ntyd1s Posted October 16, 2014 Share Posted October 16, 2014 My observation from mission progress record... - 1 shot from gun/bow/throwing weapon/launcher TRAJECTORY that hit 1 enemy (0 damage included, multishots are regarded as 1 shot) are counted as [1/1] hit in the percentage record. - 1 shot can have maximum of [2/1] enemies per shot hit count with punch-through or multishot. ***A stiff limitation - Hitting an object that doesn't flash affinity number (grate/container/sensor bar...) are counted as [0/1] a miss! ***An attack that breaks stuff should count as a hit. :\ - Abilities and most radial explosions hit/miss are not calculated. [0/0] ***Explosive hits should count. - Continuous gun shots are not calculated. [0/0] ***Nature of this type of weapon, even 1 ammo unit can hit/miss many things many times. So whatever. - Close combat melee ALWAYS counted as [0/1] a miss! ***Copter spam/button mashing should deteriorate accuracy stat, precise attacks should improve it! ***Of all melee weapons, only thrown weapons (Glaive) are eligible for accuracy calculation. :< - 'Power Throw' explosion have maximum of [2/1] enemies per shot hit count - Kicking (midair slide) is not calculated. [0/0] Link to comment Share on other sites More sharing options...
xlraistlx Posted October 16, 2014 Share Posted October 16, 2014 Had no idea of most of this stuff. Thanks! Link to comment Share on other sites More sharing options...
Ryokuzaki Posted October 16, 2014 Share Posted October 16, 2014 Damn! Nice study, great post. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 16, 2014 Share Posted October 16, 2014 I don't agree with your coptering suggestion, but that's based on my style of play, and not yours. Link to comment Share on other sites More sharing options...
ntyd1s Posted October 16, 2014 Author Share Posted October 16, 2014 I don't agree with your coptering suggestion, but that's based on my style of play, and not yours. Oh yeah... I should have clarified. I meant for every melee attack that does not hit anything vs one that does. Currently everything counts as a miss. Link to comment Share on other sites More sharing options...
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