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Ideas For Changes To Sabotage In Ships


Deidaku
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Hey guys so sabotage missions ....am I the only one thinking they lack "oomph"?

 

I mean yeah you get in break some  very exposed glass and get out.. 

 

This mission type needs more stuff.

 

 

Here are a few changes I'd like to suggest

 

> More stealth : if you are detected by the alarm  there will be a doublle lockdown on the core , you'll have to hack through multiple puzzles ( 2 or 3 ina  row ) to expose the core. Being detected will spawn Warden type enemies around the core.

 

> More epic escape : sure there's the countdown...but we just blew up the ship's core: shoudln't sh*t be blowing up in every direction ? doors locking down Room by room to prevent the spread of the explosions? Grinner marines being sucked out because a part of the ship is gone?

 

we need moar chaos!

 

>>>>Maybe archwing escape since the extraction blew up or something?

 

 

>More diverse sabotage targets. I find it weird that grineer and corpus use exactly the same type of core . more variety on that front would be welcome :) 

 

 

 

 

 

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