Phoenix86 Posted October 16, 2014 Share Posted October 16, 2014 (edited) I wanted to make a thread speaking only about Slash Dash since Excalibur is going to be... "upgraded" I propose the following changes: Slash Dash now is based on our melee weapon (and its mods) and will deal dmg according to that. Slash Dash will always have a 100% chance to proc Slash's Bleeding effect (unless the current weapon doesnt do any Slash dmg, in that case it will proc 100% only the highest dmg type equipped) Slash Dash now counts toward the combo counter. Credits to Kthal Ranking up Slash Dash will increase dmg dealt by a percentage, example: 100/125/150/200% additional dmg (as well as distance & movement speed while performing it). I think these changes fit Slash Dash because it's basically an "action" performed using our melee weapon so why shouldnt we benefit of it? Slash Dash is meant to enhance it! And with this "upgrade" it is exactly what is going to do. Edited October 16, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
Deidaku Posted October 16, 2014 Share Posted October 16, 2014 (edited) Agreed But that means they have to remove the energy skana that replaces our melee weapon But yes. But what about the animaton? you can't slash with a fist weapon Edited October 16, 2014 by Deidaku Link to comment Share on other sites More sharing options...
ranks21 Posted October 16, 2014 Share Posted October 16, 2014 (edited) slash dash do not need anything other than power, and Excal only needs a buff in the armor dept and a bump in speed. those are the easiest and most practical thing DE can do for that frame. Edited October 16, 2014 by ranks21 Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) Agreed But that means they have to remove the energy skana that replaces our melee weapon But yes. But what about the animaton? you can't slash with a fist weapon Ya well... animations will need to be changed accordingly Basically all single swords/daggers/axes shouldnt be much of a problem... you just use those skins instead of the skana one, leaving the rest unchanged. Fist weapons could be animated in a "superman flight" style Dual weapons could be animated with arms wide open or crossed Blunt weapons could be holded with both the hands on the grip (1 near the end of it, 1 near the head of it, like if you are pushing something) slash dash do not need anything other than power That's exactly what i'm proposing... unless your melee weapon deals less than 500 Slash dmg w/no procs ofc... Edited October 16, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
Kthal Posted October 16, 2014 Share Posted October 16, 2014 The one thing I am certain that Slash Dash needs, regardless of anything else (but not exclusively), is that it needs to contribute towards the melee combo counter. Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 16, 2014 Author Share Posted October 16, 2014 The one thing I am certain that Slash Dash needs, regardless of anything else (but not exclusively), is that it needs to contribute towards the melee combo counter. that's a nice addition, will add it to the 1st post Link to comment Share on other sites More sharing options...
Sixty5 Posted October 16, 2014 Share Posted October 16, 2014 Question, what would happen if you had no melee weapon equipped? I suppose you could make it use an "energy skana" that would cover some of the bases, and let it stay slash based. Personally, I'd prefer to see it allow you to cast abilities during the dash with no animation (Insta RJ would be awesome), in addition to doing damage based on an enemies missing HP Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 16, 2014 Author Share Posted October 16, 2014 Question, what would happen if you had no melee weapon equipped? That would make it simply a "Dash" no dmg Imho legit question, but i'd say that if u'd go with Slash Dash and no melee on porpouse then that's what u get Link to comment Share on other sites More sharing options...
Kthal Posted October 16, 2014 Share Posted October 16, 2014 (edited) Question, what would happen if you had no melee weapon equipped? Trying to keep it balanced with approximate current damage values... 125/200/275/350 damage, + 50%/100%/150%/200% melee damage This would keep 150 damage for the newer players, but increase the scaling significantly, making the ability feel more rewarding and not quite so ineffective as the map is explored. 100% status sounds good, but it would be more balanced if it drew from the weapon's status calculation (damage types and status chance), with 100% slash proc in the event of no other effects happening. This would prevent manipulation of things like the Silva and Aegis to give a 100% Radiation proc. (Although, honestly, your idea sounds like a lot of fun) Edited October 16, 2014 by Kthal Link to comment Share on other sites More sharing options...
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