share on other sites More sharing options...
Sylaenius Posted October 14, 2014 Share Posted October 14, 2014 I personally disagree with completely removing things like event rewards and wraith/vandal items. I'd rather have event reruns than have everything available to everyone ever. Taking away earned rewards from people who earned them just because other people weren't there to earn them is a bad plan. Just rerun an event or add old rewards into a new one. This gives new players a chance to get 'exclusive' items while simultaneously allowing those items to remain exclusive and thus a point of pride for players who own them. I agree with the crawling/downed thing, it'd be nice to be able to shuffle slowly in and direction, but it's also not terribly important when stood beside other things like parkour, mod balance, the melee system and the like. "Running away enemies" I feel is a symptom of a general need for AI to eventually be polished a bit to fit the current state of the game and needs of the play base, but yes, enemies shouldn't be running half a ship away from you, no matter how horrendously and pants-crappingly imposing your avatar of wanton destruction is. Adjustable mod levels up to the rank you've achieved on the mod is genius. This should happen. You've mentioned excavation and defense drops and rewards needing a tweak, and this falls into an overarching vein of drop table balance which is a popular issue. I totally agree with your specific points, luckily DE has mentioned they're taking a look at it, so I have no doubt a lot of the feedback about this is making it to the right peoples ears. Weekly quests are a huge hell yeah. I'd even say daily quests would be awesome. Likewise missions that require stealth gameplay would be welcome, though that may indeed take time to polish as a fair number of mechanics involved in that would end up coming under increased scrutiny. A damage log is a tough one, but I figure why not, so long as you can enable and disable it, it'd be useful. I'd implore you to take some time to peruse this feedback forum and check out some of the other threads, as the explanations people give to issues they face with the game may help you greatly refine your own feedback and give you many more ideas. Over all, good job. Link to comment Share on other sites More sharing options...
Mokkania Posted October 14, 2014 Share Posted October 14, 2014 some good things and some strange things running away ennemies Asking for survival to be more in concept is okay but I'm not sure about forcing AI on never running out. But recently I did get to see that once in a while some units would run on several rooms even while you're pursuing them, I don't know if something changed but recently it sort of impacted me more than usual. event rewards only my opinion, but personally I'm not bothered so I'm not in favor of changing that votekick complicated, some pros and cons, won't say anything right now event time for eu players not of the same opinion defense reward system no opinion stealth mission people don't want to be forced to stealth play, while I personally like stealth, I can't really tell if the idea is good or bad depending of how it'd be implemented damage log as an option it's not that bad but maybe too much situational, risk being used by an unknown number of user, meaning maybe not that useful for the whole playerbase, "a passable feature" depending of the usefulness/workload mods that increase drop unsure about that rest is okay Link to comment Share on other sites More sharing options...
Sitchrea Posted October 14, 2014 Share Posted October 14, 2014 I agree with with everything except removing exclusivity. I'm a vet with a Gorgon and Ether Daggers, and new recruits see this a freak out and instantly know that I am a vet. I do not want to have new players lose that feeling of awe when they see a vet, which would certainly happen if exclusives are taken away. Link to comment Share on other sites More sharing options...
Balthar Posted October 14, 2014 Share Posted October 14, 2014 Yeah, you're biased towards not having the exclusive weapons. We worked hard for our exclusive wraiths and vandals. So I doubt they'll be recirculated or removed. Link to comment Share on other sites More sharing options...
DarthBane1 Posted October 14, 2014 Share Posted October 14, 2014 At 600 hours myself and I'll agree with most of what is said here. The mods are in need of the ability to move the amount used up and down (would make modding easier) and agreed with the stealth mission. The more there are missions I play the more I feel like they aren't even about stealth. (reason why people want OP frames) Link to comment Share on other sites More sharing options...
nogi187 Posted October 14, 2014 Author Share Posted October 14, 2014 (edited) I agree with with everything except removing exclusivity. I'm a vet with a Gorgon and Ether Daggers, and new recruits see this a freak out and instantly know that I am a vet. I do not want to have new players lose that feeling of awe when they see a vet, which would certainly happen if exclusives are taken away. To all the guys that disagree with the "remove stuff" part. I understand your problem with my idea but exclusive stuff should be for bragging only (the way Sitchrea explained it) and that could be achieved with just a skin that maybe also changes the name of your weapon to "Vandal" or "Wraith" but my problem is that I have no chance to get that weapon with different stats and the mastery affinity it contains. This would result in newer players never being capable of reaching the same mastery rank as a veteran player could, which is a design flaw IMHO. Edited October 14, 2014 by nogi187 Link to comment Share on other sites More sharing options...
Clurichaun Posted October 14, 2014 Share Posted October 14, 2014 Some good suggestions. +1 for the defence reward stacking. Regarding stealth missions, i believe the devs stated in one of their bi-weekly streams that they'd like to implement some sort of stealth feature/mission. It has probably just taken a back seat to the more recent changes i.e melee 2.0, dark sectors, kubrows and the upcoming archwing and focus system. Hopefully they will eventually have time to work on a stealth system. I think the event weapons should eventually make a return and probably will since they did it with the brakk. New weapons are released almost on a weekly basis and i don't see the harm in letting new players experience everything the game has to offer. +1 for buying codex scanners in stacks of 100. The Detonite Ampules,Fieldron Samples and Mutagen Samples should just be removed from the extractors drop table if not the entire game. Ever since the invasion missions were intoduced there has been no need for them. The full Fieldron, Detonite Injector and Mutagen Mass take 15,000 credits plus other resources and 12 hours to craft. Depending on the invasion mission you could possibly acquire one in 10 minutes. I currently have over 6000 Fieldron Samples and over 8000 Detonite Ampules but have no use for them. What i would like to see is a method to get the specific void keys that we want. I like what the devs did with T4 keys. You run a lower tier interception to get T4 exterminate, mobile defense and capture keys or you run a higher tier interception to get T4 defense, survival and interception keys. According to the wiki you can currently run a normal tier 1 survival mission and you're guaranteed a T1 key after 15 minutes but this can be any one of 5 keys, T1 defense, exterminate etc. With tier 2 and 3 survival missions you have a chance of getting a T2 or T3 void key never mind the specific key you're after, thats a choice of 10 keys. In defense missions there's not even a guarantee that you'll get a key as a reward. Link to comment Share on other sites More sharing options...
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