LambertExe Posted October 18, 2014 Share Posted October 18, 2014 (edited) Idea of procedurally generated maps is good, yet it needs some polishing here in Warframe. As we know maps in WF are generated with premade 'cells'. Think about it like single cells are legos - they can be combined in various ways, and using multiple of them will yeld better, more randomized results. That's how it works: Each red box represents one cell and... it's pretty straightforward. The problem with this kind of map generation is that single rooms can be easily memorized and becomes mundane after several runs. Vet players know the layouts of cells, procedural generation becomes nothing more than building similar labyrinth with the parts of labyrinths that have been already seen by players. In my opinion mag generator should be polished to improve variety and user experience. How? Look at the scheme below (I'm paint mastaaa): Cells as they are now should be made more barebone (RED SQUARES) and items such as crates, passages, stairs, pipes, controle panels, barrels and many more assets (BLUE SQUARES) should use procedural generation too. Cells within cells. Rooms as they are now should be a plain canvas, smaller assets a paint, and entire map as a art gallery. This will greatly improve variety of maps and eliminate repetitiveness. Hope you understood what I mean. :) Edited October 18, 2014 by LambertExe Link to comment Share on other sites More sharing options...
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