Killist Posted April 20, 2013 Share Posted April 20, 2013 Ancients, especially disrupter type, give me a lot of trouble. Using melee weapons like Gram or Dual Ether leaves me quite vulnerable to their tentacle attack thing and using Gorgon or Braton takes a LOT of ammo. What is the best weapon for dealing with the ancients? Link to comment Share on other sites More sharing options...
Kotsuno Posted April 20, 2013 Share Posted April 20, 2013 Any long gun with freeze / fire mods. Shoot at their knees to deal the most damage. Link to comment Share on other sites More sharing options...
Tyrian3k Posted April 20, 2013 Share Posted April 20, 2013 Akbolto/Boltor are the best weapons to kill them from my experience. Link to comment Share on other sites More sharing options...
Superdoo Posted April 20, 2013 Share Posted April 20, 2013 I usually go with a shotgon with fire mods equipped. Because you don't have to be quite as precise in aiming. Also, shooting them below the knee usually takes more damage. Link to comment Share on other sites More sharing options...
OrtuOcelot Posted April 20, 2013 Share Posted April 20, 2013 I can take out any Ancient with Dual Ethers and only at Rank 30, as for weapons, the Hek, when shooting at the knee/boot will take 3-5, maybe 6 shots. Adding fire mods to weapons also grants some more damage, at least I find fire damage to be most effective against infested. Link to comment Share on other sites More sharing options...
MIKUiqnw0 Posted April 20, 2013 Share Posted April 20, 2013 Hek for everything is usually the concensus. Otherwise pay attention to disruptors and use a knockdown capable melee with North Wind installed. Link to comment Share on other sites More sharing options...
Killist Posted April 21, 2013 Author Share Posted April 21, 2013 Thanks for the replies! I've just reached rank 3 few nights ago so Hek will be some time down the road for me. Also, I did not know that ancients have weak legs. And here I was emptying clip after clip trying to find its head :( Link to comment Share on other sites More sharing options...
Chuey Posted April 21, 2013 Share Posted April 21, 2013 I am not sure which is the best weapon to use, i haven't tried them all, but i use a Scindo with Charge Damage/Fire/Ice mods installed. Link to comment Share on other sites More sharing options...
firequill Posted April 21, 2013 Share Posted April 21, 2013 So far i feel the boltor gets the honours. at rank 30 with serration, fire-rate and elemental mods it rips through any ancient within 2 seconds with bullets to spare.. Innate AP is a big bonus. Link to comment Share on other sites More sharing options...
Skreshavik Posted April 21, 2013 Share Posted April 21, 2013 I am not sure which is the best weapon to use, i haven't tried them all, but i use a Scindo with Charge Damage/Fire/Ice mods installed. If I recall correctly, ancients have a slight weakness to Armor Penetration damage to the head. Otherwise, you want to unload into their leg. Preferably under the orange kneecap. The Lex and Hek have given me extremely favorable results. Link to comment Share on other sites More sharing options...
Dasmir Posted April 21, 2013 Share Posted April 21, 2013 anything with armor ignoring. Link to comment Share on other sites More sharing options...
Krofinn Posted April 21, 2013 Share Posted April 21, 2013 Trinity + high damage melee is what I do. Press 3, spam charge attacks. Link to comment Share on other sites More sharing options...
Deathstroke2000 Posted April 21, 2013 Share Posted April 21, 2013 Hek makes short work of anything in the game. Max damage + Armor pierce + multishot obliterates everything in sight. Link to comment Share on other sites More sharing options...
smithf Posted April 21, 2013 Share Posted April 21, 2013 Can somebody help to clarify the Ancient's weak point? I usually find that with semi auto weapons, hitting the head usually wields 2x damage. tried hitting the knee (many areas, including the "eye" on the thick leg) but it doesn't feel effective. But when I am using shotgun, aiming at the knee seems to have a high chance of causing criticals? (maybe because there are more projectiles and critical is computed per projectile?) Can I conclude that hitting the head provides a consistent 2x damage while hitting the knee yields normal damage but higher chance of criticals? Link to comment Share on other sites More sharing options...
Ced23Ric Posted April 21, 2013 Share Posted April 21, 2013 (edited) Funky. I use whatever and get them down just fine. Currently, the Grakata. Takes half a clip per lvl 30ish Ancient, of any type. Lesser Ancients obvy melt faster. Edited April 21, 2013 by Ced23Ric Link to comment Share on other sites More sharing options...
BeeM Posted April 21, 2013 Share Posted April 21, 2013 (edited) According to the WIKI ( for ancient weak spots) http://warframe.wikia.com/wiki/Ancient_Disruptor So for those who dont have access to the HEK, the Strun do the same job with a shorter range, only prob is the reload time in early lvl but with the right mods its ok, plus strun got a polarity slot, its cheap, tiny more ammo and early acces to it in-game. Edited April 21, 2013 by BeeM Link to comment Share on other sites More sharing options...
Cleesus Posted April 21, 2013 Share Posted April 21, 2013 The Hek and Twin vipers with multishot make short work of disruptors, so does Boltor Link to comment Share on other sites More sharing options...
shadowalkerr Posted April 21, 2013 Share Posted April 21, 2013 totaly hek you can kill them easy with 2, 3 shots and he also stop them when they charge you Link to comment Share on other sites More sharing options...
Eurhetemec Posted April 21, 2013 Share Posted April 21, 2013 Dual Ethers can stunlock Ancients. Seriously. Just keep hitting them with normal melee (and throw in the odd charge). They will not be able to retaliate. Unless there is more than one, it's an auto-win. Even against multiple, with Freeze on your weapons you may be able to keep them locked down. Link to comment Share on other sites More sharing options...
Vanloth Posted April 21, 2013 Share Posted April 21, 2013 Dual Ethers can stunlock Ancients. Seriously. Just keep hitting them with normal melee (and throw in the odd charge). They will not be able to retaliate. Unless there is more than one, it's an auto-win. Even against multiple, with Freeze on your weapons you may be able to keep them locked down. I'm not sure why you would use the Dual Ether's charge attack, but other than that this is correct. Dual Ether are borderline overpowered. 100% stagger, and with a frost mod (Because why wouldn't you have it on anyways?) you can easily stunlock multiple ancients. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted April 21, 2013 Share Posted April 21, 2013 I'm not sure why you would use the Dual Ether's charge attack, but other than that this is correct. Dual Ether are borderline overpowered. 100% stagger, and with a frost mod (Because why wouldn't you have it on anyways?) you can easily stunlock multiple ancients. You can do that with any melee weapon that hits multiple targets. Link to comment Share on other sites More sharing options...
Vanloth Posted April 21, 2013 Share Posted April 21, 2013 You can do that with any melee weapon that hits multiple targets. Except most weapons that hit multiple targets do not have triple infested damage coupled with 100% stagger rate. Link to comment Share on other sites More sharing options...
TheElderLulz Posted April 21, 2013 Share Posted April 21, 2013 My akboltors are only rank 13 and they take them down in seconds. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now