DE_Adam Posted October 17, 2014 Share Posted October 17, 2014 Our last behind-the-scenes look at Archwing took a dive into what goes into creating a single weapon ability, but this time we take a look far into the distance... The skybox is an integral part of every level, but Archwing's space-oriented gameplay means that the horizon is more important than ever. It gives a sense of scale, grounds the players firmly in the lore, and makes everything look that much more awesome. Check out our latest peek at Archwing's ongoing development and let us know what you think! -DE_Adam Link to comment Share on other sites More sharing options...
Auramaru Posted October 17, 2014 Share Posted October 17, 2014 (edited) Cooooool :D So hype :) Edited October 17, 2014 by Auramau Link to comment Share on other sites More sharing options...
Bazools Posted October 17, 2014 Share Posted October 17, 2014 Thank you for this... really interesting read. Can't wait to try it out with me eyeballz! :D Link to comment Share on other sites More sharing options...
Archistopheles Posted October 17, 2014 Share Posted October 17, 2014 (edited) hopefully i dont bump into some grineer/corpus [deleted] inside the dark part of the ship.. What could've possibly prompted you to post that? Edited October 17, 2014 by Archistopheles Link to comment Share on other sites More sharing options...
Deidaku Posted October 17, 2014 Share Posted October 17, 2014 What exactly is a trench run? A ship infiltration à la star wars? Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted October 17, 2014 Share Posted October 17, 2014 R.I.P. my graphics card. this is too amazing! Link to comment Share on other sites More sharing options...
OkamiMilo Posted October 17, 2014 Share Posted October 17, 2014 i believe i can fly, i believe i can touch the space!! (?? Link to comment Share on other sites More sharing options...
ndantony Posted October 17, 2014 Share Posted October 17, 2014 Now I want to upgrade my computer. I like to see that beautiful awesomeness of wf space and to get lost in. :D Link to comment Share on other sites More sharing options...
XenoNinjaXx Posted October 17, 2014 Share Posted October 17, 2014 hey all you people hey all you people wont you listen to me CANT ITS ABOUT TO UPDATE Link to comment Share on other sites More sharing options...
unknow99 Posted October 17, 2014 Share Posted October 17, 2014 (edited) Our last behind-the-scenes look at Archwing took a dive into what goes into creating a single weapon ability, but this time we take a look far into the distance... The skybox is an integral part of every level, but Archwing's space-oriented gameplay means that the horizon is more important than ever. It gives a sense of scale, grounds the players firmly in the lore, and makes everything look that much more awesome. Check out our latest peek at Archwing's ongoing development and let us know what you think! -DE_Adam You're talking about putting Space in Space ninja. That's great, it gives Warframe an identity. When, O when, are you going to put the Ninja in Space ninja, or in other words, improve Stealth & Parkour?... I love what we're getting soon but pleaase, both topics need tweaks, D.E. Edit : [DE]Adam's articles are really nice,they give us some insights on the way our game is done.Keep up the good work! Edited October 17, 2014 by unknow99 Link to comment Share on other sites More sharing options...
JoMenton Posted October 17, 2014 Share Posted October 17, 2014 Bravo DEs nice work Best game ever (i am 50 years old and began to play from amiga-- i have played a lot so far) Link to comment Share on other sites More sharing options...
TheInfiniteDoom Posted October 17, 2014 Share Posted October 17, 2014 That's no moon...It's a Balor Fomorian. Link to comment Share on other sites More sharing options...
-MaxPrime- Posted October 18, 2014 Share Posted October 18, 2014 love love love Link to comment Share on other sites More sharing options...
InfamousDerp Posted October 18, 2014 Share Posted October 18, 2014 It's confirmed it is a Star Wars referrence XD Link to comment Share on other sites More sharing options...
dror9878 Posted October 18, 2014 Share Posted October 18, 2014 When is the update come out ? Link to comment Share on other sites More sharing options...
ianvictor4 Posted October 18, 2014 Share Posted October 18, 2014 cooll Link to comment Share on other sites More sharing options...
