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Road To Archwing, Trench Run Skybox


DE_Adam
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Our last behind-the-scenes look at Archwing took a dive into what goes into creating a single weapon ability, but this time we take a look far into the distance...

The skybox is an integral part of every level, but Archwing's space-oriented gameplay means that the horizon is more important than ever.  It gives a sense of scale, grounds the players firmly in the lore, and makes everything look that much more awesome.  Check out our latest peek at Archwing's ongoing development and let us know what you think!

 

-DE_Adam

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Our last behind-the-scenes look at Archwing took a dive into what goes into creating a single weapon ability, but this time we take a look far into the distance...

The skybox is an integral part of every level, but Archwing's space-oriented gameplay means that the horizon is more important than ever.  It gives a sense of scale, grounds the players firmly in the lore, and makes everything look that much more awesome.  Check out our latest peek at Archwing's ongoing development and let us know what you think!

 

-DE_Adam

You're talking about putting Space in Space ninja. That's great, it gives Warframe an identity.

 

When, O when, are you going to put the Ninja in Space ninja, or in other words, improve Stealth & Parkour?...

 

I love what we're getting soon but pleaase, both topics need tweaks, D.E.

 

Edit : [DE]Adam's articles are really nice,they give us some insights on the way our game is done.Keep up the good work!

Edited by unknow99
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You're talking about putting Space in Space ninja. That's great, it gives Warframe an identity.

 

When, O when, are you going to put the Ninja in Space ninja, or in other words, improve Stealth & Parkour?...

How would stealth work...when we're high flying killing machines amped up on cocaine?

'Cause, all the stealth games I've played, have been pretty slow and you were not made of iron. You were made of glass. o 3o

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Just some feedback/questions re:Archwing:

 

• First impression: hail.gif

 

• Re:Archwing Mods and Pickups: Given the current issues with companions in Archwing segments, the speed of movement, the sheer scale of these maps, and the similar color schemes of the skybox and present mod drops; will the Archwing have a Carrier-Vacuum-style AoE item pickup mod/precept? Or will mods such as Thief's Wit still apply? Having the hit-detection increased is helpful, but because the pickups are in a 3D space, waypointing them will be difficult (particularly in the case wherein you pick one up accidentally, and without a floor find yourself unable to waypoint the general area for team-mates).

 

• Speaking of waypoints, has there been much thought on the subject of applying those in a 3D map? Because players will not have a convenient floor to project the waypoint on, marking spots on large open maps will be somewhat difficult. Thoughts?

 

• Regarding revives in Archwing segments, will that behave the same as in normal segments? That is, using the current Warframe's revive count (as opposed to using Archwing-specific revives), bleedout times, bleedout mods, and so on?

 

• Further, because powers are replaced by Archwing weapons/powers, and companions seem to not be coming along, will there be a Sanctuary mod equivalent, or a Frost/Trinity-style healing/defensive Archwings?

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How would stealth work...when we're high flying killing machines amped up on cocaine?

'Cause, all the stealth games I've played, have been pretty slow and you were not made of iron. You were made of glass. o 3o

You're asking the right question, and you know what? I'm convinced both playstyles can be viable.

 

If you type on youtube Warframe,you'll see the potential this game  has in terms of stealth (rogue runs are the best). To make these playthroughs, it required a lot of patience,crouching,rolling, and stabbing people from behind. We can do an entire mission silently with what we already got (just try it on mercury man, plenty of veterans do this fun but hard exercise!) All you need to have is silent weapons, and you're good to go.

If you remember Specters of liberty, the whole event was based on this(tons of fun for me).

 

This, however, needs attention : enemies spawn randomly or get stuck together in a glitchy way, if someone sees you,everyone is aware of it even without hearing a single shot fired, we lack alternate paths to travel between rooms...

I feel that D.E. is tryng to add this dimension, but right now it's halfway. It can be so much more!

Edited by unknow99
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