Ryouhi Posted October 18, 2014 Share Posted October 18, 2014 Ever since i have started playing WF, i always felt Alarms to be nothing more than a major annoyance. That Grineer over there running towards the terminal? No need to worry, all he does is lock the doors, which actually makes it even less of a threat, since enemies won't even be able to get into the room that you're in now. All it means is you'll need to hack to progress, which, like i said, is more of an annoyance than anything. I think instead of locking down everything it should create different threats. For example: If an enemy manages to sound an alarm... 1) Mainly much more enemies will spawn, with a higher chance of heavy units (maybe eximus units?) 2) Activate traps like the Grineer Arc Traps or Drain Doors (which will be deactivated unless an alarm sounds) 3) make Capture targets flee (not sure about this one) 4) Rooms will be locked down for x (seconds) and drained of air/flooded with toxin, similar to what happens when you burst the glass in corpus ships, but won't affect enemies 5) Special Heavy units/Mini bosses that will hunt the Tenno I can't come up with very good ways right now, but even with just 1) i would be quite happy. Anything makes me actually want to focus that guy at the terminal. But in turn make it a little more obvious if an enemy is using a terminal, either with a marker or a special sound/warning from the lotus Maybe you guys have sme other interesting ideas or feedback as to what you would think about such a change? Link to comment Share on other sites More sharing options...
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