Ryouhi Posted October 18, 2014 Share Posted October 18, 2014 Ever since i have started playing WF, i always felt Alarms to be nothing more than a major annoyance. That Grineer over there running towards the terminal? No need to worry, all he does is lock the doors, which actually makes it even less of a threat, since enemies won't even be able to get into the room that you're in now. All it means is you'll need to hack to progress, which, like i said, is more of an annoyance than anything. I think instead of locking down everything it should create different threats. For example: If an enemy manages to sound an alarm... 1) Mainly much more enemies will spawn, with a higher chance of heavy units (maybe eximus units?) 2) Activate traps like the Grineer Arc Traps or Drain Doors (which will be deactivated unless an alarm sounds) 3) make Capture targets flee (not sure about this one) 4) Rooms will be locked down for x (seconds) and drained of air/flooded with toxin, similar to what happens when you burst the glass in corpus ships, but won't affect enemies 5) Special Heavy units/Mini bosses that will hunt the Tenno I can't come up with very good ways right now, but even with just 1) i would be quite happy. Anything makes me actually want to focus that guy at the terminal. But in turn make it a little more obvious if an enemy is using a terminal, either with a marker or a special sound/warning from the lotus Maybe you guys have sme other interesting ideas or feedback as to what you would think about such a change? Link to comment Share on other sites More sharing options...
noveltyhero Posted October 18, 2014 Share Posted October 18, 2014 We need more room traps, like spikes moving slowly etc or lasers :O Link to comment Share on other sites More sharing options...
Azawarau Posted October 18, 2014 Share Posted October 18, 2014 I like it Link to comment Share on other sites More sharing options...
StinkyPygmy Posted October 18, 2014 Share Posted October 18, 2014 Would give stealth more of a use but still be optional. Maybe this type of change could be shipped when (if) stealth gets a rework. Link to comment Share on other sites More sharing options...
Ryouhi Posted October 18, 2014 Author Share Posted October 18, 2014 Would give stealth more of a use but still be optional. Maybe this type of change could be shipped when (if) stealth gets a rework. It would also make it a choice whether you let them call for reinforcements. Especially if they were able to spawn more enemies during survival, or due to the higher spawn rate of heavy units if you want to farm a certain mod, etc^^ Link to comment Share on other sites More sharing options...
Ryokuzaki Posted October 18, 2014 Share Posted October 18, 2014 +1 Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted October 18, 2014 Share Posted October 18, 2014 Would run a kamikaze maneuver.....after all, the Grineer would undoubtedly sacrifice some of their own to kill the Tenno. Link to comment Share on other sites More sharing options...
Maou Posted October 18, 2014 Share Posted October 18, 2014 As long as they don't blind us like what arc traps used before. Cool idea. Link to comment Share on other sites More sharing options...
Phobesse Posted October 18, 2014 Share Posted October 18, 2014 I agree,that would be really cool and more challenging ! Link to comment Share on other sites More sharing options...
Mokkania Posted October 18, 2014 Share Posted October 18, 2014 (edited) I always thought that 2) should have been made since arc traps came out 4) is a possibility 5) would need some details but the idea is good too Well yeah, alarm could have more. K I nearly forgot. possible problem is that if it's made with the current alarm mode mechanics it could be a disadvantage for middle/low players Edited October 18, 2014 by Mokkania Link to comment Share on other sites More sharing options...
Nox-Lamina Posted October 18, 2014 Share Posted October 18, 2014 The idea is fine, but we need stealth-focused mission and tilesets before we start making alarms into deathtraps. In the current disasterzone that most Tenno turn most missions into, tracking the one or two stragglers that you or someone else left behind else suffering will ensue seems to be a mechanic that will generate great amounts of frustration. Link to comment Share on other sites More sharing options...
cloudyDev Posted October 18, 2014 Share Posted October 18, 2014 Love it! Link to comment Share on other sites More sharing options...
HalotroopermanX7 Posted October 18, 2014 Share Posted October 18, 2014 Nice... now that I consider it, the alarms are truly annoying and don't make sense in terms of Grineer or Corpus security... +1 Link to comment Share on other sites More sharing options...
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