Morec0 Posted October 18, 2014 Share Posted October 18, 2014 God I hate this type of game... Well, it's pretty at least. Looking forward to it. Link to comment Share on other sites More sharing options...
DeLmoniKo Posted October 18, 2014 Share Posted October 18, 2014 The Reapers are comiiing! Link to comment Share on other sites More sharing options...
Damuranashi Posted October 18, 2014 Share Posted October 18, 2014 Excalibur, you switched off your targeting computer. What's wrong? Link to comment Share on other sites More sharing options...
Sidathe Posted October 18, 2014 Share Posted October 18, 2014 You're talking about putting Space in Space ninja. That's great, it gives Warframe an identity. When, O when, are you going to put the Ninja in Space ninja, or in other words, improve Stealth & Parkour?... How would stealth work...when we're high flying killing machines amped up on cocaine? 'Cause, all the stealth games I've played, have been pretty slow and you were not made of iron. You were made of glass. o 3o Link to comment Share on other sites More sharing options...
DZ1JMeyer Posted October 18, 2014 Share Posted October 18, 2014 Just some feedback/questions re:Archwing: • First impression: • Re:Archwing Mods and Pickups: Given the current issues with companions in Archwing segments, the speed of movement, the sheer scale of these maps, and the similar color schemes of the skybox and present mod drops; will the Archwing have a Carrier-Vacuum-style AoE item pickup mod/precept? Or will mods such as Thief's Wit still apply? Having the hit-detection increased is helpful, but because the pickups are in a 3D space, waypointing them will be difficult (particularly in the case wherein you pick one up accidentally, and without a floor find yourself unable to waypoint the general area for team-mates). • Speaking of waypoints, has there been much thought on the subject of applying those in a 3D map? Because players will not have a convenient floor to project the waypoint on, marking spots on large open maps will be somewhat difficult. Thoughts? • Regarding revives in Archwing segments, will that behave the same as in normal segments? That is, using the current Warframe's revive count (as opposed to using Archwing-specific revives), bleedout times, bleedout mods, and so on? • Further, because powers are replaced by Archwing weapons/powers, and companions seem to not be coming along, will there be a Sanctuary mod equivalent, or a Frost/Trinity-style healing/defensive Archwings? Link to comment Share on other sites More sharing options...
unknow99 Posted October 18, 2014 Share Posted October 18, 2014 (edited) How would stealth work...when we're high flying killing machines amped up on cocaine? 'Cause, all the stealth games I've played, have been pretty slow and you were not made of iron. You were made of glass. o 3o You're asking the right question, and you know what? I'm convinced both playstyles can be viable. If you type on youtube Warframe,you'll see the potential this game has in terms of stealth (rogue runs are the best). To make these playthroughs, it required a lot of patience,crouching,rolling, and stabbing people from behind. We can do an entire mission silently with what we already got (just try it on mercury man, plenty of veterans do this fun but hard exercise!) All you need to have is silent weapons, and you're good to go. If you remember Specters of liberty, the whole event was based on this(tons of fun for me). This, however, needs attention : enemies spawn randomly or get stuck together in a glitchy way, if someone sees you,everyone is aware of it even without hearing a single shot fired, we lack alternate paths to travel between rooms... I feel that D.E. is tryng to add this dimension, but right now it's halfway. It can be so much more! Edited October 18, 2014 by unknow99 Link to comment Share on other sites More sharing options...
Latronico Posted October 18, 2014 Share Posted October 18, 2014 I like it, but there's a need for big scale invasions, both in terms of units both in terms of skyboxes. Link to comment Share on other sites More sharing options...
arch111 Posted October 18, 2014 Share Posted October 18, 2014 Very very cool. Thank you for sharing! Link to comment Share on other sites More sharing options...
LegendXCarisso Posted October 21, 2014 Share Posted October 21, 2014 (edited) After thinking about it for awhile, I can only think of one thing: EDIT: Would be funnier if this forum actually allowed embedding of youtube videos. Edited October 21, 2014 by LegendXCarisso Link to comment Share on other sites More sharing options...
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