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[DE]Rebecca

Dojo Decorations: Poll!

Dojo Decorations Poll  

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More rooms could equal more things to do and thus include some of the aspects from the other categories. Similar to how you guys decorated the larger gardens, but allowed for plenty of room for us to put our own things. 

 

 

really, shooting range and custom obstacle course are at the top of my list. using the clan halls and decor are fine for that, but we need better obstacles to acually use because right now we are using items not as intended to achieve our personal goals.

 

Second to the above, id like to see more interactive items and textures. 

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I'm thinking of something a bit "out there", but could we make our dojo rooms designed like a painting by Maurits Cornelius Escher. If you seen some of his most renowned pieces, you'd get an idea of what I'm talking about. If not:

http://2.bp.blogspot.com/_o93AaY0GzH4/Swq0G_t6s4I/AAAAAAAABC4/IvLC0UI58mk/s1600/Relativity,+1953+by+Escher.jpg

So a surrealist environment where Tennis are able to walk on walls and ceilings to get to other corridors. Not only would it looks cool, it serves a practical purpose as well. Why only have 4 doorways when you could take advantage of the entire room's surfaces?

GRAVITY PANELS

 

i have suggested this on the forums a while back

 

i would love them qq

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New rooms where you can test your weapons and mods. Live targets might be hard to get and unethical so holograms should be the way to go.

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I can decorate rooms almost with eveything, so... everything new will work for me.

However, i would like to ask to increase decoration capacity for some rooms, especially Greater Hall (it need almost doubled capacity to be heavilt decorated, otherwise it feels like a small decoration all over the giant room), large gardens (at least fom 30 to 40) and Observatory (50 energy like in Trophy Room would work).

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New rooms where you can test your weapons and mods. Live targets might be hard to get and unethical so holograms should be the way to go.

This is something that has been promised but not implemented and is necessary.

 

Hell, you could have enemy types to test against based on codex scans. You complete a scan, you get the enemy type to practice with.

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aquarium, would be aesthetic and nice. . . .also fishys. . . 

 

and firing and melee range,  maybe a testing range too?

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Benches are pointless unless we have a proper sitting animation.

 

I voted for rooms, although anything new would be great.

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Over a year ago we were promised that we would get our couches back that were removed from all the old rooms.

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Always looking for more "to do" in dojo. That means interactive rooms (firing range) and interactive items (bounce pads) wins for me.

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What is your Dojo decorating preference?
 
I am the architect.
 
Which category of decorations do you want to see more of?

 

I'm more on the interactive items, personally.

 

The Dojo just simply feels like a boring museum without them. :l

 

Interactive Items because the dojo is lifeless. A scoreboard and arcade machines for mini games(Parkour Room, Flappy Zephr and Wyrmius), music players, Vors Petting Zoo, anti gravity room, fish tanks, billboards, Tenno Bots, casino rooms, trophy rooms, life-like mazes, Dojo Wars, VR simulators.
 
These are just examples but you should get my point.

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Over a year ago we were promised that we would get our couches back that were removed from all the old rooms.

^

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My votes:

 

1.  I prefer to decorate my own rooms.

 

2.  Rooms, Absolutely interactive rooms, a Target practice room for guns would be my first choice!  (Gun range with a score board as well - kind of like who does best in the Obstacle course). Also, a place to practice melee combos on digital Grineer/corpus/infested (like in the mastery rank tests)  or on a Dummy etc.  (With Damage numbers as well and a combo counter)

 

:-)

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This is a bit of a no-brainer as we all want more rooms and more reasons to be in the dojo. 

 

e.g. Why are kneeling pads not a build-able item in selected rooms. 

 

More rooms trumps everything.

 

If we have to choose between flower pots and benches we cant sit on  Vs. firing range, aquarium, armories, new obstacle course, bank vault rooms, proper trophy rooms then there is no choice. 

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I want a firing range so bad. Just a room where we can access our arsenals, and have a weapons-free section to try out stuff. That would be nice.

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Disco ball? please no, dont insert items that will create a ridicule feel.

Definitely an understandable feeling. As you know, the Tenno don't have voices, but this was just left on my desk:

rYkU2sC.jpg?1

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It could be expanded to be so amazing. Rent weapons for credits to try out with a free modding system...etc. Nothing leaves the dojo of course but let you get a feel for a weapons potential.

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there are a few things that i think we NEED, like signs, and as nice as new rooms would really be and are highly wanted, we still need more stuff to put in them lol 

U16; Dojolicious

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Some kind of training room that was shown in that one prime time episode (the last one i think) where we have a bunch of consoles that let's us spawn enemies, weapons and other stuff to test out. The ability to set their level, our level, if we suffer from a certain proc, how fast we can run, how high we can jump and everything else you could think of.

 

I think this would not only help us but also the devs, imagine a new weapon comes out and hundreds of players try them out under every possible circumstance in that room, would probably help with figuring out the bugs, if there are any owo

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I built and decorated my own dojo. Like almost everybody else I prefer the customization.

 

In the multiple choice section, rooms clearly must win because functionality trumps cosmetics. If my choice is a firing range versus benches to sit on, obviously I must throw my dojo's cosmetic appearance under the bus and gain new functionality.

 

That said, I think it's incredibly unfair that old dojos get to be beautiful and ornate in the Orokin style, and my dojo looks like a series of prefab steel boxes joined together.  The choices of architectural type decorations is nowhere near big enough to allow developing a style, plus the item limit per room is too small and the placement controls too arbitrary about what is allowed versus not to make rooms of any real subtlety.

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1. i'd like to have more simple geometric objects like blocks, spheres, hemispheres, cylinder, bars, squares, pentagons, hexagons, etc. to be more creative.

 

I dont like "finished objects" i like to be creative and build them by my own.

I found out, that you can create the most impressive things with flags. Flags, ramu pillar lanterns and storage crates, They are really awesome compared to a pile of rocks or trees.

e.g.

"Decapitated Angel"

No one uses the smallest clan hall. I wishi i could have made more rips and more detailed wings.

72515,2014101500003VB4I2.jpg

"Obstacle Course 2.0"

Some more simple objects would be better here.The clan logo is always upside down.

72516,2014101500002EPS7M.jpg

"Chandelier"

It spells "ICE" in every direction. sorry for the angle.

72517,2014101500001KSIXX.jpg

"Edge of the Universe"

made with wooden totems and time

72518,2014101500004Y41CS.jpg

 

2. Increase the Capacity in general, please.

400(?)capacity for decorative objects in the grandest hall is not enough (for me). and 15 capacity per hallway/barracks/observatory, too.

 

A large garden has 30 capacity, a cross connector has 15, but the large garden has less capacity per square meter than the cross connector or elevator.

You can place 10 large objects in the garden or 30 small objects. it always looks "empty". or it looks like the architect was drunk.

 

 

tl:dr (open the spoilers => read "3." )

3.I dont want a pre-made "Cairn" (Pile of stones) i want to make a "Cairn" (Pile of stones) stone by stone by my own.

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