Jinkaza Posted October 16, 2014 Share Posted October 16, 2014 (edited) This thread is the 2nd part in a series where I attempt to render some order to the game that will, in hope, add a sense of progression as players move from planet to planet. This is more of an exercise in thought, but any input to the project is much appreciated. Enjoy, and remember this is a Work in Project.This is the 2nd in a series Edit 10/17/14: Could a moderator remove this post. I have completed my series and compiled it into one large post. Thank you. Edited October 18, 2014 by Jinkaza Link to comment Share on other sites More sharing options...
Jinkaza Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) Command Troops These are just a stratified version of the enemies we encounter now. The troops they spawn with will rush to their aid if they are attacked. These would replace the Eximus troops, but retain the possible aura buffs that are used now. Each rank of command will add an ability to the troop making for a more formidable fight as a Tenno moves throughout the Origin System. They are armed as the units they lead. Special Command Troops These troops compose the elite echelon of each factions hierarchy. They have abilities that can be very dangerous if not dealt with quickly. At low levels they will act as normal command troops, leading the fight against the Tenno. However at high levels they take on the role of mini-bosses with the compliment of abilities of their type. Unit Compositions The unit load outs are set. Each unit fulfils a role in the military of each faction. The above mentioned leader types will spawn with the units and integrate with them. Any troop type can be the leader, that can be RNG'd for variety. The number of troops per unit will increase as you go throughout the Origin System. The compositions use only the troops present in the game. Unit Spawning- As of now in the game, enemy troops seem to spawn in a rather random fashion with no sense of order. Could the Grineer really conquer the Origin System by just heaving masses of men and women at a problem? Is it possible that the Corporate Good is fulfilled by the aimless flood of Corpus crewmen hurled at the Tenno threat? Are the Infested just a bunch of mindless monsters bent on destruction and consumption? Maybe so, but I would say that there is some kind of arrangement that these troops could be put into to make them appear more like a military, and not a bunch of wondering goons…..but I could still be wrong…..mutated DNA, indoctrination, vicissitudinous morphing and all. Corpus Concepts Command Troops- The Corpus do not seem to have a command structure as the Grineer do, so this is my my attempt to give them one. As DE is a Canadian company I tried to use the Canadian Naval ranks along with rank/titles used by the Merchant Marines and U.S. Coast Guard. Petty Officer (PO)- Neutral Surge: Shocks the unit forcing them to advance Chief Petty Officer(CPO)- NS, Take Cover: reduces damage for troops that take cover Ensign- NS, TC, Bribe: when attacked by a tenno, other troops rush to their aid Lieutenant- NS, TC, Bribe, and Seismic Shockwave Special Command Troops Security Chief- Carries a powerful Lanka variant and has 2 abilites Sharpshooter- Very, VERY powerful single shot with a long Windup Reinforce- Calls in more units. Units called in in this manner have no drop table. Chief Engineer- Heavy shield, dual wields Detrons and has 2 abilities Aye, Captain!- Seals off the room’s exits and blows the doors and windos to the room exposing the area to space ` Full Speed!- Attaches ammo belts to his Detrons and fills the area with death. This causes his Detrons to melt down causing the CE to be defensless until he can find a replacment. Medic- Carries Duel Cestras and has 2 abilities Halo- Overcharges the shields of surrounding units making them weather more damage CLEAR!- Fires a servo into a downed troop reanimating them to fight again. The troop is weaker and acts more as a meatshield Astralist- ship navigator armed with Swarm Drone Controller,a shield jammer and one ability. Magnitaze- Shock a Tenno, stunning them, and marking them as a target for the Swarm Drones Ship Master- Ship’s leader, acts as a mini-boss. Deploys 2 Drones ( the nasty ones that pop out of Fusion MOAs). Carries the Master’s Shockwave Cannon Master’s Shockwave Cannon- Fires out a Shockwave Orb that deals Impact damage. When it comes in contact with a Tenno it sets off a Shockwave then spilts into 2 halves. These will emit Smaller shockwaves, and again split. A total of 8 pieces of the orb will be scattered over the board. The whole orb pulses slowly, with each sucessvive split pulseing faster and faster. The weaker shockwaves will only stagger, not knock down a Tenno. Crewmen Guardsman- Replaces the Elite Crewmen units as the real security teams of Corpus Ships. Enforcer- A rework of the Prod Crewmen. Brigg Guardsman- Focused with keeping prisnoners alive and jailbreakers out. Armed with a Glaxion. Bridge Guardsman- Bridge security. Carries a Serro. Engineer Crewman- A rework of the Detron Crewmen. Non- Crewmen Trader- Shotgun wielding wheeler and dealer…..I wonder what’s in the ship they fly? Convert- A new member of the Merchant Cult, but are unable to control themselves Watcher- agent of the inner circles for the Corpus hierarchy Broker- responsible for capturing people for the Cult Private Security- Hired by traders and brokers for protection MOAs Flack MOA- squat moa armed with an automatic shotgun Spark MOA- normal moa armed with an arc-lighting cannon Freeze MOA- Moa armed with a gun that fires a cone of frost Sapper MOA- a suicidal MOA, just like the ones on other thread…not much to add about this Quadrupeds Lupine- wolf based Quadra able to sniff out Tenno and alert nearby Corpus Deals slash damage with high bleed procs Urus- Massive weapons platform. Shorter than the Jackal, but more robust Does a frontal swip that deals very high impact damage Coyger- a stealth quadra that strikes at moments of weakness. Be careful when your shield and health are low. You may be prey for this nasty little blogger. Androids- the next step in Corpus robotics Osprey Net Osprey- deployes an energy net to incapsitate people. Used by Brokers. Swarm Osprey- very small drones that attach to a target and shock them. Main weapon of the Astralist. Weapons- The Corpus, for being technologically advanced, have a surprising shallow weapon selection Primary- Tetra- a work into a Corpus shotgun Gauss Rifle- Semi-auto, magnetic damage Secondary- Monolesso- Main weapon of the Broker. Fires an energy bolo that can wrap around the hand, ankles, or neck. Must be “revived” by a teammate to be freed. Unimag- Single shot, high powered puncture pistol. Melee- Quadragim- one handed plasma sword. Chinese straight sword mixed with a static cutting laser Dibain- upgraded Prova wielded in pairs Monatta- Single bladed pole arm……I just want a quandao in the game…..I can dream. Corpus Unit Compositions – Each squad is led by a command troop. Crewmen/Moa/Osprey Squads Conscript Squad Crewman Shield Osprey MOA Security Squad Elite Crewman Prod Crewman Shield Osprey Hostage Rescue Squad Sniper Crewman Shield Osprey Railgun MOA Containment Team Tech Shield Osprey Mine Osprey Fusion MOA Strife Response Squad Shield Osprey Shockwave MOA Anti MOA Sapper Squadron Shield Osprey Leech Osprey Oxium Osprey Scavenger Drone Edited October 16, 2014 by Jinkaza Link to comment Share on other sites More sharing options...
Phyrak Posted October 16, 2014 Share Posted October 16, 2014 Looking radtastic Have my +1! Link to comment Share on other sites More sharing options...
Jinkaza Posted October 16, 2014 Author Share Posted October 16, 2014 Looking radtastic Have my +1! Thank you. Infested special command are giving me some problems, but I should be able to release the complete set of all my ideas today. Link to comment Share on other sites More sharing options...
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