SoanoS Posted October 16, 2014 Share Posted October 16, 2014 (edited) I have been playing this game from since 7.3 or so, and I have slowly become weary of the game. While leveling guns and frames and whatnot is always fun and finding some nice loot is always a bonus, there is never really any incentive to go out of your way and stray from the shortest route to the way-point marker on the mini-map. There is absolutely no benefit spending 15 minutes longer on a level exploring the map and looking for secret stuff, because at best you might find a few credits, a pile of common materials and some health and energy orbs. That is simply a colossal waste of time. That will cause most of the work developers have put into making the varied tilesets to end up being wasted as they will be rarely seen. But how could we get the player more interested in looking around? Well, here is my idea. Give all mission types except Defense a small chance to spawn a Grineer Cache like the ones seen in the Operation Gate Crash. Spawn chance, number of caches and loot quality would depend on mission type and tier, maybe using a simple formula of "mission level/2" for the spawn chance. For example, a normal, level 10 Exterminate (Tier 1) mission could have a 5% chance to spawn a Grineer Cache somewhere on the map, and the reward could be a credit cache, an Uncommon Fusion Core some uncommon material and maybe a rare Forma BP(very rare). A harder, level 35 exterminate (tier 3) could have a 17,5% chance to spawn up to 3 Grineer caches (17,5% chance each, all containers calculated separately). Reward could be a Rare Fusion Core, Uncommon or Rare materials or a Rare mod, and possibly even a (rare) Forma BP or a Forma (even rarer), or if DE is feeling generous, maybe even *GASP* an occasional ultra-rare Catalyst or Reactor BP or a couple of platinum (I know the last bit sounds like much, but I think it would make them very sought after). In an alert the chance (with the exception of Defense alerts) would be a fixed and the reward should be appropriate for its tier, and the reward found would have a better chance for a rare reward. Of course, these are just examples, if this was implemented DE should determine the actual rewards, values and chances to make it balanced and fun for everyone. This sort of addition would result in players who like exploring getting rewarded for their efforts and reduce rushing trough the maps for just the mission reward. Also, this would give the level artists the recognition they deserve. Edited October 16, 2014 by SoanoS Link to comment Share on other sites More sharing options...
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