ntyd1s Posted October 16, 2014 Share Posted October 16, 2014 My observation from mission progress record... - 1 shot from gun/bow/throwing weapon/launcher TRAJECTORY that hit 1 enemy (0 damage included, multishots are regarded as 1 shot) are counted as [1/1] hit in the percentage record. - 1 shot can have maximum of [2/1] enemies per shot hit count with punch-through or multishot. ***A stiff limitation - Hitting an object that doesn't flash affinity number (grate/container/sensor bar...) are counted as [0/1] a miss! ***An attack that breaks stuff should count as a hit. :\ - Abilities and most radial explosions hit/miss are not calculated. [0/0] ***Explosive hits should count. - Continuous gun shots are not calculated. [0/0] ***Nature of this type of weapon, even 1 ammo unit can hit/miss many things many times. So whatever. - Close combat melee ALWAYS counted as [0/1] a miss! ***Copter spam/button mashing should deteriorate accuracy stat, precise attacks should improve it! ***Of all melee weapons, only thrown weapons (Glaive) are eligible for accuracy calculation. :< - 'Power Throw' explosion have maximum of [2/1] enemies per shot hit count - Kicking (midair slide) is not calculated. [0/0] Link to comment Share on other sites More sharing options...
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