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Synapse Is Inferior To Amprex In Every Way


lynchinator
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Before people start stating how amazing the synapse is, I know I love the synapse and its the first weapon that I used multiple forma on and have done very well with it at 40+min T4S, but the fact of the matter is that it is inferior to the amprex in every way(ammo consumption aside) once multiple forma is applied. Now if the synapse offered something the amprex did not then I would be ok with this but that is not the case.

 

Both have same range, elemental dmg, crit, and crit multiplier. The synapse has higher base dmg that ampex but the amprex has increased fire rate giving it higher single target dps as well as aoe dmg which the synapse lacks completely.

 

Math behind the dmg is well known now but for those whom haven't seen it, (dmg= damage)(bps = bullets per second)

Single Target, no mods.

Amprex   = 7.5dmg x 20bps=150dps

Synapse = 12.5dmg x 10bps=125dps

 

Add to this that Amprex is has an aoe chain, there is NO reason to even purchase the synapse now  especially since it is so costly to build. 

 

 I think the best option would be to have each fit its own niche. Have the ampex be the aoe lighting gun that focuses and excels at aoe damage instead of being a master of both aoe and single target dps and have the synapse be the single target lighting gun of destruction like it was intended to be.

 

UPDATE: Some great ideas brought up in this thread that have been as follows

1)Increase synapse range up from 18m

2)Manipulate stats on both to make synapse a status weap and keep the synapse a crit weapon

Edited by lynchinator
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Still using your resources to overcome a handicap from a weapon. A handicap that the weapon that you said is inferior in every way seems to lack I may add. 

I said that the synapse is inferior in every way(ammo consumption aside), if you read the post. I said ammo consumption aside because a simple purchase of ammo restore fixes the only issue the amprex has. 

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ill have to agree i didnt get the chance to make synapse before, i played with amprex and now that i made i cant find a reason to invest even one forma on it, the only reason i still have it is because it was kinda hard to make but there's no reason to choose it over amprex 

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I did the math a while back, but if i remember correctly sure amprex has higher burst dps, but if you go for sustained dps the synapse is better.

 

In the end it just comes down to your playstile and what you like more.

This is true unless you include the cleaving AoE chain which can deal up to 87.5% more dmg. (I think if memory serves)

 

Personally I hate the longer reloads and worse ammo efficiency against a single target. I haven't sold either weapons though and I don't plan on it any time soon if that means anything.

Edited by Quizel
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I think they're pretty balanced, but could use a small tweak to help distinguish them more.

 

That tweak would be to give the Synapse a longer beam. Not Quanta range, but long enough to favor marksmanship or AoE damage.

 

If we really wanted to go the extra mile, we could slightly reduce the Amprex's crit multiplier. But maybe that's too much.

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I said that the synapse is inferior in every way(ammo consumption aside), if you read the post. I said ammo consumption aside because a simple purchase of ammo restore fixes the only issue the amprex has. 

 

The concept of in every way evidently escapes you. If the amprex devours ammo and the synapse does not, and you have to bring ammo restores to stop the problem it has a flaw and a glaring one at that.

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The concept of in every way evidently escapes you. If the amprex devours ammo and the synapse does not, and you have to bring ammo restores to stop the problem it has a flaw and a glaring one at that.

A glaring problem that is fixed with one simple credit purchase...not so glaring..just an inconvenience. 

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A glaring problem that is fixed with one simple credit purchase...not so glaring..just an inconvenience. 

Synapse can sustain fire for much longer than the amprex without a need to reload on top of having a shorter reload time

Edited by Azawarau
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