Deidaku Posted October 15, 2014 Share Posted October 15, 2014 Hey guys so sabotage missions ....am I the only one thinking they lack "oomph"? I mean yeah you get in break some very exposed glass and get out.. This mission type needs more stuff. Here are a few changes I'd like to suggest > More stealth : if you are detected by the alarm there will be a doublle lockdown on the core , you'll have to hack through multiple puzzles ( 2 or 3 ina row ) to expose the core. Being detected will spawn Warden type enemies around the core. > More epic escape : sure there's the countdown...but we just blew up the ship's core: shoudln't sh*t be blowing up in every direction ? doors locking down Room by room to prevent the spread of the explosions? Grinner marines being sucked out because a part of the ship is gone? we need moar chaos! >>>>Maybe archwing escape since the extraction blew up or something? >More diverse sabotage targets. I find it weird that grineer and corpus use exactly the same type of core . more variety on that front would be welcome :) Link to comment Share on other sites More sharing options...
Imaru Posted October 15, 2014 Share Posted October 15, 2014 Yaaassssss Please! I would love Sabotage missions to be interesting. As it stands now you just use them as a one shot deal mastery packet. Kinda meh. Link to comment Share on other sites More sharing options...
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